summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c15
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h32
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c178
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c12
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h49
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c147
-rw-r--r--drivers/gpu/drm/v3d/v3d_trace.h20
-rw-r--r--include/uapi/drm/v3d_drm.h25
8 files changed, 427 insertions, 51 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 2a85fa68ffea..f0afcec72c34 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -112,10 +112,15 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
return 0;
}
- /* Any params that aren't just register reads would go here. */
- DRM_DEBUG("Unknown parameter %d\n", args->param);
- return -EINVAL;
+ switch (args->param) {
+ case DRM_V3D_PARAM_SUPPORTS_TFU:
+ args->value = 1;
+ return 0;
+ default:
+ DRM_DEBUG("Unknown parameter %d\n", args->param);
+ return -EINVAL;
+ }
}
static int
@@ -170,7 +175,8 @@ static const struct file_operations v3d_drm_fops = {
/* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
* protection between clients. Note that render nodes would be be
* able to submit CLs that could access BOs from clients authenticated
- * with the master node.
+ * with the master node. The TFU doesn't use the GMP, so it would
+ * need to stay DRM_AUTH until we do buffer size/offset validation.
*/
static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
@@ -179,6 +185,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
};
static const struct vm_operations_struct v3d_vm_ops = {
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index cbe5be0c47eb..dcb772a19191 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -7,19 +7,18 @@
#include <drm/drm_encoder.h>
#include <drm/drm_gem.h>
#include <drm/gpu_scheduler.h>
+#include "uapi/drm/v3d_drm.h"
#define GMP_GRANULARITY (128 * 1024)
-/* Enum for each of the V3D queues. We maintain various queue
- * tracking as an array because at some point we'll want to support
- * the TFU (texture formatting unit) as another queue.
- */
+/* Enum for each of the V3D queues. */
enum v3d_queue {
V3D_BIN,
V3D_RENDER,
+ V3D_TFU,
};
-#define V3D_MAX_QUEUES (V3D_RENDER + 1)
+#define V3D_MAX_QUEUES (V3D_TFU + 1)
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
@@ -68,6 +67,7 @@ struct v3d_dev {
struct v3d_exec_info *bin_job;
struct v3d_exec_info *render_job;
+ struct v3d_tfu_job *tfu_job;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
@@ -218,6 +218,25 @@ struct v3d_exec_info {
u32 qma, qms, qts;
};
+struct v3d_tfu_job {
+ struct drm_sched_job base;
+
+ struct drm_v3d_submit_tfu args;
+
+ /* An optional fence userspace can pass in for the job to depend on. */
+ struct dma_fence *in_fence;
+
+ /* v3d fence to be signaled by IRQ handler when the job is complete. */
+ struct dma_fence *done_fence;
+
+ struct v3d_dev *v3d;
+
+ struct kref refcount;
+
+ /* This is the array of BOs that were looked up at the start of exec. */
+ struct v3d_bo *bo[4];
+};
+
/**
* _wait_for - magic (register) wait macro
*
@@ -281,9 +300,12 @@ int v3d_gem_init(struct drm_device *dev);
void v3d_gem_destroy(struct drm_device *dev);
int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
void v3d_exec_put(struct v3d_exec_info *exec);
+void v3d_tfu_job_put(struct v3d_tfu_job *exec);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_flush_caches(struct v3d_dev *v3d);
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 1e8947c7d954..6abe2fa43306 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -207,26 +207,27 @@ v3d_flush_caches(struct v3d_dev *v3d)
}
static void
-v3d_attach_object_fences(struct v3d_exec_info *exec)
+v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
+ struct dma_fence *fence)
{
- struct dma_fence *out_fence = exec->render_done_fence;
int i;
- for (i = 0; i < exec->bo_count; i++) {
+ for (i = 0; i < bo_count; i++) {
/* XXX: Use shared fences for read-only objects. */
- reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
+ reservation_object_add_excl_fence(bos[i]->resv, fence);
}
}
static void
v3d_unlock_bo_reservations(struct drm_device *dev,
- struct v3d_exec_info *exec,
+ struct v3d_bo **bos,
+ int bo_count,
struct ww_acquire_ctx *acquire_ctx)
{
int i;
- for (i = 0; i < exec->bo_count; i++)
- ww_mutex_unlock(&exec->bo[i]->resv->lock);
+ for (i = 0; i < bo_count; i++)
+ ww_mutex_unlock(&bos[i]->resv->lock);
ww_acquire_fini(acquire_ctx);
}
@@ -240,7 +241,8 @@ v3d_unlock_bo_reservations(struct drm_device *dev,
*/
static int
v3d_lock_bo_reservations(struct drm_device *dev,
- struct v3d_exec_info *exec,
+ struct v3d_bo **bos,
+ int bo_count,
struct ww_acquire_ctx *acquire_ctx)
{
int contended_lock = -1;
@@ -250,7 +252,7 @@ v3d_lock_bo_reservations(struct drm_device *dev,
retry:
if (contended_lock != -1) {
- struct v3d_bo *bo = exec->bo[contended_lock];
+ struct v3d_bo *bo = bos[contended_lock];
ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
acquire_ctx);
@@ -260,20 +262,20 @@ retry:
}
}
- for (i = 0; i < exec->bo_count; i++) {
+ for (i = 0; i < bo_count; i++) {
if (i == contended_lock)
continue;
- ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
+ ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
acquire_ctx);
if (ret) {
int j;
for (j = 0; j < i; j++)
- ww_mutex_unlock(&exec->bo[j]->resv->lock);
+ ww_mutex_unlock(&bos[j]->resv->lock);
if (contended_lock != -1 && contended_lock >= i) {
- struct v3d_bo *bo = exec->bo[contended_lock];
+ struct v3d_bo *bo = bos[contended_lock];
ww_mutex_unlock(&bo->resv->lock);
}
@@ -293,10 +295,11 @@ retry:
/* Reserve space for our shared (read-only) fence references,
* before we commit the CL to the hardware.
*/
- for (i = 0; i < exec->bo_count; i++) {
- ret = reservation_object_reserve_shared(exec->bo[i]->resv, 1);
+ for (i = 0; i < bo_count; i++) {
+ ret = reservation_object_reserve_shared(bos[i]->resv, 1);
if (ret) {
- v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
+ v3d_unlock_bo_reservations(dev, bos, bo_count,
+ acquire_ctx);
return ret;
}
}
@@ -419,6 +422,33 @@ void v3d_exec_put(struct v3d_exec_info *exec)
kref_put(&exec->refcount, v3d_exec_cleanup);
}
+static void
+v3d_tfu_job_cleanup(struct kref *ref)
+{
+ struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
+ refcount);
+ struct v3d_dev *v3d = job->v3d;
+ unsigned int i;
+
+ dma_fence_put(job->in_fence);
+ dma_fence_put(job->done_fence);
+
+ for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
+ if (job->bo[i])
+ drm_gem_object_put_unlocked(&job->bo[i]->base);
+ }
+
+ pm_runtime_mark_last_busy(v3d->dev);
+ pm_runtime_put_autosuspend(v3d->dev);
+
+ kfree(job);
+}
+
+void v3d_tfu_job_put(struct v3d_tfu_job *job)
+{
+ kref_put(&job->refcount, v3d_tfu_job_cleanup);
+}
+
int
v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
@@ -536,7 +566,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail;
- ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
+ ret = v3d_lock_bo_reservations(dev, exec->bo, exec->bo_count,
+ &acquire_ctx);
if (ret)
goto fail;
@@ -570,9 +601,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
&v3d_priv->sched_entity[V3D_RENDER]);
mutex_unlock(&v3d->sched_lock);
- v3d_attach_object_fences(exec);
+ v3d_attach_object_fences(exec->bo, exec->bo_count,
+ exec->render_done_fence);
- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
+ v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
/* Update the return sync object for the */
sync_out = drm_syncobj_find(file_priv, args->out_sync);
@@ -588,13 +620,119 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
fail_unreserve:
mutex_unlock(&v3d->sched_lock);
- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
+ v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
fail:
v3d_exec_put(exec);
return ret;
}
+/**
+ * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the TFU, which we don't
+ * need to validate since the TFU is behind the MMU.
