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use serde::{Deserialize, Serialize};
/// Custom emoji fields for AnnouncementReaction
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
pub struct AnnouncementReactionCustomEmoji {
/// A link to the custom emoji.
pub url: String,
/// A link to a non-animated version of the custom emoji.
pub static_url: String,
}
/// Represents an emoji reaction to an Announcement.
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
pub struct AnnouncementReaction {
/// The emoji used for the reaction. Either a unicode emoji, or a custom emoji's shortcode.
pub name: String,
/// The total number of users who have added this reaction.
pub count: u64,
/// Whether the authorized user has added this reaction to the announcement.
pub me: bool,
#[serde(flatten)]
pub emoji: Option<AnnouncementReactionCustomEmoji>,
}
/// Represents an announcement set by an administrator.
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
pub struct Announcement {
/// The announcement id.
id: String,
/// The content of the announcement.
text: String,
/// Whether the announcement is currently active.
published: bool,
/// Whether the announcement has a start/end time.
all_day: bool,
/// When the announcement was created.
created_at: String, // Datetime
/// When the announcement was last updated.
updated_at: String, // Datetime
/// Whether the announcement has been read by the user.
read: bool,
/// Emoji reactions attached to the announcement.
reactions: Vec<AnnouncementReaction>,
/// When the future announcement was scheduled.
scheduled_at: Option<String>, // Datetime
/// When the future announcement will start.
starts_at: Option<String>, // Datetime
/// When the future announcement will end.
ends_at: Option<String>, // Datetime
}
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