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authorDrew DeVault <sir@cmpwn.com>2019-08-13 08:58:48 +0900
committerDrew DeVault <sir@cmpwn.com>2019-08-13 08:58:48 +0900
commit2aae0ac7647363f65b0bb732c572ddffb9d3b086 (patch)
treeb660979eac1c6958cf20214260254f76010f3aba
parentad9216579c3eb0b0021eec8c22e4f4e7f5fa8f1f (diff)
Clarify meaning of DRM
-rw-r--r--_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md5
1 files changed, 3 insertions, 2 deletions
diff --git a/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md b/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md
index df005ad..5802bbe 100644
--- a/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md
+++ b/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md
@@ -6,8 +6,9 @@ tags: [wayland]
As those who read my [status updates](/2019/07/15/Status-update-July-2019.html)
have been aware, recently I've been working on bringing VR to Wayland (and vice
-versa). The deepest and most technical part of this work is *DRM leasing*, and I
-think it'd be good to write in detail about what's involved in this part of the
+versa). The deepest and most technical part of this work is *DRM leasing*
+(Direct Rendering Manager, *not* Digital Restrictions Management), and I think
+it'd be good to write in detail about what's involved in this part of the
effort. This work has been sponsored by [Status.im](https://status.im/), as part
of an effort to build a comprehensive Wayland-driven VR workspace. When we got
started, most of the plumbing was missing for VR headsets to be useful on