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package gui
import "github.com/jesseduffield/gocui"
func (gui *Gui) nextSideWindow() error {
windows := gui.getCyclableWindows()
currentWindow := gui.currentWindow()
var newWindow string
if currentWindow == "" || currentWindow == windows[len(windows)-1] {
newWindow = windows[0]
} else {
for i := range windows {
if currentWindow == windows[i] {
newWindow = windows[i+1]
break
}
if i == len(windows)-1 {
return nil
}
}
}
if err := gui.resetOrigin(gui.getMainView()); err != nil {
return err
}
viewName := gui.getViewNameForWindow(newWindow)
return gui.switchContextToView(viewName)
}
func (gui *Gui) previousSideWindow() error {
windows := gui.getCyclableWindows()
currentWindow := gui.currentWindow()
var newWindow string
if currentWindow == "" || currentWindow == windows[0] {
newWindow = windows[len(windows)-1]
} else {
for i := range windows {
if currentWindow == windows[i] {
newWindow = windows[i-1]
break
}
if i == len(windows)-1 {
return nil
}
}
}
if err := gui.resetOrigin(gui.getMainView()); err != nil {
return err
}
viewName := gui.getViewNameForWindow(newWindow)
return gui.switchContextToView(viewName)
}
func (gui *Gui) goToSideWindow(sideViewName string) func(g *gocui.Gui, v *gocui.View) error {
return func(g *gocui.Gui, v *gocui.View) error {
return gui.switchContextToView(sideViewName)
}
}
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