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//go:build windows
// +build windows
package oscommands
import (
"bytes"
"io"
"os/exec"
"github.com/sasha-s/go-deadlock"
)
type Buffer struct {
b bytes.Buffer
m deadlock.Mutex
}
func (b *Buffer) Read(p []byte) (n int, err error) {
b.m.Lock()
defer b.m.Unlock()
return b.b.Read(p)
}
func (b *Buffer) Write(p []byte) (n int, err error) {
b.m.Lock()
defer b.m.Unlock()
return b.b.Write(p)
}
// TODO: Remove this hack and replace it with a proper way to run commands live on windows. We still have an issue where if a password is requested, the request for a password is written straight to stdout because we can't control the stdout of a subprocess of a subprocess. Keep an eye on https://github.com/creack/pty/pull/109
func (self *cmdObjRunner) getCmdHandler(cmd *exec.Cmd) (*cmdHandler, error) {
stdoutReader, stdoutWriter := io.Pipe()
cmd.Stdout = stdoutWriter
buf := &Buffer{}
cmd.Stdin = buf
if err := cmd.Start(); err != nil {
return nil, err
}
// because we don't yet have windows support for a pty, we instead just
// pass our standard stream handlers and because there's no pty to close
// we pass a no-op function for that.
return &cmdHandler{
stdoutPipe: stdoutReader,
stdinPipe: buf,
close: func() error { return nil },
}, nil
}
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