+ */
+int
+v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_tfu *args = data;
+ struct v3d_tfu_job *job;
+ struct ww_acquire_ctx acquire_ctx;
+ struct drm_syncobj *sync_out;
+ struct dma_fence *sched_done_fence;
+ int ret = 0;
+ int bo_count;
+
+ job = kcalloc(1, sizeof(*job), GFP_KERNEL);
+ if (!job)
+ return -ENOMEM;
+
+ ret = pm_runtime_get_sync(v3d->dev);
+ if (ret < 0) {
+ kfree(job);
+ return ret;
+ }
+
+ kref_init(&job->refcount);
+
+ ret = drm_syncobj_find_fence(file_priv, args->in_sync,
+ 0, 0, &job->in_fence);
+ if (ret == -EINVAL)
+ goto fail;
+
+ job->args = *args;
+ job->v3d = v3d;
+
+ spin_lock(&file_priv->table_lock);
+ for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
+ struct drm_gem_object *bo;
+
+ if (!args->bo_handles[bo_count])
+ break;
+
+ bo = idr_find(&file_priv->object_idr,
+ args->bo_handles[bo_count]);
+ if (!bo) {
+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
+ bo_count, args->bo_handles[bo_count]);
+ ret = -ENOENT;
+ spin_unlock(&file_priv->table_lock);
+ goto fail;
+ }
+ drm_gem_object_get(bo);
+ job->bo[bo_count] = to_v3d_bo(bo);
+ }
+ spin_unlock(&file_priv->table_lock);
+
+ ret = v3d_lock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ ret = drm_sched_job_init(&job->base,
+ &v3d_priv->sched_entity[V3D_TFU],
+ v3d_priv);
+ if (ret)
+ goto fail_unreserve;
+
+ sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ kref_get(&job->refcount); /* put by scheduler job completion */
+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
+
+ v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
+
+ /* Update the return sync object */
+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out, 0, sched_done_fence);
+ drm_syncobj_put(sync_out);
+ }
+ dma_fence_put(sched_done_fence);
+
+ v3d_tfu_job_put(job);
+
+ return 0;
+
+fail_unreserve:
+ mutex_unlock(&v3d->sched_lock);
+ v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
+fail:
+ v3d_tfu_job_put(job);
+
+ return ret;
+}
+
int
v3d_gem_init(struct drm_device *dev)
{
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index e07514eb11b5..dd7a7b0bd5a1 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -4,8 +4,8 @@
/**
* DOC: Interrupt management for the V3D engine
*
- * When we take a binning or rendering flush done interrupt, we need
- * to signal the fence for that job so that the scheduler can queue up
+ * When we take a bin, render, or TFU done interrupt, we need to
+ * signal the fence for that job so that the scheduler can queue up
* the next one and unblock any waiters.
*
* When we take the binner out of memory interrupt, we need to
@@ -23,7 +23,8 @@
#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
V3D_HUB_INT_MMU_PTI | \
- V3D_HUB_INT_MMU_CAP))
+ V3D_HUB_INT_MMU_CAP | \
+ V3D_HUB_INT_TFUC))
static void
v3d_overflow_mem_work(struct work_struct *work)
@@ -117,6 +118,11 @@ v3d_hub_irq(int irq, void *arg)
/* Acknowledge the interrupts we're handling here. */
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
+ if (intsts & V3D_HUB_INT_TFUC) {
+ dma_fence_signal(v3d->tfu_job->done_fence);
+ status = IRQ_HANDLED;
+ }
+
if (intsts & (V3D_HUB_INT_MMU_WRV |
V3D_HUB_INT_MMU_PTI |
V3D_HUB_INT_MMU_CAP)) {
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
index c3a5e4e44f73..6ccdee9d47bd 100644
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -86,6 +86,55 @@
# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
+#define V3D_TFU_CS 0x00400
+/* Stops current job, empties input fifo. */
+# define V3D_TFU_CS_TFURST BIT(31)
+# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
+# define V3D_TFU_CS_CVTCT_SHIFT 16
+# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
+# define V3D_TFU_CS_NFREE_SHIFT 8
+# define V3D_TFU_CS_BUSY BIT(0)
+
+#define V3D_TFU_SU 0x00404
+/* Interrupt when FINTTHR input slots are free (0 = disabled) */
+# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
+# define V3D_TFU_SU_FINTTHR_SHIFT 8
+/* Skips resetting the CRC at the start of CRC generation. */
+# define V3D_TFU_SU_CRCCHAIN BIT(4)
+/* skips writes, computes CRC of the image. miplevels must be 0. */
+# define V3D_TFU_SU_CRC BIT(3)
+# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
+# define V3D_TFU_SU_THROTTLE_SHIFT 0
+
+#define V3D_TFU_ICFG 0x00408
+/* Interrupt when the conversion is complete. */
+# define V3D_TFU_ICFG_IOC BIT(0)
+
+/* Input Image Address */
+#define V3D_TFU_IIA 0x0040c
+/* Input Chroma Address */
+#define V3D_TFU_ICA 0x00410
+/* Input Image Stride */
+#define V3D_TFU_IIS 0x00414
+/* Input Image U-Plane Address */
