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-rw-r--r--Documentation/assoc_array.txt574
-rw-r--r--include/linux/assoc_array.h92
-rw-r--r--include/linux/assoc_array_priv.h182
-rw-r--r--lib/Kconfig14
-rw-r--r--lib/Makefile1
-rw-r--r--lib/assoc_array.c1745
6 files changed, 2608 insertions, 0 deletions
diff --git a/Documentation/assoc_array.txt b/Documentation/assoc_array.txt
new file mode 100644
index 000000000000..f4faec0f66e4
--- /dev/null
+++ b/Documentation/assoc_array.txt
@@ -0,0 +1,574 @@
+ ========================================
+ GENERIC ASSOCIATIVE ARRAY IMPLEMENTATION
+ ========================================
+
+Contents:
+
+ - Overview.
+
+ - The public API.
+ - Edit script.
+ - Operations table.
+ - Manipulation functions.
+ - Access functions.
+ - Index key form.
+
+ - Internal workings.
+ - Basic internal tree layout.
+ - Shortcuts.
+ - Splitting and collapsing nodes.
+ - Non-recursive iteration.
+ - Simultaneous alteration and iteration.
+
+
+========
+OVERVIEW
+========
+
+This associative array implementation is an object container with the following
+properties:
+
+ (1) Objects are opaque pointers. The implementation does not care where they
+ point (if anywhere) or what they point to (if anything).
+
+ [!] NOTE: Pointers to objects _must_ be zero in the least significant bit.
+
+ (2) Objects do not need to contain linkage blocks for use by the array. This
+ permits an object to be located in multiple arrays simultaneously.
+ Rather, the array is made up of metadata blocks that point to objects.
+
+ (3) Objects require index keys to locate them within the array.
+
+ (4) Index keys must be unique. Inserting an object with the same key as one
+ already in the array will replace the old object.
+
+ (5) Index keys can be of any length and can be of different lengths.
+
+ (6) Index keys should encode the length early on, before any variation due to
+ length is seen.
+
+ (7) Index keys can include a hash to scatter objects throughout the array.
+
+ (8) The array can iterated over. The objects will not necessarily come out in
+ key order.
+
+ (9) The array can be iterated over whilst it is being modified, provided the
+ RCU readlock is being held by the iterator. Note, however, under these
+ circumstances, some objects may be seen more than once. If this is a
+ problem, the iterator should lock against modification. Objects will not
+ be missed, however, unless deleted.
+
+(10) Objects in the array can be looked up by means of their index key.
+
+(11) Objects can be looked up whilst the array is being modified, provided the
+ RCU readlock is being held by the thread doing the look up.
+
+The implementation uses a tree of 16-pointer nodes internally that are indexed
+on each level by nibbles from the index key in the same manner as in a radix
+tree. To improve memory efficiency, shortcuts can be emplaced to skip over
+what would otherwise be a series of single-occupancy nodes. Further, nodes
+pack leaf object pointers into spare space in the node rather than making an
+extra branch until as such time an object needs to be added to a full node.
+
+
+==============
+THE PUBLIC API
+==============
+
+The public API can be found in <linux/assoc_array.h>. The associative array is
+rooted on the following structure:
+
+ struct assoc_array {
+ ...
+ };
+
+The code is selected by enabling CONFIG_ASSOCIATIVE_ARRAY.
+
+
+EDIT SCRIPT
+-----------
+
+The insertion and deletion functions produce an 'edit script' that can later be
+applied to effect the changes without risking ENOMEM. This retains the
+preallocated metadata blocks that will be installed in the internal tree and
+keeps track of the metadata blocks that will be removed from the tree when the
+script is applied.
+
+This is also used to keep track of dead blocks and dead objects after the
+script has been applied so that they can be freed later. The freeing is done
+after an RCU grace period has passed - thus allowing access functions to
+proceed under the RCU read lock.
+
+The script appears as outside of the API as a pointer of the type:
+
+ struct assoc_array_edit;
+
+There are two functions for dealing with the script:
+
+ (1) Apply an edit script.
+
+ void assoc_array_apply_edit(struct assoc_array_edit *edit);
+
+ This will perform the edit functions, interpolating various write barriers
+ to permit accesses under the RCU read lock to continue. The edit script
+ will then be passed to call_rcu() to free it and any dead stuff it points
+ to.
+
+ (2) Cancel an edit script.
+
+ void assoc_array_cancel_edit(struct assoc_array_edit *edit);
+
+ This frees the edit script and all preallocated memory immediately. If
+ this was for insertion, the new object is _not_ released by this function,
+ but must rather be released by the caller.
+
+These functions are guaranteed not to fail.
