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authorLinus Torvalds <torvalds@linux-foundation.org>2014-12-11 11:49:23 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2014-12-11 11:49:23 -0800
commit2183a58803c2bbd87c2d0057eed6779ec4718d4d (patch)
tree910860a2f0c1f22efe840428f11077a5bd478933 /Documentation
parente28870f9b3e92cd3570925089c6bb789c2603bc4 (diff)
parent71947828caef0c83d4245f7d1eaddc799b4ff1d1 (diff)
Merge tag 'media/v3.19-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-media
Pull media updates from Mauro Carvalho Chehab: - Two new dvb frontend drivers: mn88472 and mn88473 - A new driver for some PCIe DVBSky cards - A new remote controller driver: meson-ir - One LIRC staging driver got rewritten and promoted to mainstream: igorplugusb - A new tuner driver (m88rs6000t) - The old omap2 media driver got removed from staging. This driver uses an old DMA API and it is likely broken on recent kernels. Nobody cared enough to fix it - Media bus format moved to a separate header, as DRM will also use the definitions there - mem2mem_testdev were renamed to vim2m, in order to use the same naming convention taken by the other virtual test driver (vivid) - Added a new driver for coda SoC (coda-jpeg) - The cx88 driver got converted to use videobuf2 core - Make DMABUF export buffer to work with DMA Scatter/Gather and Vmalloc cores - Lots of other fixes, improvements and cleanups on the drivers. * tag 'media/v3.19-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-media: (384 commits) [media] mn88473: One function call less in mn88473_init() after error [media] mn88473: Remove uneeded check before release_firmware() [media] lirc_zilog: Deletion of unnecessary checks before vfree() [media] MAINTAINERS: Add myself as img-ir maintainer [media] img-ir: Don't set driver's module owner [media] img-ir: Depend on METAG or MIPS or COMPILE_TEST [media] img-ir/hw: Drop [un]register_decoder declarations [media] img-ir/hw: Fix potential deadlock stopping timer [media] img-ir/hw: Always read data to clear buffer [media] redrat3: ensure dma is setup properly [media] ddbridge: remove unneeded check before dvb_unregister_device() [media] si2157: One function call less in si2157_init() after error [media] tuners: remove uneeded checks before release_firmware() [media] arm: omap2: rx51-peripherals: fix build warning [media] stv090x: add an extra protetion against buffer overflow [media] stv090x: Remove an unreachable code [media] stv090x: Some whitespace cleanups [media] em28xx: checkpatch cleanup: whitespaces/new lines cleanups [media] si2168: add support for firmware files in new format [media] si2168: debug printout for firmware version ...
Diffstat (limited to 'Documentation')
-rw-r--r--Documentation/DocBook/media/dvb/dvbproperty.xml4
-rw-r--r--Documentation/DocBook/media/v4l/biblio.xml85
-rw-r--r--Documentation/DocBook/media/v4l/dev-subdev.xml109
-rw-r--r--Documentation/DocBook/media/v4l/io.xml5
-rw-r--r--Documentation/DocBook/media/v4l/pixfmt.xml1274
-rw-r--r--Documentation/DocBook/media/v4l/selections-common.xml16
-rw-r--r--Documentation/DocBook/media/v4l/subdev-formats.xml308
-rw-r--r--Documentation/DocBook/media/v4l/vidioc-enuminput.xml8
-rw-r--r--Documentation/DocBook/media/v4l/vidioc-enumoutput.xml8
-rw-r--r--Documentation/devicetree/bindings/media/meson-ir.txt14
-rw-r--r--Documentation/devicetree/bindings/media/si4713.txt30
-rw-r--r--Documentation/video4linux/CARDLIST.cx238852
-rw-r--r--Documentation/video4linux/CARDLIST.em28xx1
-rw-r--r--Documentation/video4linux/CARDLIST.saa71341
-rw-r--r--Documentation/video4linux/soc-camera.txt2
15 files changed, 1356 insertions, 511 deletions
diff --git a/Documentation/DocBook/media/dvb/dvbproperty.xml b/Documentation/DocBook/media/dvb/dvbproperty.xml
index 948ddaab592e..3018564ddfd9 100644
