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package gui
import (
"github.com/jesseduffield/lazygit/pkg/gui/boxlayout"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/mattn/go-runewidth"
)
// In this file we use the boxlayout package, along with knowledge about the app's state,
// to arrange the windows (i.e. panels) on the screen.
const INFO_SECTION_PADDING = " "
func (gui *Gui) getWindowDimensions(informationStr string, appStatus string) map[string]boxlayout.Dimensions {
width, height := gui.g.Size()
sideSectionWeight, mainSectionWeight := gui.getMidSectionWeights()
sidePanelsDirection := boxlayout.COLUMN
portraitMode := width <= 84 && height > 45
if portraitMode {
sidePanelsDirection = boxlayout.ROW
}
mainPanelsDirection := boxlayout.ROW
if gui.splitMainPanelSideBySide() {
mainPanelsDirection = boxlayout.COLUMN
}
extrasWindowSize := gui.getExtrasWindowSize(height)
showInfoSection := gui.c.UserConfig.Gui.ShowBottomLine || (gui.State.Searching.isSearching || gui.isAnyModeActive())
infoSectionSize := 0
if showInfoSection {
infoSectionSize = 1
}
root := &boxlayout.Box{
Direction: boxlayout.ROW,
Children: []*boxlayout.Box{
{
Direction: sidePanelsDirection,
Weight: 1,
Children: []*boxlayout.Box{
{
Direction: boxlayout.ROW,
Weight: sideSectionWeight,
ConditionalChildren: gui.sidePanelChildren,
},
{
Direction: boxlayout.ROW,
Weight: mainSectionWeight,
Children: []*boxlayout.Box{
{
Direction: mainPanelsDirection,
Children: gui.mainSectionChildren(),
Weight: 1,
},
{
Window: "extras",
Size: extrasWindowSize,
},
},
},
},
},
{
Direction: boxlayout.COLUMN,
Size: infoSectionSize,
Children: gui.infoSectionChildren(informationStr, appStatus),
},
},
}
layerOneWindows := boxlayout.ArrangeWindows(root, 0, 0, width, height)
limitWindows := boxlayout.ArrangeWindows(&boxlayout.Box{Window: "limit"}, 0, 0, width, height)
return MergeMaps(layerOneWindows, limitWindows)
}
func MergeMaps[K comparable, V any](maps ...map[K]V) map[K]V {
result := map[K]V{}
for _, currMap := range maps {
for key, value := range currMap {
result[key] = value
}
}
return result
}
func (gui *Gui) mainSectionChildren() []*boxlayout.Box {
currentWindow := gui.currentWindow()
// if we're not in split mode we can just show the one main panel. Likewise if
// the main panel is focused and we're in full-screen mode
if !gui.isMainPanelSplit() || (gui.State.ScreenMode == SCREEN_FULL && currentWindow == "main") {
return []*boxlayout.Box{
{
Window: "main",
Weight: 1,
},
}
}
main := "main"
secondary := "secondary"
if gui.secondaryViewFocused() {
// when you think you've focused the secondary view, we've actually just swapped them around in the layout
main, secondary = secondary, main
}
return []*boxlayout.Box{
{
Window: main,
Weight: 1,
},
{
Window: secondary,
Weight: 1,
},
}
}
func (gui *Gui) getMidSectionWeights() (int, int) {
currentWindow := gui.currentWindow()
// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
sidePanelWidthRatio := gui.c.UserConfig.Gui.SidePanelWidth
// we could make this better by creating ratios like 2:3 rather than always 1:something
mainSectionWeight := int(1/sidePanelWidthRatio) - 1
sideSectionWeight := 1
if gui.splitMainPanelSideBySide() {
mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
}
if currentWindow == "main" {
if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
sideSectionWeight = 0
}
} else {
if gui.State.ScreenMode == SCREEN_HALF {
mainSectionWeight = 1
} else if gui.State.ScreenMode == SCREEN_FULL {
mainSectionWeight = 0
}
}
return sideSectionWeight, mainSectionWeight
}
func (gui *Gui) infoSectionChildren(informationStr string, appStatus string) []*boxlayout.Box {
if gui.State.Searching.isSearching {
return []*boxlayout.Box{
{
Window: "searchPrefix",
Size: runewidth.StringWidth(SEARCH_PREFIX),
},
{
Window: "search",
Weight: 1,
},
}
}
result := []*boxlayout.Box{}
if len(appStatus) > 0 {
result = append(result,
&boxlayout.Box{
Window: "appStatus",
Size: runewidth.StringWidth(appStatus) + runewidth.StringWidth(INFO_SECTION_PADDING),
},
)
}
result = append(result,
[]*boxlayout.Box{
{
Window: "options",
Weight: 1,
},
{
Window: "information",
// unlike appStatus, informationStr has various colors so we need to decolorise before taking the length
Size: runewidth.StringWidth(INFO_SECTION_PADDING) + runewidth.StringWidth(utils.Decolorise(informationStr)),
},
}...,
)
return result
}
func (gui *Gui) splitMainPanelSideBySide() bool {
if !gui.isMainPanelSplit() {
return false
}
mainPanelSplitMode := gui.c.UserConfig.Gui.MainPanelSplitMode
width, height := gui.g.Size()
switch mainPanelSplitMode {
case "vertical":
return false
case "horizontal":
return true
default:
if width < 200 && height > 30 { // 2 80 character width panels + 40 width for side panel
return false
} else {
return true
}
}
}
func (gui *Gui) getExtrasWindowSize(screenHeight int) int {
if !gui.ShowExtrasWindow {
return 0
}
var baseSize int
if gui.currentStaticContext().GetKey() == context.COMMAND_LOG_CONTEXT_KEY {
baseSize = 1000 // my way of saying 'fill the available space'
} else if screenHeight < 40 {
baseSize = 1
} else {
baseSize = gui.c.UserConfig.Gui.CommandLogSize
}
frameSize := 2
return baseSize + frameSize
}
// The stash window by default only contains one line so that it's not hogging
// too much space, but if you access
|