+
+
+OPERATIONS TABLE
+----------------
+
+Various functions take a table of operations:
+
+ struct assoc_array_ops {
+ ...
+ };
+
+This points to a number of methods, all of which need to be provided:
+
+ (1) Get a chunk of index key from caller data:
+
+ unsigned long (*get_key_chunk)(const void *index_key, int level);
+
+ This should return a chunk of caller-supplied index key starting at the
+ *bit* position given by the level argument. The level argument will be a
+ multiple of ASSOC_ARRAY_KEY_CHUNK_SIZE and the function should return
+ ASSOC_ARRAY_KEY_CHUNK_SIZE bits. No error is possible.
+
+
+ (2) Get a chunk of an object's index key.
+
+ unsigned long (*get_object_key_chunk)(const void *object, int level);
+
+ As the previous function, but gets its data from an object in the array
+ rather than from a caller-supplied index key.
+
+
+ (3) See if this is the object we're looking for.
+
+ bool (*compare_object)(const void *object, const void *index_key);
+
+ Compare the object against an index key and return true if it matches and
+ false if it doesn't.
+
+
+ (4) Diff the index keys of two objects.
+
+ int (*diff_objects)(const void *a, const void *b);
+
+ Return the bit position at which the index keys of two objects differ or
+ -1 if they are the same.
+
+
+ (5) Free an object.
+
+ void (*free_object)(void *object);
+
+ Free the specified object. Note that this may be called an RCU grace
+ period after assoc_array_apply_edit() was called, so synchronize_rcu() may
+ be necessary on module unloading.
+
+
+MANIPULATION FUNCTIONS
+----------------------
+
+There are a number of functions for manipulating an associative array:
+
+ (1) Initialise an associative array.
+
+ void assoc_array_init(struct assoc_array *array);
+
+ This initialises the base structure for an associative array. It can't
+ fail.
+
+
+ (2) Insert/replace an object in an associative array.
+
+ struct assoc_array_edit *
+ assoc_array_insert(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key,
+ void *object);
+
+ This inserts the given object into the array. Note that the least
+ significant bit of the pointer must be zero as it's used to type-mark
+ pointers internally.
+
+ If an object already exists for that key then it will be replaced with the
+ new object and the old one will be freed automatically.
+
+ The index_key argument should hold index key information and is
+ passed to the methods in the ops table when they are called.
+
+ This function makes no alteration to the array itself, but rather returns
+ an edit script that must be applied. -ENOMEM is returned in the case of
+ an out-of-memory error.
+
+ The caller should lock exclusively against other modifiers of the array.
+
+
+ (3) Delete an object from an associative array.
+
+ struct assoc_array_edit *
+ assoc_array_delete(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key);
+
+ This deletes an object that matches the specified data from the array.
+
+ The index_key argument should hold index key information and is
+ passed to the methods in the ops table when they are called.
+
+ This function makes no alteration to the array itself, but rather returns
+ an edit script that must be applied. -ENOMEM is returned in the case of
+ an out-of-memory error. NULL will be returned if the specified object is
+ not found within the array.
+
+ The caller should lock exclusively against other modifiers of the array.
+
+
+ (4) Delete all objects from an associative array.
+
+ struct assoc_array_edit *
+ assoc_array_clear(struct assoc_array *array,
+ const struct assoc_array_ops *ops);
+
+ This deletes all the objects from an associative array and leaves it
+ completely empty.
+
+ This function makes no alteration to the array itself, but rather returns
+ an edit script that must be applied. -ENOMEM is returned in the case of
+ an out-of-memory error.
+
+ The caller should lock exclusively against other modifiers of the array.
+
+
+ (5) Destroy an associative array, deleting all objects.
+
+ void assoc_array_destroy(struct assoc_array *array,
+ const struct assoc_array_ops *ops);
+
+ This destroys the contents of the associative array and leaves it
+ completely empty. It is not permitted for another thread to be traversing
+ the array under the RCU read lock at the same time as this function is
+ destroying it as no RCU deferral is performed on memory release -
+ something that would require memory to be allocated.
+
+ The caller should lock exclusively against other modifiers and accessors
+ of the array.
+
+
+ (6) Garbage collect an associative array.
+
+ int assoc_array_gc(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ bool (*iterator)(void *object, void *iterator_data),
+ void *iterator_data);
+
+ This iterates over the objects in an associative array and passes each one
+ to iterator(). If iterator() returns true, the object is kept. If it
+ returns false, the object will be freed. If the iterator() function
+ returns true, it must perform any appropriate refcount incrementing on the
+ object before returning.
+
+ The internal tree will be packed down if possible as part of the iteration
+ to reduce the number of nodes in it.