--- a/Documentation/DocBook/media/dvb/dvbproperty.xml
+++ b/Documentation/DocBook/media/dvb/dvbproperty.xml
@@ -120,8 +120,8 @@ struct dtv_properties {
</para>
<informaltable><tgroup cols="1"><tbody><row><entry
align="char">
-<para>This ioctl call sets one or more frontend properties. This call only
- requires read-only access to the device.</para>
+<para>This ioctl call sets one or more frontend properties. This call
+ requires read/write access to the device.</para>
</entry>
</row></tbody></tgroup></informaltable>
<para>SYNOPSIS
diff --git a/Documentation/DocBook/media/v4l/biblio.xml b/Documentation/DocBook/media/v4l/biblio.xml
index d2eb79e41a01..7ff01a23c2fe 100644
--- a/Documentation/DocBook/media/v4l/biblio.xml
+++ b/Documentation/DocBook/media/v4l/biblio.xml
@@ -178,6 +178,75 @@ Signal - NTSC for Studio Applications"</title>
1125-Line High-Definition Production"</title>
</biblioentry>
+ <biblioentry id="srgb">
+ <abbrev>sRGB</abbrev>
+ <authorgroup>
+ <corpauthor>International Electrotechnical Commission
+(<ulink url="http://www.iec.ch">http://www.iec.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>IEC 61966-2-1 ed1.0 "Multimedia systems and equipment - Colour measurement
+and management - Part 2-1: Colour management - Default RGB colour space - sRGB"</title>
+ </biblioentry>
+
+ <biblioentry id="sycc">
+ <abbrev>sYCC</abbrev>
+ <authorgroup>
+ <corpauthor>International Electrotechnical Commission
+(<ulink url="http://www.iec.ch">http://www.iec.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>IEC 61966-2-1-am1 ed1.0 "Amendment 1 - Multimedia systems and equipment - Colour measurement
+and management - Part 2-1: Colour management - Default RGB colour space - sRGB"</title>
+ </biblioentry>
+
+ <biblioentry id="xvycc">
+ <abbrev>xvYCC</abbrev>
+ <authorgroup>
+ <corpauthor>International Electrotechnical Commission
+(<ulink url="http://www.iec.ch">http://www.iec.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>IEC 61966-2-4 ed1.0 "Multimedia systems and equipment - Colour measurement
+and management - Part 2-4: Colour management - Extended-gamut YCC colour space for video
+applications - xvYCC"</title>
+ </biblioentry>
+
+ <biblioentry id="adobergb">
+ <abbrev>AdobeRGB</abbrev>
+ <authorgroup>
+ <corpauthor>Adobe Systems Incorporated (<ulink url="http://www.adobe.com">http://www.adobe.com</ulink>)</corpauthor>
+ </authorgroup>
+ <title>Adobe&copy; RGB (1998) Color Image Encoding Version 2005-05</title>
+ </biblioentry>
+
+ <biblioentry id="oprgb">
+ <abbrev>opRGB</abbrev>
+ <authorgroup>
+ <corpauthor>International Electrotechnical Commission
+(<ulink url="http://www.iec.ch">http://www.iec.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>IEC 61966-2-5 "Multimedia systems and equipment - Colour measurement
+and management - Part 2-5: Colour management - Optional RGB colour space - opRGB"</title>
+ </biblioentry>
+
+ <biblioentry id="itu2020">
+ <abbrev>ITU&nbsp;BT.2020</abbrev>
+ <authorgroup>
+ <corpauthor>International Telecommunication Union (<ulink
+url="http://www.itu.ch">http://www.itu.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>ITU-R Recommendation BT.2020 (08/2012) "Parameter values for ultra-high
+definition television systems for production and international programme exchange"
+</title>
+ </biblioentry>
+
+ <biblioentry id="tech3213">
+ <abbrev>EBU&nbsp;Tech&nbsp;3213</abbrev>
+ <authorgroup>
+ <corpauthor>European Broadcast Union (<ulink
+url="http://www.ebu.ch">http://www.ebu.ch</ulink>)</corpauthor>
+ </authorgroup>
+ <title>E.B.U. Standard for Chromaticity Tolerances for Studio Monitors"</title>
+ </biblioentry>
+
<biblioentry id="iec62106">
<abbrev>IEC&nbsp;62106</abbrev>
<authorgroup>
@@ -266,4 +335,20 @@ in the frequency range from 87,5 to 108,0 MHz</title>
<subtitle>Version 1, Revision 2</subtitle>