+#define V3D_TFU_IUA 0x00418
+/* Output Image Address */
+#define V3D_TFU_IOA 0x0041c
+/* Image Output Size */
+#define V3D_TFU_IOS 0x00420
+/* TFU YUV Coefficient 0 */
+#define V3D_TFU_COEF0 0x00424
+/* Use these regs instead of the defaults. */
+# define V3D_TFU_COEF0_USECOEF BIT(31)
+/* TFU YUV Coefficient 1 */
+#define V3D_TFU_COEF1 0x00428
+/* TFU YUV Coefficient 2 */
+#define V3D_TFU_COEF2 0x0042c
+/* TFU YUV Coefficient 3 */
+#define V3D_TFU_COEF3 0x00430
+
+#define V3D_TFU_CRC 0x00434
+
/* Per-MMU registers. */
#define V3D_MMUC_CONTROL 0x01000
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index c66d0ce21435..f7508e907536 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -30,6 +30,12 @@ to_v3d_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_job, base);
}
+static struct v3d_tfu_job *
+to_tfu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_tfu_job, base);
+}
+
static void
v3d_job_free(struct drm_sched_job *sched_job)
{
@@ -40,6 +46,16 @@ v3d_job_free(struct drm_sched_job *sched_job)
v3d_exec_put(job->exec);
}
+static void
+v3d_tfu_job_free(struct drm_sched_job *sched_job)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+
+ drm_sched_job_cleanup(sched_job);
+
+ v3d_tfu_job_put(job);
+}
+
/**
* Returns the fences that the bin or render job depends on, one by one.
* v3d_job_run() won't be called until all of them have been signaled.
@@ -78,6 +94,27 @@ v3d_job_dependency(struct drm_sched_job *sched_job,
return fence;
}
+/**
+ * Returns the fences that the TFU job depends on, one by one.
+ * v3d_tfu_job_run() won't be called until all of them have been
+ * signaled.
+ */
+static struct dma_fence *
+v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
+ struct drm_sched_entity *s_entity)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct dma_fence *fence;
+
+ fence = job->in_fence;
+ if (fence) {
+ job->in_fence = NULL;
+ return fence;
+ }
+
+ return NULL;
+}
+
static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
@@ -149,28 +186,47 @@ static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
return fence;
}
-static void
-v3d_job_timedout(struct drm_sched_job *sched_job)
+static struct dma_fence *
+v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
- struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_exec_info *exec = job->exec;
- struct v3d_dev *v3d = exec->v3d;
- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- enum v3d_queue q;
- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct v3d_dev *v3d = job->v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
- /* If the current address or return address have changed, then
- * the GPU has probably made progress and we should delay the
- * reset. This could fail if the GPU got in an infinite loop
- * in the CL, but that is pretty unlikely outside of an i-g-t
- * testcase.
- */
- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
- job->timedout_ctca = ctca;
- job->timedout_ctra = ctra;
- return;
+ fence = v3d_fence_create(v3d, V3D_TFU);
+ if (IS_ERR(fence))
+ return NULL;
+
+ v3d->tfu_job = job;
+ if (job->done_fence)
+ dma_fence_put(job->done_fence);
+ job->done_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
+
+ V3D_WRITE(V3D_TFU_IIA, job->args.iia);
+ V3D_WRITE(V3D_TFU_IIS, job->args.iis);
+ V3D_WRITE(V3D_TFU_ICA, job->args.ica);
+ V3D_WRITE(V3D_TFU_IUA, job->args.iua);
+ V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
+ V3D_WRITE(V3D_TFU_IOS, job->args.ios);
+ V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
+ if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
+ V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
+ V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
+ V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
}
+ /* ICFG kicks off the job. */
+ V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
+
+ return fence;
+}
+
+static void
+v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
+{
+ enum v3d_queue q;
mutex_lock(&v3d->reset_lock);
@@ -195,6 +251,39 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
mutex_unlock(&v3d->reset_lock);
}
+static void
+v3d_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_exec_info *exec = job->exec;
+ struct v3d_dev *v3d = exec->v3d;
+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
+
+ /* If the current address or return address have changed, then
+ * the GPU has probably made progress and we should delay the
+ * reset. This could fail if the GPU got in an infinite loop
+ * in the CL, but that is pretty unlikely outside of an i-g-t
+ * testcase.