+
+ The iterator_data is passed directly to iterator() and is otherwise
+ ignored by the function.
+
+ The function will return 0 if successful and -ENOMEM if there wasn't
+ enough memory.
+
+ It is possible for other threads to iterate over or search the array under
+ the RCU read lock whilst this function is in progress. The caller should
+ lock exclusively against other modifiers of the array.
+
+
+ACCESS FUNCTIONS
+----------------
+
+There are two functions for accessing an associative array:
+
+ (1) Iterate over all the objects in an associative array.
+
+ int assoc_array_iterate(const struct assoc_array *array,
+ int (*iterator)(const void *object,
+ void *iterator_data),
+ void *iterator_data);
+
+ This passes each object in the array to the iterator callback function.
+ iterator_data is private data for that function.
+
+ This may be used on an array at the same time as the array is being
+ modified, provided the RCU read lock is held. Under such circumstances,
+ it is possible for the iteration function to see some objects twice. If
+ this is a problem, then modification should be locked against. The
+ iteration algorithm should not, however, miss any objects.
+
+ The function will return 0 if no objects were in the array or else it will
+ return the result of the last iterator function called. Iteration stops
+ immediately if any call to the iteration function results in a non-zero
+ return.
+
+
+ (2) Find an object in an associative array.
+
+ void *assoc_array_find(const struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key);
+
+ This walks through the array's internal tree directly to the object
+ specified by the index key..
+
+ This may be used on an array at the same time as the array is being
+ modified, provided the RCU read lock is held.
+
+ The function will return the object if found (and set *_type to the object
+ type) or will return NULL if the object was not found.
+
+
+INDEX KEY FORM
+--------------
+
+The index key can be of any form, but since the algorithms aren't told how long
+the key is, it is strongly recommended that the index key includes its length
+very early on before any variation due to the length would have an effect on
+comparisons.
+
+This will cause leaves with different length keys to scatter away from each
+other - and those with the same length keys to cluster together.
+
+It is also recommended that the index key begin with a hash of the rest of the
+key to maximise scattering throughout keyspace.
+
+The better the scattering, the wider and lower the internal tree will be.
+
+Poor scattering isn't too much of a problem as there are shortcuts and nodes
+can contain mixtures of leaves and metadata pointers.
+
+The index key is read in chunks of machine word. Each chunk is subdivided into
+one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
+on a 64-bit CPU, 16 levels. Unless the scattering is really poor, it is
+unlikely that more than one word of any particular index key will have to be
+used.
+
+
+=================
+INTERNAL WORKINGS
+=================
+
+The associative array data structure has an internal tree. This tree is
+constructed of two types of metadata blocks: nodes and shortcuts.
+
+A node is an array of slots. Each slot can contain one of four things:
+
+ (*) A NULL pointer, indicating that the slot is empty.
+
+ (*) A pointer to an object (a leaf).
+
+ (*) A pointer to a node at the next level.
+
+ (*) A pointer to a shortcut.
+
+
+BASIC INTERNAL TREE LAYOUT
+--------------------------
+
+Ignoring shortcuts for the moment, the nodes form a multilevel tree. The index
+key space is strictly subdivided by the nodes in the tree and nodes occur on
+fixed levels. For example:
+
+ Level: 0 1 2 3
+ =============== =============== =============== ===============
+ NODE D
+ NODE B NODE C +------>+---+
+ +------>+---+ +------>+---+ | | 0 |
+ NODE A | | 0 | | | 0 | | +---+
+ +---+ | +---+ | +---+ | : :
+ | 0 | | : : | : : | +---+
+ +---+ | +---+ | +---+ | | f |
+ | 1 |---+ | 3 |---+ | 7 |---+ +---+
+ +---+ +---+ +---+
+ : : : : | 8 |---+
+ +---+ +---+ +---+ | NODE E
+ | e |---+ | f | : : +------>+---+
+ +---+ | +---+ +---+ | 0 |
+ | f | | | f | +---+
+ +---+ | +---+ : :
+ | NODE F +---+
+ +------>+---+ | f |
+ | 0 | NODE G +---+
+ +---+ +------>+---+
+ : : | | 0 |
+ +---+ | +---+
+ | 6 |---+ : :
+ +---+ +---+
+ : : | f |
+ +---+ +---+
+ | f |
+ +---+
+
+In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
+Assuming no other meta data nodes in the tree, the key space is divided thusly:
+
+ KEY PREFIX NODE
+ ========== ====
+ 137* D
+ 138* E
+ 13[0-69-f]* C
+ 1[0-24-f]* B
+ e6* G
+ e[0-57-f]* F
+ [02-df]* A
+
+So, for instance, keys with the following example index keys will be found in
+the appropriate nodes:
+
+ INDEX KEY PREFIX NODE
+ =============== ======= ====
+ 13694892892489 13 C
+ 13795289025897 137 D
+ 13889dde88793 138 E
+ 138bbb89003093 138 E
+ 1394879524789 12 C
+ 1458952489 1 B
+ 9431809de993ba - A
+ b4542910809cd - A
+ e5284310def98 e F
+ e68428974237 e6 G
+ e7fffcbd443 e F
+ f3842239082 - A
+
+To save memory, if a node can hold all the leaves in its portion of keyspace,
+then the node will have all those leaves in it and will not have any metadata
+pointers - even if some of those leaves would like to be in the same slot.