</biblioentry>
+ <biblioentry id="poynton">
+ <abbrev>poynton</abbrev>
+ <authorgroup>
+ <corpauthor>Charles Poynton</corpauthor>
+ </authorgroup>
+ <title>Digital Video and HDTV, Algorithms and Interfaces</title>
+ </biblioentry>
+
+ <biblioentry id="colimg">
+ <abbrev>colimg</abbrev>
+ <authorgroup>
+ <corpauthor>Erik Reinhard et al.</corpauthor>
+ </authorgroup>
+ <title>Color Imaging: Fundamentals and Applications</title>
+ </biblioentry>
+
</bibliography>
diff --git a/Documentation/DocBook/media/v4l/dev-subdev.xml b/Documentation/DocBook/media/v4l/dev-subdev.xml
index d15aaf83f56f..4f0ba58c9bd9 100644
--- a/Documentation/DocBook/media/v4l/dev-subdev.xml
+++ b/Documentation/DocBook/media/v4l/dev-subdev.xml
@@ -195,53 +195,59 @@
<title>Sample Pipeline Configuration</title>
<tgroup cols="3">
<colspec colname="what"/>
- <colspec colname="sensor-0" />
- <colspec colname="frontend-0" />
- <colspec colname="frontend-1" />
- <colspec colname="scaler-0" />
- <colspec colname="scaler-1" />
+ <colspec colname="sensor-0 format" />
+ <colspec colname="frontend-0 format" />
+ <colspec colname="frontend-1 format" />
+ <colspec colname="scaler-0 format" />
+ <colspec colname="scaler-0 compose" />
+ <colspec colname="scaler-1 format" />
<thead>
<row>
<entry></entry>
- <entry>Sensor/0</entry>
- <entry>Frontend/0</entry>
- <entry>Frontend/1</entry>
- <entry>Scaler/0</entry>
- <entry>Scaler/1</entry>
+ <entry>Sensor/0 format</entry>
+ <entry>Frontend/0 format</entry>
+ <entry>Frontend/1 format</entry>
+ <entry>Scaler/0 format</entry>
+ <entry>Scaler/0 compose selection rectangle</entry>
+ <entry>Scaler/1 format</entry>
</row>
</thead>
<tbody valign="top">
<row>
<entry>Initial state</entry>
- <entry>2048x1536</entry>
- <entry>-</entry>
- <entry>-</entry>
- <entry>-</entry>
- <entry>-</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
</row>
<row>
- <entry>Configure frontend input</entry>
- <entry>2048x1536</entry>
- <entry><emphasis>2048x1536</emphasis></entry>
- <entry><emphasis>2046x1534</emphasis></entry>
- <entry>-</entry>
- <entry>-</entry>
+ <entry>Configure frontend sink format</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry><emphasis>2048x1536/SGRBG8_1X8</emphasis></entry>
+ <entry><emphasis>2046x1534/SGRBG8_1X8</emphasis></entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
+ <entry>(default)</entry>
</row>
<row>
- <entry>Configure scaler input</entry>
- <entry>2048x1536</entry>
- <entry>2048x1536</entry>
- <entry>2046x1534</entry>
- <entry><emphasis>2046x1534</emphasis></entry>
- <entry><emphasis>2046x1534</emphasis></entry>
+ <entry>Configure scaler sink format</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry>2046x1534/SGRBG8_1X8</entry>
+ <entry><emphasis>2046x1534/SGRBG8_1X8</emphasis></entry>
+ <entry><emphasis>0,0/2046x1534</emphasis></entry>
+ <entry><emphasis>2046x1534/SGRBG8_1X8</emphasis></entry>
</row>
<row>
- <entry>Configure scaler output</entry>
- <entry>2048x1536</entry>
- <entry>2048x1536</entry>
- <entry>2046x1534</entry>
- <entry>2046x1534</entry>
- <entry><emphasis>1280x960</emphasis></entry>
+ <entry>Configure scaler sink compose selection</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry>2048x1536/SGRBG8_1X8</entry>
+ <entry>2046x1534/SGRBG8_1X8</entry>
+ <entry>2046x1534/SGRBG8_1X8</entry>
+ <entry><emphasis>0,0/1280x960</emphasis></entry>
+ <entry><emphasis>1280x960/SGRBG8_1X8</emphasis></entry>
</row>
</tbody>
</tgroup>
@@ -249,19 +255,30 @@
<para>
<orderedlist>
- <listitem><para>Initial state. The sensor output is set to its native 3MP
- resolution. Resolutions on the host frontend and scaler input and output
- pads are undefined.</para></listitem>
- <listitem><para>The application configures the frontend input pad resolution to
- 2048x1536. The driver propagates the format to the frontend output pad.
