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authorJonas Pfeil <pfeiljonas@gmx.de>2016-11-08 00:18:39 +0100
committerEric Anholt <eric@anholt.net>2016-11-16 13:25:26 -0800
commitc778cc5df944291dcdb1ca7a6bb781fbc22550c5 (patch)
tree98fc974a019af9af6975499fc68c267f78a42f34 /include/uapi/drm/vc4_drm.h
parent3a62234680d86efa0239665ed8a0e908f1aef147 (diff)
drm/vc4: Add fragment shader threading support
FS threading brings performance improvements of 0-20% in glmark2. The validation code checks for thread switch signals and ensures that the registers of the other thread are not touched, and that our clamps are not live across thread switches. It also checks that the threading and branching instructions do not interfere. (Original patch by Jonas, changes by anholt for style cleanup, removing validation the kernel doesn't need to do, and adding the flag for userspace). v2: Minor style fixes from checkpatch. Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de> Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'include/uapi/drm/vc4_drm.h')
-rw-r--r--include/uapi/drm/vc4_drm.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 69caa21f0cb2..f07a09016726 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -287,6 +287,7 @@ struct drm_vc4_get_hang_state {
#define DRM_VC4_PARAM_V3D_IDENT2 2
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
struct drm_vc4_get_param {
__u32 param;