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authorMatthias Beyer <matthias.beyer@atos.net>2021-02-22 10:44:19 +0100
committerMatthias Beyer <mail@beyermatthias.de>2021-02-25 10:40:16 +0100
commitfe5b97425fa08854b4f1ce37451166f8a81d54d2 (patch)
tree01f3c7f85b4599e16fff44425c93789b825aeccc /src/commands/build.rs
parentdf1ab6c67de7591f849b14b8bdd94aadfc8fe961 (diff)
Multiple release stores
This patch adds the ability to have more than one release store. With this patch, a user can (has to) configure release store names in the configuration file, and can then specify one of the configured names to release the artifacts to. This way, different release "channels" can be served, for example a stable channel and a rolling release channel (although "channel" is not in our wording). The code was adapted to be able to fetch releases from multiple release directories, in the crate::db::find_artifact implementation, so that re-using artifacts works across all release directories. Signed-off-by: Matthias Beyer <matthias.beyer@atos.net>
Diffstat (limited to 'src/commands/build.rs')
-rw-r--r--src/commands/build.rs34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/commands/build.rs b/src/commands/build.rs
index 05fb0d6..1044896 100644
--- a/src/commands/build.rs
+++ b/src/commands/build.rs
@@ -151,20 +151,24 @@ pub async fn build(
.get(0)
.ok_or_else(|| anyhow!("Found no package."))?;
- let release_dir = {
- let bar_release_loading = progressbars.bar();
- bar_release_loading.set_length(max_packages);
-
- let p = config.releases_directory();
- debug!("Loading release directory: {}", p.display());
- let r = ReleaseStore::load(StoreRoot::new(p.clone())?, bar_release_loading.clone());
- if r.is_ok() {
- bar_release_loading.finish_with_message("Loaded releases successfully");
- } else {
- bar_release_loading.finish_with_message("Failed to load releases");
- }
- r.map(RwLock::new).map(Arc::new)?
- };
+ let release_stores = config
+ .release_stores()
+ .iter()
+ .map(|storename| {
+ let bar_release_loading = progressbars.bar();
+ bar_release_loading.set_length(max_packages);
+
+ let p = config.releases_directory().join(storename);
+ debug!("Loading release directory: {}", p.display());
+ let r = ReleaseStore::load(StoreRoot::new(p)?, bar_release_loading.clone());
+ if r.is_ok() {
+ bar_release_loading.finish_with_message("Loaded releases successfully");
+ } else {
+ bar_release_loading.finish_with_message("Failed to load releases");
+ }
+ r.map(Arc::new)
+ })
+ .collect::<Result<Vec<_>>>()?;
let (staging_store, staging_dir, submit_id) = {
let bar_staging_loading = progressbars.bar();
@@ -325,7 +329,7 @@ pub async fn build(
.progress_generator(progressbars)
.endpoint_config(endpoint_configurations)
.staging_store(staging_store)
- .release_store(release_dir)
+ .release_stores(release_stores)
.database(database_connection.clone())
.source_cache(source_cache)
.submit(submit)