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package gui
import (
"log"
"github.com/jesseduffield/generics/slices"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/samber/lo"
)
func (gui *Gui) getBindings(context types.Context) []*types.Binding {
var bindingsGlobal, bindingsPanel, bindingsNavigation []*types.Binding
bindings, _ := gui.GetInitialKeybindings()
customBindings, err := gui.CustomCommandsClient.GetCustomCommandKeybindings()
if err != nil {
log.Fatal(err)
}
bindings = append(customBindings, bindings...)
for _, binding := range bindings {
if keybindings.GetKeyDisplay(binding.Key) != "" && binding.Description != "" {
if len(binding.Contexts) == 0 && binding.ViewName == "" {
bindingsGlobal = append(bindingsGlobal, binding)
} else if binding.Tag == "navigation" {
bindingsNavigation = append(bindingsNavigation, binding)
} else if lo.Contains(binding.Contexts, string(context.GetKey())) {
bindingsPanel = append(bindingsPanel, binding)
}
}
}
resultBindings := []*types.Binding{}
resultBindings = append(resultBindings, uniqueBindings(bindingsPanel)...)
// adding a separator between the panel-specific bindings and the other bindings
resultBindings = append(resultBindings, &types.Binding{})
resultBindings = append(resultBindings, uniqueBindings(bindingsGlobal)...)
resultBindings = append(resultBindings, uniqueBindings(bindingsNavigation)...)
return resultBindings
}
// We shouldn't really need to do this. We should define alternative keys for the same
// handler in the keybinding struct.
func uniqueBindings(bindings []*types.Binding) []*types.Binding {
return lo.UniqBy(bindings, func(binding *types.Binding) string {
return binding.Description
})
}
func (gui *Gui) handleCreateOptionsMenu() error {
context := gui.currentContext()
bindings := gui.getBindings(context)
menuItems := slices.Map(bindings, func(binding *types.Binding) *types.MenuItem {
return &types.MenuItem{
OpensMenu: binding.OpensMenu,
Label: binding.Description,
OnPress: func() error {
if binding.Key == nil {
return nil
}
return binding.Handler()
},
Key: binding.Key,
Tooltip: binding.Tooltip,
}
})
return gui.c.Menu(types.CreateMenuOptions{
Title: gui.c.Tr.MenuTitle,
Items: menuItems,
HideCancel: true,
})
}
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