+
+A node can contain a heterogeneous mix of leaves and metadata pointers.
+Metadata pointers must be in the slots that match their subdivisions of key
+space. The leaves can be in any slot not occupied by a metadata pointer. It
+is guaranteed that none of the leaves in a node will match a slot occupied by a
+metadata pointer. If the metadata pointer is there, any leaf whose key matches
+the metadata key prefix must be in the subtree that the metadata pointer points
+to.
+
+In the above example list of index keys, node A will contain:
+
+ SLOT CONTENT INDEX KEY (PREFIX)
+ ==== =============== ==================
+ 1 PTR TO NODE B 1*
+ any LEAF 9431809de993ba
+ any LEAF b4542910809cd
+ e PTR TO NODE F e*
+ any LEAF f3842239082
+
+and node B:
+
+ 3 PTR TO NODE C 13*
+ any LEAF 1458952489
+
+
+SHORTCUTS
+---------
+
+Shortcuts are metadata records that jump over a piece of keyspace. A shortcut
+is a replacement for a series of single-occupancy nodes ascending through the
+levels. Shortcuts exist to save memory and to speed up traversal.
+
+It is possible for the root of the tree to be a shortcut - say, for example,
+the tree contains at least 17 nodes all with key prefix '1111'. The insertion
+algorithm will insert a shortcut to skip over the '1111' keyspace in a single
+bound and get to the fourth level where these actually become different.
+
+
+SPLITTING AND COLLAPSING NODES
+------------------------------
+
+Each node has a maximum capacity of 16 leaves and metadata pointers. If the
+insertion algorithm finds that it is trying to insert a 17th object into a
+node, that node will be split such that at least two leaves that have a common
+key segment at that level end up in a separate node rooted on that slot for
+that common key segment.
+
+If the leaves in a full node and the leaf that is being inserted are
+sufficiently similar, then a shortcut will be inserted into the tree.
+
+When the number of objects in the subtree rooted at a node falls to 16 or
+fewer, then the subtree will be collapsed down to a single node - and this will
+ripple towards the root if possible.
+
+
+NON-RECURSIVE ITERATION
+-----------------------
+
+Each node and shortcut contains a back pointer to its parent and the number of
+slot in that parent that points to it. None-recursive iteration uses these to
+proceed rootwards through the tree, going to the parent node, slot N + 1 to
+make sure progress is made without the need for a stack.
+
+The backpointers, however, make simultaneous alteration and iteration tricky.
+
+
+SIMULTANEOUS ALTERATION AND ITERATION
+-------------------------------------
+
+There are a number of cases to consider:
+
+ (1) Simple insert/replace. This involves simply replacing a NULL or old
+ matching leaf pointer with the pointer to the new leaf after a barrier.
+ The metadata blocks don't change otherwise. An old leaf won't be freed
+ until after the RCU grace period.
+
+ (2) Simple delete. This involves just clearing an old matching leaf. The
+ metadata blocks don't change otherwise. The old leaf won't be freed until
+ after the RCU grace period.
+
+ (3) Insertion replacing part of a subtree that we haven't yet entered. This
+ may involve replacement of part of that subtree - but that won't affect
+ the iteration as we won't have reached the pointer to it yet and the
+ ancestry blocks are not replaced (the layout of those does not change).
+
+ (4) Insertion replacing nodes that we're actively processing. This isn't a
+ problem as we've passed the anchoring pointer and won't switch onto the
+ new layout until we follow the back pointers - at which point we've
+ already examined the leaves in the replaced node (we iterate over all the
+ leaves in a node before following any of its metadata pointers).
+
+ We might, however, re-see some leaves that have been split out into a new
+ branch that's in a slot further along than we were at.
+
+ (5) Insertion replacing nodes that we're processing a dependent branch of.
+ This won't affect us until we follow the back pointers. Similar to (4).