- Note that the propagated output format can be different, as in this case,
- than the input format, as the hardware might need to crop pixels (for
- instance when converting a Bayer filter pattern to RGB or YUV).</para></listitem>
- <listitem><para>The application configures the scaler input pad resolution to
- 2046x1534 to match the frontend output resolution. The driver propagates
- the format to the scaler output pad.</para></listitem>
- <listitem><para>The application configures the scaler output pad resolution to
- 1280x960.</para></listitem>
+ <listitem><para>Initial state. The sensor source pad format is
+ set to its native 3MP size and V4L2_MBUS_FMT_SGRBG8_1X8
+ media bus code. Formats on the host frontend and scaler sink
+ and source pads have the default values, as well as the
+ compose rectangle on the scaler's sink pad.</para></listitem>
+
+ <listitem><para>The application configures the frontend sink
+ pad format's size to 2048x1536 and its media bus code to
+ V4L2_MBUS_FMT_SGRBG_1X8. The driver propagates the format to
+ the frontend source pad.</para></listitem>
+
+ <listitem><para>The application configures the scaler sink pad
+ format's size to 2046x1534 and the media bus code to
+ V4L2_MBUS_FMT_SGRBG_1X8 to match the frontend source size and
+ media bus code. The media bus code on the sink pad is set to
+ V4L2_MBUS_FMT_SGRBG_1X8. The driver propagates the size to the
+ compose selection rectangle on the scaler's sink pad, and the
+ format to the scaler source pad.</para></listitem>
+
+ <listitem><para>The application configures the size of the compose
+ selection rectangle of the scaler's sink pad 1280x960. The driver
+ propagates the size to the scaler's source pad
+ format.</para></listitem>
+
</orderedlist>
</para>
diff --git a/Documentation/DocBook/media/v4l/io.xml b/Documentation/DocBook/media/v4l/io.xml
index e5e8325aa3d7..1c17f802b471 100644
--- a/Documentation/DocBook/media/v4l/io.xml
+++ b/Documentation/DocBook/media/v4l/io.xml
@@ -1422,7 +1422,10 @@ one of the <constant>V4L2_FIELD_NONE</constant>,
<constant>V4L2_FIELD_BOTTOM</constant>, or
<constant>V4L2_FIELD_INTERLACED</constant> formats is acceptable.
Drivers choose depending on hardware capabilities or e.&nbsp;g. the
-requested image size, and return the actual field order. &v4l2-buffer;
+requested image size, and return the actual field order. Drivers must
+never return <constant>V4L2_FIELD_ANY</constant>. If multiple
+field orders are possible the driver must choose one of the possible
+field orders during &VIDIOC-S-FMT; or &VIDIOC-TRY-FMT;. &v4l2-buffer;
<structfield>field</structfield> can never be
<constant>V4L2_FIELD_ANY</constant>.</entry>
</row>
diff --git a/Documentation/DocBook/media/v4l/pixfmt.xml b/Documentation/DocBook/media/v4l/pixfmt.xml
index df5b23d46552..ccf6053c1ae4 100644
--- a/Documentation/DocBook/media/v4l/pixfmt.xml
+++ b/Documentation/DocBook/media/v4l/pixfmt.xml
@@ -296,343 +296,1003 @@ in the 2-planar version or with each component in its own buffer in the
<section id="colorspaces">
<title>Colorspaces</title>
- <para>[intro]</para>
+ <para>'Color' is a very complex concept and depends on physics, chemistry and
+biology. Just because you have three numbers that describe the 'red', 'green'
+and 'blue' components of the color of a pixel does not mean that you can accurately
+display that color. A colorspace defines what it actually <emphasis>means</emphasis>
+to have an RGB value of e.g. (255,&nbsp;0,&nbsp;0). That is, which color should be
+reproduced on the screen in a perfectly calibrated environment.</para>
- <!-- See proposal by Billy Biggs, video4linux-list@redhat.com
-on 11 Oct 2002, subject: "Re: [V4L] Re: v4l2 api", and
-http://vektor.theorem.ca/graphics/ycbcr/ and
-http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html -->
+ <para>In order to do that we first need to have a good definition of
