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package helpers
import (
"fmt"
"strings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/snake"
)
type SnakeHelper struct {
c *HelperCommon
game *snake.Game
}
func NewSnakeHelper(c *HelperCommon) *SnakeHelper {
return &SnakeHelper{
c: c,
}
}
func (self *SnakeHelper) StartGame() {
view := self.c.Views().Snake
game := snake.NewGame(view.Width(), view.Height(), self.renderSnakeGame, self.c.LogAction)
self.game = game
game.Start()
}
func (self *SnakeHelper) ExitGame() {
self.game.Exit()
}
func (self *SnakeHelper) SetDirection(direction snake.Direction) {
self.game.SetDirection(direction)
}
func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) {
view := self.c.Views().Snake
if !alive {
_ = self.c.ErrorMsg(self.c.Tr.YouDied)
return
}
output := self.drawSnakeGame(cells)
view.Clear()
fmt.Fprint(view, output)
self.c.Render()
}
func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string {
writer := &strings.Builder{}
for i, row := range cells {
for _, cell := range row {
switch cell {
case snake.None:
writer.WriteString(" ")
case snake.Snake:
writer.WriteString("█")
case snake.Food:
writer.WriteString(style.FgMagenta.Sprint("█"))
}
}
if i < len(cells) {
writer.WriteString("\n")
}
}
output := writer.String()
return output
}
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