+
+ (6) Deletion collapsing a branch under us. This doesn't affect us because the
+ back pointers will get us back to the parent of the new node before we
+ could see the new node. The entire collapsed subtree is thrown away
+ unchanged - and will still be rooted on the same slot, so we shouldn't
+ process it a second time as we'll go back to slot + 1.
+
+Note:
+
+ (*) Under some circumstances, we need to simultaneously change the parent
+ pointer and the parent slot pointer on a node (say, for example, we
+ inserted another node before it and moved it up a level). We cannot do
+ this without locking against a read - so we have to replace that node too.
+
+ However, when we're changing a shortcut into a node this isn't a problem
+ as shortcuts only have one slot and so the parent slot number isn't used
+ when traversing backwards over one. This means that it's okay to change
+ the slot number first - provided suitable barriers are used to make sure
+ the parent slot number is read after the back pointer.
+
+Obsolete blocks and leaves are freed up after an RCU grace period has passed,
+so as long as anyone doing walking or iteration holds the RCU read lock, the
+old superstructure should not go away on them.
diff --git a/include/linux/assoc_array.h b/include/linux/assoc_array.h
new file mode 100644
index 000000000000..9a193b84238a
--- /dev/null
+++ b/include/linux/assoc_array.h
@@ -0,0 +1,92 @@
+/* Generic associative array implementation.
+ *
+ * See Documentation/assoc_array.txt for information.
+ *
+ * Copyright (C) 2013 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public Licence
+ * as published by the Free Software Foundation; either version
+ * 2 of the Licence, or (at your option) any later version.
+ */
+
+#ifndef _LINUX_ASSOC_ARRAY_H
+#define _LINUX_ASSOC_ARRAY_H
+
+#ifdef CONFIG_ASSOCIATIVE_ARRAY
+
+#include <linux/types.h>
+
+#define ASSOC_ARRAY_KEY_CHUNK_SIZE BITS_PER_LONG /* Key data retrieved in chunks of this size */
+
+/*
+ * Generic associative array.
+ */
+struct assoc_array {
+ struct assoc_array_ptr *root; /* The node at the root of the tree */
+ unsigned long nr_leaves_on_tree;
+};
+
+/*
+ * Operations on objects and index keys for use by array manipulation routines.
+ */
+struct assoc_array_ops {
+ /* Method to get a chunk of an index key from caller-supplied data */
+ unsigned long (*get_key_chunk)(const void *index_key, int level);
+
+ /* Method to get a piece of an object's index key */
+ unsigned long (*get_object_key_chunk)(const void *object, int level);
+
+ /* Is this the object we're looking for? */
+ bool (*compare_object)(const void *object, const void *index_key);
+
+ /* How different are two objects, to a bit position in their keys? (or
+ * -1 if they're the same)
+ */
+ int (*diff_objects)(const void *a, const void *b);
+
+ /* Method to free an object. */
+ void (*free_object)(void *object);
+};
+
+/*
+ * Access and manipulation functions.
+ */
+struct assoc_array_edit;
+
+static inline void assoc_array_init(struct assoc_array *array)
+{
+ array->root = NULL;
+ array->nr_leaves_on_tree = 0;
+}
+
+extern int assoc_array_iterate(const struct assoc_array *array,
+ int (*iterator)(const void *object,
+ void *iterator_data),
+ void *iterator_data);
+extern void *assoc_array_find(const struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key);
+extern void assoc_array_destroy(struct assoc_array *array,
+ const struct assoc_array_ops *ops);
+extern struct assoc_array_edit *assoc_array_insert(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key,
+ void *object);
+extern void assoc_array_insert_set_object(struct assoc_array_edit *edit,
+ void *object);
+extern struct assoc_array_edit *assoc_array_delete(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ const void *index_key);
+extern struct assoc_array_edit *assoc_array_clear(struct assoc_array *array,
+ const struct assoc_array_ops *ops);
+extern void assoc_array_apply_edit(struct assoc_array_edit *edit);
+extern void assoc_array_cancel_edit(struct assoc_array_edit *edit);
+extern int assoc_array_gc(struct assoc_array *array,
+ const struct assoc_array_ops *ops,
+ bool (*iterator)(void *object, void *iterator_data),
+ void *iterator_data);
+
+#endif /* CONFIG_ASSOCIATIVE_ARRAY */
+#endif /* _LINUX_ASSOC_ARRAY_H */
diff --git a/include/linux/assoc_array_priv.h b/include/linux/assoc_array_priv.h
new file mode 100644
index 000000000000..711275e6681c
--- /dev/null
+++ b/include/linux/assoc_array_priv.h
@@ -0,0 +1,182 @@
+/* Private definitions for the generic associative array implementation.
+ *
+ * See Documentation/assoc_array.txt for information.