+color, i.e. some way to uniquely and unambiguously define a color so that someone
+else can reproduce it. Human color vision is trichromatic since the human eye has
+color receptors that are sensitive to three different wavelengths of light. Hence
+the need to use three numbers to describe color. Be glad you are not a mantis shrimp
+as those are sensitive to 12 different wavelengths, so instead of RGB we would be
+using the ABCDEFGHIJKL colorspace...</para>
- <para>
- <variablelist>
- <varlistentry>
- <term>Gamma Correction</term>
- <listitem>
- <para>[to do]</para>
- <para>E'<subscript>R</subscript> = f(R)</para>
- <para>E'<subscript>G</subscript> = f(G)</para>
- <para>E'<subscript>B</subscript> = f(B)</para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Construction of luminance and color-difference
-signals</term>
- <listitem>
- <para>[to do]</para>
- <para>E'<subscript>Y</subscript> =
-Coeff<subscript>R</subscript> E'<subscript>R</subscript>
-+ Coeff<subscript>G</subscript> E'<subscript>G</subscript>
-+ Coeff<subscript>B</subscript> E'<subscript>B</subscript></para>
- <para>(E'<subscript>R</subscript> - E'<subscript>Y</subscript>) = E'<subscript>R</subscript>
-- Coeff<subscript>R</subscript> E'<subscript>R</subscript>
-- Coeff<subscript>G</subscript> E'<subscript>G</subscript>
-- Coeff<subscript>B</subscript> E'<subscript>B</subscript></para>
- <para>(E'<subscript>B</subscript> - E'<subscript>Y</subscript>) = E'<subscript>B</subscript>
-- Coeff<subscript>R</subscript> E'<subscript>R</subscript>
-- Coeff<subscript>G</subscript> E'<subscript>G</subscript>
-- Coeff<subscript>B</subscript> E'<subscript>B</subscript></para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Re-normalized color-difference signals</term>
- <listitem>
- <para>The color-difference signals are scaled back to unity
-range [-0.5;+0.5]:</para>
- <para>K<subscript>B</subscript> = 0.5 / (1 - Coeff<subscript>B</subscript>)</para>
- <para>K<subscript>R</subscript> = 0.5 / (1 - Coeff<subscript>R</subscript>)</para>
- <para>P<subscript>B</subscript> =
-K<subscript>B</subscript> (E'<subscript>B</subscript> - E'<subscript>Y</subscript>) =
- 0.5 (Coeff<subscript>R</subscript> / Coeff<subscript>B</subscript>) E'<subscript>R</subscript>
-+ 0.5 (Coeff<subscript>G</subscript> / Coeff<subscript>B</subscript>) E'<subscript>G</subscript>
-+ 0.5 E'<subscript>B</subscript></para>
- <para>P<subscript>R</subscript> =
-K<subscript>R</subscript> (E'<subscript>R</subscript> - E'<subscript>Y</subscript>) =
- 0.5 E'<subscript>R</subscript>
-+ 0.5 (Coeff<subscript>G</subscript> / Coeff<subscript>R</subscript>) E'<subscript>G</subscript>
-+ 0.5 (Coeff<subscript>B</subscript> / Coeff<subscript>R</subscript>) E'<subscript>B</subscript></para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Quantization</term>
- <listitem>
- <para>[to do]</para>
- <para>Y' = (Lum. Levels - 1) &middot; E'<subscript>Y</subscript> + Lum. Offset</para>
- <para>C<subscript>B</subscript> = (Chrom. Levels - 1)
-&middot; P<subscript>B</subscript> + Chrom. Offset</para>
- <para>C<subscript>R</subscript> = (Chrom. Levels - 1)
-&middot; P<subscript>R</subscript> + Chrom. Offset</para>
- <para>Rounding to the nearest integer and clamping to the range
-[0;255] finally yields the digital color components Y'CbCr
-stored in YUV images.</para>
- </listitem>
- </varlistentry>
- </variablelist>
- </para>
-
- <example>
- <title>ITU-R Rec. BT.601 color conversion</title>
-
- <para>Forward Transformation</para>
-
- <programlisting>
-int ER, EG, EB; /* gamma corrected RGB input [0;255] */
-int Y1, Cb, Cr; /* output [0;255] */
-
-double r, g, b; /* temporaries */
-double y1, pb, pr;
-
-int
-clamp (double x)
-{
- int r = x; /* round to nearest */
-
- if (r &lt; 0) return 0;
- else if (r &gt; 255) return 255;
- else return r;
-}
-
-r = ER / 255.0;
-g = EG / 255.0;
-b = EB / 255.0;
-
-y1 = 0.299 * r + 0.587 * g + 0.114 * b;
-pb = -0.169 * r - 0.331 * g + 0.5 * b;
