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pub mod event;
pub mod key_mapping;
use rand::distributions::{Distribution, Uniform};
use rand::rngs::ThreadRng;
#[derive(Clone)]
pub struct RandomSignal {
distribution: Uniform<u64>,
rng: ThreadRng,
}
impl RandomSignal {
pub fn new(lower: u64, upper: u64) -> RandomSignal {
RandomSignal {
distribution: Uniform::new(lower, upper),
rng: rand::thread_rng(),
}
}
}
impl Iterator for RandomSignal {
type Item = u64;
fn next(&mut self) -> Option<u64> {
Some(self.distribution.sample(&mut self.rng))
}
}
#[derive(Clone)]
pub struct SinSignal {
x: f64,
interval: f64,
period: f64,
scale: f64,
}
impl SinSignal {
pub fn new(interval: f64, period: f64, scale: f64) -> SinSignal {
SinSignal {
x: 0.0,
interval,
period,
scale,
}
}
}
impl Iterator for SinSignal {
type Item = (f64, f64);
fn next(&mut self) -> Option<Self::Item> {
let point = (self.x, (self.x * 1.0 / self.period).sin() * self.scale);
self.x += self.interval;
Some(point)
}
}
pub struct TabsState<'a> {
pub titles: Vec<&'a str>,
pub index: usize,
}
impl<'a> TabsState<'a> {
pub fn new(titles: Vec<&'a str>) -> TabsState {
TabsState { titles, index: 0 }
}
pub fn next(&mut self) {
self.index = (self.index + 1) % self.titles.len();
}
pub fn previous(&mut self) {
if self.index > 0 {
self.index -= 1;
} else {
self.index = self.titles.len() - 1;
}
}
}
|