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author | Bjørn Erik Pedersen <bjorn.erik.pedersen@gmail.com> | 2018-02-20 10:02:14 +0100 |
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committer | Bjørn Erik Pedersen <bjorn.erik.pedersen@gmail.com> | 2018-07-06 11:46:12 +0200 |
commit | dea71670c059ab4d5a42bd22503f18c087dd22d4 (patch) | |
tree | 52889fd27a2d316fad5a04c0f2fe2198491c6cd1 /media/mediaType.go | |
parent | a5d0a57e6bdab583134a68c035aac9b3007f006a (diff) |
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
Diffstat (limited to 'media/mediaType.go')
-rw-r--r-- | media/mediaType.go | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/media/mediaType.go b/media/mediaType.go index 33ccb2818..07ba410fb 100644 --- a/media/mediaType.go +++ b/media/mediaType.go @@ -50,7 +50,8 @@ func FromString(t string) (Type, error) { mainType := parts[0] subParts := strings.Split(parts[1], "+") - subType := subParts[0] + subType := strings.Split(subParts[0], ";")[0] + var suffix string if len(subParts) == 1 { @@ -85,25 +86,38 @@ func (m Type) FullSuffix() string { var ( CalendarType = Type{"text", "calendar", "ics", defaultDelimiter} CSSType = Type{"text", "css", "css", defaultDelimiter} + SCSSType = Type{"text", "x-scss", "scss", defaultDelimiter} + SASSType = Type{"text", "x-sass", "sass", defaultDelimiter} CSVType = Type{"text", "csv", "csv", defaultDelimiter} HTMLType = Type{"text", "html", "html", defaultDelimiter} JavascriptType = Type{"application", "javascript", "js", defaultDelimiter} JSONType = Type{"application", "json", "json", defaultDelimiter} RSSType = Type{"application", "rss", "xml", defaultDelimiter} XMLType = Type{"application", "xml", "xml", defaultDelimiter} - TextType = Type{"text", "plain", "txt", defaultDelimiter} + // The official MIME type of SVG is image/svg+xml. We currently only support one extension + // per mime type. The workaround in projects is to create multiple media type definitions, + // but we need to improve this to take other known suffixes into account. + // But until then, svg has an svg extension, which is very common. TODO(bep) + SVGType = Type{"image", "svg", "svg", defaultDelimiter} + TextType = Type{"text", "plain", "txt", defaultDelimiter} + + OctetType = Type{"application", "octet-stream", "", ""} ) var DefaultTypes = Types{ CalendarType, CSSType, CSVType, + SCSSType, + SASSType, HTMLType, JavascriptType, JSONType, RSSType, XMLType, + SVGType, TextType, + OctetType, } func init() { @@ -125,6 +139,16 @@ func (t Types) GetByType(tp string) (Type, bool) { return Type{}, false } +// GetFirstBySuffix will return the first media type matching the given suffix. +func (t Types) GetFirstBySuffix(suffix string) (Type, bool) { + for _, tt := range t { + if strings.EqualFold(suffix, tt.Suffix) { + return tt, true + } + } + return Type{}, false +} + // GetBySuffix gets a media type given as suffix, e.g. "html". // It will return false if no format could be found, or if the suffix given // is ambiguous. |