-pr = 0.5 * r - 0.419 * g - 0.081 * b;
-
-Y1 = clamp (219 * y1 + 16);
-Cb = clamp (224 * pb + 128);
-Cr = clamp (224 * pr + 128);
-
-/* or shorter */
-
-y1 = 0.299 * ER + 0.587 * EG + 0.114 * EB;
-
-Y1 = clamp ( (219 / 255.0) * y1 + 16);
-Cb = clamp (((224 / 255.0) / (2 - 2 * 0.114)) * (EB - y1) + 128);
-Cr = clamp (((224 / 255.0) / (2 - 2 * 0.299)) * (ER - y1) + 128);
- </programlisting>
-
- <para>Inverse Transformation</para>
-
- <programlisting>
-int Y1, Cb, Cr; /* gamma pre-corrected input [0;255] */
-int ER, EG, EB; /* output [0;255] */
-
-double r, g, b; /* temporaries */
-double y1, pb, pr;
-
-int
-clamp (double x)
-{
- int r = x; /* round to nearest */
-
- if (r &lt; 0) return 0;
- else if (r &gt; 255) return 255;
- else return r;
-}
-
-y1 = (Y1 - 16) / 219.0;
-pb = (Cb - 128) / 224.0;
-pr = (Cr - 128) / 224.0;
-
-r = 1.0 * y1 + 0 * pb + 1.402 * pr;
-g = 1.0 * y1 - 0.344 * pb - 0.714 * pr;
-b = 1.0 * y1 + 1.772 * pb + 0 * pr;
-
-ER = clamp (r * 255); /* [ok? one should prob. limit y1,pb,pr] */
-EG = clamp (g * 255);
-EB = clamp (b * 255);
- </programlisting>
- </example>
-
- <table pgwide="1" id="v4l2-colorspace" orient="land">
- <title>enum v4l2_colorspace</title>
- <tgroup cols="11" align="center">
- <colspec align="left" />
- <colspec align="center" />
- <colspec align="left" />
- <colspec colname="cr" />
- <colspec colname="cg" />
- <colspec colname="cb" />
- <colspec colname="wp" />
- <colspec colname="gc" />
- <colspec colname="lum" />
- <colspec colname="qy" />
- <colspec colname="qc" />
- <spanspec namest="cr" nameend="cb" spanname="chrom" />
- <spanspec namest="qy" nameend="qc" spanname="quant" />
- <spanspec namest="lum" nameend="qc" spanname="spam" />
+ <para>Color exists only in the eye and brain and is the result of how strongly
+color receptors are stimulated. This is based on the Spectral
+Power Distribution (SPD) which is a graph showing the intensity (radiant power)
+of the light at wavelengths covering the visible spectrum as it enters the eye.
+The science of colorimetry is about the relationship between the SPD and color as
+perceived by the human brain.</para>
+
+ <para>Since the human eye has only three color receptors it is perfectly
+possible that different SPDs will result in the same stimulation of those receptors
+and are perceived as the same color, even though the SPD of the light is
+different.</para>
+
+ <para>In the 1920s experiments were devised to determine the relationship
+between SPDs and the perceived color and that resulted in the CIE 1931 standard
+that defines spectral weighting functions that model the perception of color.
+Specifically that standard defines functions that can take an SPD and calculate
+the stimulus for each color receptor. After some further mathematical transforms
+these stimuli are known as the <emphasis>CIE XYZ tristimulus</emphasis> values
+and these X, Y and Z values describe a color as perceived by a human unambiguously.
+These X, Y and Z values are all in the range [0&hellip;1].</para>
+
+ <para>The Y value in the CIE XYZ colorspace corresponds to luminance. Often
+the CIE XYZ colorspace is transformed to the normalized CIE xyY colorspace:</para>
+
+ <para>x = X / (X + Y + Z)</para>
+ <para>y = Y / (X + Y + Z)</para>
+
+ <para>The x and y values are the chromaticity coordinates and can be used to
+define a color without the luminance component Y. It is very confusing to
+have such similar names for these colorspaces. Just be aware that if colors
+are specified with lower case 'x' and 'y', then the CIE xyY colorspace is
+used. Upper case 'X' and 'Y' refer to the CIE XYZ colorspace. Also, y has nothing
+to do with luminance. Together x and y specify a color, and Y the luminance.
+That is really all you need to remember from a practical point of view. At
+the end of this section you will find reading resources that go into much more
+detail if you are interested.