+ */
+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
+ job->timedout_ctca = ctca;
+ job->timedout_ctra = ctra;
+ return;
+ }
+
+ v3d_gpu_reset_for_timeout(v3d, sched_job);
+}
+
+static void
+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
+
+ v3d_gpu_reset_for_timeout(job->v3d, sched_job);
+}
+
static const struct drm_sched_backend_ops v3d_sched_ops = {
.dependency = v3d_job_dependency,
.run_job = v3d_job_run,
@@ -202,6 +291,13 @@ static const struct drm_sched_backend_ops v3d_sched_ops = {
.free_job = v3d_job_free
};
+static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
+ .dependency = v3d_tfu_job_dependency,
+ .run_job = v3d_tfu_job_run,
+ .timedout_job = v3d_tfu_job_timedout,
+ .free_job = v3d_tfu_job_free
+};
+
int
v3d_sched_init(struct v3d_dev *v3d)
{
@@ -232,6 +328,19 @@ v3d_sched_init(struct v3d_dev *v3d)
return ret;
}
+ ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
+ &v3d_tfu_sched_ops,
+ hw_jobs_limit, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms),
+ "v3d_tfu");
+ if (ret) {
+ dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
+ ret);
+ drm_sched_fini(&v3d->queue[V3D_RENDER].sched);
+ drm_sched_fini(&v3d->queue[V3D_BIN].sched);
+ return ret;
+ }
+
return 0;
}
diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h
index 85dd351e1e09..f54ed9cd3444 100644
--- a/drivers/gpu/drm/v3d/v3d_trace.h
+++ b/drivers/gpu/drm/v3d/v3d_trace.h
@@ -42,6 +42,26 @@ TRACE_EVENT(v3d_submit_cl,
__entry->ctnqea)
);
+TRACE_EVENT(v3d_submit_tfu,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
TRACE_EVENT(v3d_reset_begin,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index b1e5de076b0f..35c7d813c66e 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -36,6 +36,7 @@ extern "C" {
#define DRM_V3D_MMAP_BO 0x03
#define DRM_V3D_GET_PARAM 0x04
#define DRM_V3D_GET_BO_OFFSET 0x05
+#define DRM_V3D_SUBMIT_TFU 0x06
#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
@@ -43,6 +44,7 @@ extern "C" {
#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
+#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
/**
* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
@@ -179,6 +181,7 @@ enum drm_v3d_param {
DRM_V3D_PARAM_V3D_CORE0_IDENT0,
DRM_V3D_PARAM_V3D_CORE0_IDENT1,
DRM_V3D_PARAM_V3D_CORE0_IDENT2,
+ DRM_V3D_PARAM_SUPPORTS_TFU,
};
struct drm_v3d_get_param {
@@ -197,6 +200,28 @@ struct drm_v3d_get_bo_offset {
__u32 offset;
};
+struct drm_v3d_submit_tfu {
+ __u32 icfg;
+ __u32 iia;
+ __u32 iis;
+ __u32 ica;
+ __u32 iua;
+ __u32 ioa;
+ __u32 ios;
+ __u32 coef[4];
+ /* First handle is the output BO, following are other inputs.
+ * 0 for unused.
+ */
+ __u32 bo_handles[4];
+ /* sync object to block on before running the TFU job. Each TFU
+ * job will execute in the order submitted to its FD. Synchronization
+ * against rendering jobs requires using sync objects.
+ */
+ __u32 in_sync;
+ /* Sync object to signal when the TFU job is done. */
+ __u32 out_sync;
+};
+
#if defined(__cplusplus)
}
#endif