+ *
+ * Copyright (C) 2013 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public Licence
+ * as published by the Free Software Foundation; either version
+ * 2 of the Licence, or (at your option) any later version.
+ */
+
+#ifndef _LINUX_ASSOC_ARRAY_PRIV_H
+#define _LINUX_ASSOC_ARRAY_PRIV_H
+
+#ifdef CONFIG_ASSOCIATIVE_ARRAY
+
+#include <linux/assoc_array.h>
+
+#define ASSOC_ARRAY_FAN_OUT 16 /* Number of slots per node */
+#define ASSOC_ARRAY_FAN_MASK (ASSOC_ARRAY_FAN_OUT - 1)
+#define ASSOC_ARRAY_LEVEL_STEP (ilog2(ASSOC_ARRAY_FAN_OUT))
+#define ASSOC_ARRAY_LEVEL_STEP_MASK (ASSOC_ARRAY_LEVEL_STEP - 1)
+#define ASSOC_ARRAY_KEY_CHUNK_MASK (ASSOC_ARRAY_KEY_CHUNK_SIZE - 1)
+#define ASSOC_ARRAY_KEY_CHUNK_SHIFT (ilog2(BITS_PER_LONG))
+
+/*
+ * Undefined type representing a pointer with type information in the bottom
+ * two bits.
+ */
+struct assoc_array_ptr;
+
+/*
+ * An N-way node in the tree.
+ *
+ * Each slot contains one of four things:
+ *
+ * (1) Nothing (NULL).
+ *
+ * (2) A leaf object (pointer types 0).
+ *
+ * (3) A next-level node (pointer type 1, subtype 0).
+ *
+ * (4) A shortcut (pointer type 1, subtype 1).
+ *
+ * The tree is optimised for search-by-ID, but permits reasonable iteration
+ * also.
+ *
+ * The tree is navigated by constructing an index key consisting of an array of
+ * segments, where each segment is ilog2(ASSOC_ARRAY_FAN_OUT) bits in size.
+ *
+ * The segments correspond to levels of the tree (the first segment is used at
+ * level 0, the second at level 1, etc.).
+ */
+struct assoc_array_node {
+ struct assoc_array_ptr *back_pointer;
+ u8 parent_slot;
+ struct assoc_array_ptr *slots[ASSOC_ARRAY_FAN_OUT];
+ unsigned long nr_leaves_on_branch;
+};
+
+/*
+ * A shortcut through the index space out to where a collection of nodes/leaves
+ * with the same IDs live.
+ */
+struct assoc_array_shortcut {
+ struct assoc_array_ptr *back_pointer;
+ int parent_slot;
+ int skip_to_level;
+ struct assoc_array_ptr *next_node;
+ unsigned long index_key[];
+};
+
+/*
+ * Preallocation cache.
+ */
+struct assoc_array_edit {
+ struct rcu_head rcu;
+ struct assoc_array *array;
+ const struct assoc_array_ops *ops;
+ const struct assoc_array_ops *ops_for_excised_subtree;
+ struct assoc_array_ptr *leaf;
+ struct assoc_array_ptr **leaf_p;
+ struct assoc_array_ptr *dead_leaf;
+ struct assoc_array_ptr *new_meta[3];
+ struct assoc_array_ptr *excised_meta[1];
+ struct assoc_array_ptr *excised_subtree;
+ struct assoc_array_ptr **set_backpointers[ASSOC_ARRAY_FAN_OUT];
+ struct assoc_array_ptr *set_backpointers_to;
+ struct assoc_array_node *adjust_count_on;
+ long adjust_count_by;
+ struct {
+ struct assoc_array_ptr **ptr;
+ struct assoc_array_ptr *to;
+ } set[2];
+ struct {
+ u8 *p;
+ u8 to;
+ } set_parent_slot[1];
+ u8 segment_cache[ASSOC_ARRAY_FAN_OUT + 1];
+};
+
+/*
+ * Internal tree member pointers are marked in the bottom one or two bits to
+ * indicate what type they are so that we don't have to look behind every
+ * pointer to see what it points to.
+ *
+ * We provide functions to test type annotations and to create and translate
+ * the annotated pointers.
