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author | Drew DeVault <sir@cmpwn.com> | 2019-08-13 08:58:48 +0900 |
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committer | Drew DeVault <sir@cmpwn.com> | 2019-08-13 08:58:48 +0900 |
commit | 2aae0ac7647363f65b0bb732c572ddffb9d3b086 (patch) | |
tree | b660979eac1c6958cf20214260254f76010f3aba | |
parent | ad9216579c3eb0b0021eec8c22e4f4e7f5fa8f1f (diff) |
Clarify meaning of DRM
-rw-r--r-- | _posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md b/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md index df005ad..5802bbe 100644 --- a/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md +++ b/_posts/2019-08-09-DRM-leasing-and-VR-for-Wayland.md @@ -6,8 +6,9 @@ tags: [wayland] As those who read my [status updates](/2019/07/15/Status-update-July-2019.html) have been aware, recently I've been working on bringing VR to Wayland (and vice -versa). The deepest and most technical part of this work is *DRM leasing*, and I -think it'd be good to write in detail about what's involved in this part of the +versa). The deepest and most technical part of this work is *DRM leasing* +(Direct Rendering Manager, *not* Digital Restrictions Management), and I think +it'd be good to write in detail about what's involved in this part of the effort. This work has been sponsored by [Status.im](https://status.im/), as part of an effort to build a comprehensive Wayland-driven VR workspace. When we got started, most of the plumbing was missing for VR headsets to be useful on |