+</para>
+
+ <para>A monitor or TV will reproduce colors by emitting light at three
+different wavelengths, the combination of which will stimulate the color receptors
+in the eye and thus cause the perception of color. Historically these wavelengths
+were defined by the red, green and blue phosphors used in the displays. These
+<emphasis>color primaries</emphasis> are part of what defines a colorspace.</para>
+
+ <para>Different display devices will have different primaries and some
+primaries are more suitable for some display technologies than others. This has
+resulted in a variety of colorspaces that are used for different display
+technologies or uses. To define a colorspace you need to define the three
+color primaries (these are typically defined as x,&nbsp;y chromaticity coordinates
+from the CIE xyY colorspace) but also the white reference: that is the color obtained
+when all three primaries are at maximum power. This determines the relative power
+or energy of the primaries. This is usually chosen to be close to daylight which has
+been defined as the CIE D65 Illuminant.</para>
+
+ <para>To recapitulate: the CIE XYZ colorspace uniquely identifies colors.
+Other colorspaces are defined by three chromaticity coordinates defined in the
+CIE xyY colorspace. Based on those a 3x3 matrix can be constructed that
+transforms CIE XYZ colors to colors in the new colorspace.
+</para>
+
+ <para>Both the CIE XYZ and the RGB colorspace that are derived from the
+specific chromaticity primaries are linear colorspaces. But neither the eye,
+nor display technology is linear. Doubling the values of all components in
+the linear colorspace will not be perceived as twice the intensity of the color.
+So each colorspace also defines a transfer function that takes a linear color
+component value and transforms it to the non-linear component value, which is a
+closer match to the non-linear performance of both the eye and displays. Linear
+component values are denoted RGB, non-linear are denoted as R'G'B'. In general
+colors used in graphics are all R'G'B', except in openGL which uses linear RGB.
+Special care should be taken when dealing with openGL to provide linear RGB colors
+or to use the built-in openGL support to apply the inverse transfer function.</para>
+
+ <para>The final piece that defines a colorspace is a function that
+transforms non-linear R'G'B' to non-linear Y'CbCr. This function is determined
+by the so-called luma coefficients. There may be multiple possible Y'CbCr
+encodings allowed for the same colorspace. Many encodings of color
+prefer to use luma (Y') and chroma (CbCr) instead of R'G'B'. Since the human
+eye is more sensitive to differences in luminance than in color this encoding
+allows one to reduce the amount of color information compared to the luma
+data. Note that the luma (Y') is unrelated to the Y in the CIE XYZ colorspace.
+Also note that Y'CbCr is often called YCbCr or YUV even though these are
+strictly speaking wrong.</para>
+
+ <para>Sometimes people confuse Y'CbCr as being a colorspace. This is not
+correct, it is just an encoding of an R'G'B' color into luma and chroma
+values. The underlying colorspace that is associated with the R'G'B' color
+is also associated with the Y'CbCr color.</para>
+
+ <para>The final step is how the RGB, R'G'B' or Y'CbCr values are
+quantized. The CIE XYZ colorspace where X, Y and Z are in the range
+[0&hellip;1] describes all colors that humans can perceive, but the transform to
+another colorspace will produce colors that are outside the [0&hellip;1] range.
+Once clamped to the [0&hellip;1] range those colors can no longer be reproduced
+in that colorspace. This clamping is what reduces the extent or gamut of the
+colorspace. How the range of [0&hellip;1] is translated to integer values in the
+range of [0&hellip;255] (or higher, depending on the color depth) is called the
+quantization. This is <emphasis>not</emphasis> part of the colorspace
+definition. In practice RGB or R'G'B' values are full range, i.e. they
+use the full [0&hellip;255] range. Y'CbCr values on the other hand are limited
+range with Y' using [16&hellip;235] and Cb and Cr using [16&hellip;240].</para>
+
+ <para>Unfortunately, in some cases limited range RGB is also used
+where the components use the range [16&hellip;235]. And full range Y'CbCr also exists
+using the [0&hellip;255] range.</para>
+
+ <para>In order to correctly interpret a color you need to know the
+quantization range, whether it is R'G'B' or Y'CbCr, the used Y'CbCr encoding
+and the colorspace.
+From that information you can calculate the corresponding CIE XYZ color
+and map that again to whatever colorspace your display device uses.</para>
+
+ <para>The colorspace definition itself consists of the three
+chromaticity primaries, the white reference chromaticity, a transfer
+function and the luma coefficients needed to transform R'G'B' to Y'CbCr. While
+some colorspace standards correctly define all four, quite often the colorspace
+standard only defines some, and you have to rely on other standards for
+the missing pieces. The fact that colorspaces are often a mix of different
+standards also led to very confusing naming conventions where the name of
+a standard was used to name a colorspace when in fact that standard was
+part of various other colorspaces as well.</para>
+
+ <para>If you want to read more about colors and colorspaces, then the
+following resources are useful: <xref linkend="poynton" /> is a good practical
+book for video engineers, <xref linkend="colimg" /> has a much broader scope and
+describes many more aspects of color (physics, chemistry, biology, etc.).