+ */
+#define ASSOC_ARRAY_PTR_TYPE_MASK 0x1UL
+#define ASSOC_ARRAY_PTR_LEAF_TYPE 0x0UL /* Points to leaf (or nowhere) */
+#define ASSOC_ARRAY_PTR_META_TYPE 0x1UL /* Points to node or shortcut */
+#define ASSOC_ARRAY_PTR_SUBTYPE_MASK 0x2UL
+#define ASSOC_ARRAY_PTR_NODE_SUBTYPE 0x0UL
+#define ASSOC_ARRAY_PTR_SHORTCUT_SUBTYPE 0x2UL
+
+static inline bool assoc_array_ptr_is_meta(const struct assoc_array_ptr *x)
+{
+ return (unsigned long)x & ASSOC_ARRAY_PTR_TYPE_MASK;
+}
+static inline bool assoc_array_ptr_is_leaf(const struct assoc_array_ptr *x)
+{
+ return !assoc_array_ptr_is_meta(x);
+}
+static inline bool assoc_array_ptr_is_shortcut(const struct assoc_array_ptr *x)
+{
+ return (unsigned long)x & ASSOC_ARRAY_PTR_SUBTYPE_MASK;
+}
+static inline bool assoc_array_ptr_is_node(const struct assoc_array_ptr *x)
+{
+ return !assoc_array_ptr_is_shortcut(x);
+}
+
+static inline void *assoc_array_ptr_to_leaf(const struct assoc_array_ptr *x)
+{
+ return (void *)((unsigned long)x & ~ASSOC_ARRAY_PTR_TYPE_MASK);
+}
+
+static inline
+unsigned long __assoc_array_ptr_to_meta(const struct assoc_array_ptr *x)
+{
+ return (unsigned long)x &
+ ~(ASSOC_ARRAY_PTR_SUBTYPE_MASK | ASSOC_ARRAY_PTR_TYPE_MASK);
+}
+static inline
+struct assoc_array_node *assoc_array_ptr_to_node(const struct assoc_array_ptr *x)
+{
+ return (struct assoc_array_node *)__assoc_array_ptr_to_meta(x);
+}
+static inline
+struct assoc_array_shortcut *assoc_array_ptr_to_shortcut(const struct assoc_array_ptr *x)
+{
+ return (struct assoc_array_shortcut *)__assoc_array_ptr_to_meta(x);
+}
+
+static inline
+struct assoc_array_ptr *__assoc_array_x_to_ptr(const void *p, unsigned long t)
+{
+ return (struct assoc_array_ptr *)((unsigned long)p | t);
+}
+static inline
+struct assoc_array_ptr *assoc_array_leaf_to_ptr(const void *p)
+{
+ return __assoc_array_x_to_ptr(p, ASSOC_ARRAY_PTR_LEAF_TYPE);
+}
+static inline
+struct assoc_array_ptr *assoc_array_node_to_ptr(const struct assoc_array_node *p)
+{
+ return __assoc_array_x_to_ptr(
+ p, ASSOC_ARRAY_PTR_META_TYPE | ASSOC_ARRAY_PTR_NODE_SUBTYPE);
+}
+static inline
+struct assoc_array_ptr *assoc_array_shortcut_to_ptr(const struct assoc_array_shortcut *p)
+{
+ return __assoc_array_x_to_ptr(
+ p, ASSOC_ARRAY_PTR_META_TYPE | ASSOC_ARRAY_PTR_SHORTCUT_SUBTYPE);
+}
+
+#endif /* CONFIG_ASSOCIATIVE_ARRAY */
+#endif /* _LINUX_ASSOC_ARRAY_PRIV_H */
diff --git a/lib/Kconfig b/lib/Kconfig
index b3c8be0da17f..3cb879b1f282 100644
--- a/lib/Kconfig
+++ b/lib/Kconfig
@@ -322,6 +322,20 @@ config TEXTSEARCH_FSM
config BTREE
boolean
+config ASSOCIATIVE_ARRAY
+ bool
+ help
+ Generic associative array. Can be searched and iterated over whilst
+ it is being modified. It is also reasonably quick to search and
+ modify. The algorithms are non-recursive, and the trees are highly
+ capacious.
+
+ See:
+
+ Documentation/assoc_array.txt
+
+ for more information.
+
config HAS_IOMEM
boolean
depends on !NO_IOMEM
diff --git a/lib/Makefile b/lib/Makefile
index f3bb2cb98adf..1e806477e472 100644
--- a/lib/Makefile
+++ b/lib/Makefile
@@ -51,6 +51,7 @@ CFLAGS_hweight.o = $(subst $(quote),,$(CONFIG_ARCH_HWEIGHT_CFLAGS))
obj-$(CONFIG_GENERIC_HWEIGHT) += hweight.o
obj-$(CONFIG_BTREE) += btree.o
+obj-$(CONFIG_ASSOCIATIVE_ARRAY) += assoc_array.o
obj-$(CONFIG_DEBUG_PREEMPT) += smp_processor_id.o
obj-$(CONFIG_DEBUG_LIST) += list_debug.o
obj-$(CONFIG_DEBUG_OBJECTS) += debugobjects.o
diff --git a/lib/assoc_array.c b/lib/assoc_array.c
new file mode 100644
index 000000000000..a0952818f938
--- /dev/null
+++ b/lib/assoc_array.c
@@ -0,0 +1,1745 @@
+/* Generic associative array implementation.
