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|
use super::{article_view, async_view, help_view::HasHelpView, text_view, traits::*, utils};
use crate::prelude::*;
use crate::view::text_view::{StyledPaddingChar, TextPadding};
type SingleItemView = HideableView<PaddedView<text_view::TextView>>;
/// CommentView is a View displaying a list of comments in a HN story
pub struct CommentView {
view: ScrollView<LinearLayout>,
items: Vec<HnItem>,
data: PageData,
raw_command: String,
}
pub enum NavigationDirection {
Next,
Previous,
}
impl ViewWrapper for CommentView {
wrap_impl!(self.view: ScrollView<LinearLayout>);
}
impl CommentView {
pub fn new(data: PageData) -> Self {
let mut view = CommentView {
view: LinearLayout::vertical()
.child(HideableView::new(PaddedView::lrtb(
1,
1,
0,
1,
text_view::TextView::new(
data.root_item.text(
data.vote_state
.get(&data.root_item.id.to_string())
.map(|v| v.upvoted),
),
),
)))
.scrollable(),
items: vec![data.root_item.clone()],
raw_command: String::new(),
data,
};
view.try_update_comments();
view
}
/// Check the comment receiver channel if there are new comments loaded
/// then update the internal comment data accordingly.
pub fn try_update_comments(&mut self) {
let mut new_comments = vec![];
// limit the number of top comments updated each time
let mut limit = 5;
while !self.data.comment_receiver.is_empty() && limit > 0 {
if let Ok(mut comments) = self.data.comment_receiver.try_recv() {
new_comments.append(&mut comments);
}
limit -= 1;
}
if new_comments.is_empty() {
return;
}
let mut new_items = new_comments
.into_iter()
.map(Into::<HnItem>::into)
.collect::<Vec<_>>();
new_items.iter().for_each(|item| {
let text_view = text_view::TextView::new(item.text(self.get_vote_status(item.id)));
self.add_item(HideableView::new(PaddedView::lrtb(
item.level * 2 + 1,
1,
0,
1,
if item.level > 0 {
// get the padding style (color) based on the comment's height
//
// We use base 16 colors to display the comment's padding
let c = config::Color::from((item.level % 16) as u8);
text_view
.padding(TextPadding::default().left(StyledPaddingChar::new('▎', c.into())))
} else {
// add top padding for top comments, use the first color in the 16 base colors
let c = config::Color::from(0);
text_view
.padding(TextPadding::default().top(StyledPaddingChar::new('▔', c.into())))
},
)));
});
self.items.append(&mut new_items);
// update the view's layout
self.layout(
self.get_inner_scroll_view()
.get_scroller()
.last_outer_size(),
)
}
/// Return the id of the first item (`direction` dependent),
/// whose level is less than or equal `max_level`.
pub fn find_item_id_by_max_level(
&self,
start_id: usize,
max_level: usize,
direction: NavigationDirection,
) -> usize {
match direction {
NavigationDirection::Next => (start_id + 1..self.len())
.find(|&id| self.items[id].level <= max_level)
.unwrap_or_else(|| self.len()),
NavigationDirection::Previous => (0..start_id)
.rfind(|&id| self.items[id].level <= max_level)
.unwrap_or(start_id),
}
}
/// Return the id of the next visible item (`direction` dependent)
pub fn find_next_visible_item(&self, start_id: usize, direction: NavigationDirection) -> usize {
match direction {
NavigationDirection::Next => (start_id + 1..self.len())
.find(|&id| self.get_item_view(id).is_visible())
.unwrap_or_else(|| self.len()),
NavigationDirection::Previous => (0..start_id)
.rfind(|&id| self.get_item_view(id).is_visible())
.unwrap_or(start_id),
}
}
fn get_vote_status(&self, item_id: u32) -> Option<bool> {
self.data
.vote_state
.get(&item_id.to_string())
.map(|v| v.upvoted)
}
fn get_item_view(&self, id: usize) -> &SingleItemView {
self.get_item(id)
.unwrap()
.downcast_ref::<SingleItemView>()
.unwrap()
}
fn get_item_view_mut(&mut self, id: usize) -> &mut SingleItemView {
self.get_item_mut(id)
.unwrap()
.downcast_mut::<SingleItemView>()
.unwrap()
}
/// Toggle the collapsing state of items whose levels are greater than the `min_level`.
fn toggle_items_collapse_state(&mut self, start_id: usize, min_level: usize) {
// This function will be called recursively until it's unable to find any items.
//
// Note: collapsed item's state is unchanged, we only toggle its visibility.
// Also, the state and visibility of such item's children are unaffected as they should already
// be in a hidden state (as result of that item's collapsed state).
if start_id == self.len() || self.items[start_id].level <= min_level {
return;
}
match self.items[start_id].display_state {
DisplayState::Hidden => {
self.items[start_id].display_state = DisplayState::Normal;
self.get_item_view_mut(start_id).unhide();
self.toggle_items_collapse_state(start_id + 1, min_level)
}
DisplayState::Normal => {
self.items[start_id].display_state = DisplayState::Hidden;
self.get_item_view_mut(start_id).hide();
self.toggle_items_collapse_state(start_id + 1, min_level)
}
DisplayState::Minimized => {
let component = self.get_item_view_mut(start_id);
if component.is_visible() {
component.hide();
} else {
component.unhide();
}
// skip toggling all children of the current item
let next_id = self.find_item_id_by_max_level(
start_id,
self.items[start_id].level,
NavigationDirection::Next,
);
self.toggle_items_collapse_state(next_id, min_level)
}
};
}
/// Toggle the collapsing state of currently focused item and its children
pub fn toggle_collapse_focused_item(&mut self) {
let id = self.get_focus_index();
match self.items[id].display_state {
DisplayState::Hidden => {
panic!(
"invalid collapse state `Collapsed` when calling `toggle_collapse_focused_item`"
);
}
DisplayState::Minimized => {
self.toggle_items_collapse_state(id + 1, self.items[id].level);
self.items[id].display_state = DisplayState::Normal;
}
DisplayState::Normal => {
self.toggle_items_collapse_state(id + 1, self.items[id].level);
self.items[id].display_state = DisplayState::Minimized;
}
};
self.update_item_text_content(id);
}
/// Update the `id`-th item's text content based on its state-based text
pub fn update_item_text_content(&mut self, id: usize) {
let new_content =
|