+The <ulink url="http://www.brucelindbloom.com">http://www.brucelindbloom.com</ulink>
+website is an excellent resource, especially with respect to the mathematics behind
+colorspace conversions. The wikipedia <ulink url="http://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_xy_chromaticity_diagram_and_the_CIE_xyY_color_space">CIE 1931 colorspace</ulink> article
+is also very useful.</para>
+ </section>
+
+ <section>
+ <title>Defining Colorspaces in V4L2</title>
+ <para>In V4L2 colorspaces are defined by three values. The first is the colorspace
+identifier (&v4l2-colorspace;) which defines the chromaticities, the transfer
+function, the default Y'CbCr encoding and the default quantization method. The second
+is the Y'CbCr encoding identifier (&v4l2-ycbcr-encoding;) to specify non-standard
+Y'CbCr encodings and the third is the quantization identifier (&v4l2-quantization;)
+to specify non-standard quantization methods. Most of the time only the colorspace
+field of &v4l2-pix-format; or &v4l2-pix-format-mplane; needs to be filled in. Note
+that the default R'G'B' quantization is always full range for all colorspaces,
+so this won't be mentioned explicitly for each colorspace description.</para>
+
+ <table pgwide="1" frame="none" id="v4l2-colorspace">
+ <title>V4L2 Colorspaces</title>
+ <tgroup cols="2" align="left">
+ &cs-def;
<thead>
<row>
- <entry morerows="1">Identifier</entry>
- <entry morerows="1">Value</entry>
- <entry morerows="1">Description</entry>
- <entry spanname="chrom">Chromaticities<footnote>
- <para>The coordinates of the color primaries are
-given in the CIE system (1931)</para>
- </footnote></entry>
- <entry morerows="1">White Point</entry>
- <entry morerows="1">Gamma Correction</entry>
- <entry morerows="1">Luminance E'<subscript>Y</subscript></entry>
- <entry spanname="quant">Quantization</entry>
- </row>
- <row>
- <entry>Red</entry>
- <entry>Green</entry>
- <entry>Blue</entry>
- <entry>Y'</entry>
- <entry>Cb, Cr</entry>
+ <entry>Identifier</entry>
+ <entry>Details</entry>
</row>
</thead>
<tbody valign="top">
<row>
<entry><constant>V4L2_COLORSPACE_SMPTE170M</constant></entry>
- <entry>1</entry>
- <entry>NTSC/PAL according to <xref linkend="smpte170m" />,
-<xref linkend="itu601" /></entry>
- <entry>x&nbsp;=&nbsp;0.630, y&nbsp;=&nbsp;0.340</entry>
- <entry>x&nbsp;=&nbsp;0.310, y&nbsp;=&nbsp;0.595</entry>
- <entry>x&nbsp;=&nbsp;0.155, y&nbsp;=&nbsp;0.070</entry>
- <entry>x&nbsp;=&nbsp;0.3127, y&nbsp;=&nbsp;0.3290,
- Illuminant D<subscript>65</subscript></entry>
- <entry>E' = 4.5&nbsp;I&nbsp;for&nbsp;I&nbsp;&le;0.018,
-1.099&nbsp;I<superscript>0.45</superscript>&nbsp;-&nbsp;0.099&nbsp;for&nbsp;0.018&nbsp;&lt;&nbsp;I</entry>
- <entry>0.299&nbsp;E'<subscript>R</subscript>
-+&nbsp;0.587&nbsp;E'<subscript>G</subscript>
-+&nbsp;0.114&nbsp;E'<subscript>B</subscript></entry>
- <entry>219&nbsp;E'<subscript>Y</subscript>&nbsp;+&nbsp;16</entry>
- <entry>224&nbsp;P<subscript>B,R</subscript>&nbsp;+&nbsp;128</entry>
+ <entry>See <xref linkend="col-smpte-170m" />.</entry>
</row>
<row>
- <entry><constant>V4L2_COLORSPACE_SMPTE240M</constant></entry>
- <entry>2</entry>
- <entry>1125-Line (US) HDTV, see <xref
-linkend="smpte240m" /></entry>
- <entry>x&nbsp;=&nbsp;0.630, y&nbsp;=&nbsp;0.340</entry>
- <entry>x&nbsp;=&nbsp;0.310, y&nbsp;=&nbsp;0.595</entry>
-