+ *
+ * See Documentation/assoc_array.txt for information.
+ *
+ * Copyright (C) 2013 Red Hat, Inc. All Rights Reserved.
+ * Written by David Howells (dhowells@redhat.com)
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public Licence
+ * as published by the Free Software Foundation; either version
+ * 2 of the Licence, or (at your option) any later version.
+ */
+//#define DEBUG
+#include <linux/slab.h>
+#include <linux/assoc_array_priv.h>
+
+/*
+ * Iterate over an associative array. The caller must hold the RCU read lock
+ * or better.
+ */
+static int assoc_array_subtree_iterate(const struct assoc_array_ptr *root,
+ const struct assoc_array_ptr *stop,
+ int (*iterator)(const void *leaf,
+ void *iterator_data),
+ void *iterator_data)
+{
+ const struct assoc_array_shortcut *shortcut;
+ const struct assoc_array_node *node;
+ const struct assoc_array_ptr *cursor, *ptr, *parent;
+ unsigned long has_meta;
+ int slot, ret;
+
+ cursor = root;
+
+begin_node:
+ if (assoc_array_ptr_is_shortcut(cursor)) {
+ /* Descend through a shortcut */
+ shortcut = assoc_array_ptr_to_shortcut(cursor);
+ smp_read_barrier_depends();
+ cursor = ACCESS_ONCE(shortcut->next_node);
+ }
+
+ node = assoc_array_ptr_to_node(cursor);
+ smp_read_barrier_depends();
+ slot = 0;
+
+ /* We perform two passes of each node.
+ *
+ * The first pass does all the leaves in this node. This means we
+ * don't miss any leaves if the node is split up by insertion whilst
+ * we're iterating over the branches rooted here (we may, however, see
+ * some leaves twice).
+ */
+ has_meta = 0;
+ for (; slot < ASSOC_ARRAY_FAN_OUT; slot++) {
+ ptr = ACCESS_ONCE(node->slots[slot]);
+ has_meta |= (unsigned long)ptr;
+ if (ptr && assoc_array_ptr_is_leaf(ptr)) {
+ /* We need a barrier between the read of the pointer
+ * and dereferencing the pointer - but only if we are
+ * actually going to dereference it.
+ */
+ smp_read_barrier_depends();
+
+ /* Invoke the callback */
+ ret = iterator(assoc_array_ptr_to_leaf(ptr),
+ iterator_data);
+ if (ret)
+ return ret;
+ }
+ }
+
+ /* The second pass attends to all the metadata pointers. If we follow
+ * one of these we may find that we don't come back here, but rather go
+ * back to a replacement node with the leaves in a different layout.
+ *
+ * We are guaranteed to make progress, however, as the slot number for
+ * a particular portion of the key space cannot change - and we
+ * continue at the back pointer + 1.
+ */
+ if (!(has_meta & ASSOC_ARRAY_PTR_META_TYPE))
+ goto finished_node;
+ slot = 0;
+
+continue_node:
+ node = assoc_array_ptr_to_node(cursor);
+ smp_read_barrier_depends();
+
+ for (; slot < ASSOC_ARRAY_FAN_OUT; slot++) {
+ ptr = ACCESS_ONCE(node->slots[slot]);
+ if (assoc_array_ptr_is_meta(ptr)) {
+ cursor = ptr;
+ goto begin_node;
+ }
+ }
+
+finished_node:
+ /* Move up to the parent (may need to skip back over a shortcut) */
+ parent = ACCESS_ONCE(node->back_pointer);
+ slot = node->parent_slot;
+ if (parent == stop)
+ return 0;
+
+ if (assoc_array_ptr_is_shortcut(parent)) {
+ shortcut = assoc_array_ptr_to_shortcut(parent);
+ smp_read_barrier_depends();
+ cursor = parent;
+ parent = ACCESS_ONCE(shortcut->back_pointer);
+ slot = shortcut->parent_slot;
+ if (parent == stop)
+ return 0;
+ }
+
+ /* Ascend to next slot in parent node */
+ cursor = parent;
+ slot++;
+ goto continue_node;
+}
+
+/**
+ * assoc_array_iterate - Pass all objects in the array to a callback
+ * @array: The array to iterate over.
+ * @iterator: The callback function.
+ * @iterator_data: Private data for the callback function.
+ *
+ * Iterate over all the objects in an associative array. Each one will be
+ * presented to the iterator