1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/* Copyright 2021 Aristocratos (jakob@qvantnet.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
indent = tab
tab-size = 4
*/
#pragma once
#include <string>
#include <vector>
#include <filesystem>
#include <robin_hood.h>
using std::string;
using std::vector;
using robin_hood::unordered_flat_map;
//* Functions and variables for reading and writing the btop config file
namespace Config {
extern std::filesystem::path conf_dir;
extern std::filesystem::path conf_file;
extern unordered_flat_map<std::string_view, string> strings;
extern unordered_flat_map<std::string_view, string> stringsTmp;
extern unordered_flat_map<std::string_view, bool> bools;
extern unordered_flat_map<std::string_view, bool> boolsTmp;
extern unordered_flat_map<std::string_view, int> ints;
extern unordered_flat_map<std::string_view, int> intsTmp;
const vector<string> valid_graph_symbols = { "braille", "block", "tty" };
const vector<string> valid_graph_symbols_def = { "default", "braille", "block", "tty" };
const vector<string> valid_boxes = {
"cpu", "mem", "net", "proc"
#ifdef GPU_SUPPORT
,"gpu0", "gpu1", "gpu2", "gpu3", "gpu4", "gpu5"
#endif
};
const vector<string> temp_scales = { "celsius", "fahrenheit", "kelvin", "rankine" };
#ifdef GPU_SUPPORT
const vector<string> show_gpu_values = { "Auto", "On", "Off" };
#endif
extern vector<string> current_boxes;
extern vector<string> preset_list;
extern vector<string> available_batteries;
extern int current_preset;
//* Check if string only contains space separated valid names for boxes
bool check_boxes(const string& boxes);
//* Toggle box and update config string shown_boxes
void toggle_box(const string& box);
//* Parse and setup config value presets
bool presetsValid(const string& presets);
//* Apply selected preset
void apply_preset(const string& preset);
bool _locked(const std::string_view name);
//* Return bool for config key <name>
inline bool getB(const std::string_view name) { return bools.at(name); }
//* Return integer for config key <name>
inline const int& getI(const std::string_view name) { return ints.at(name); }
//* Return string for config key <name>
inline const string& getS(const std::string_view name) { return strings.at(name); }
string getAsString(const std::string_view name);
extern string validError;
bool intValid(const std::string_view name, const string& value);
bool stringValid(const std::string_view name, const string& value);
//* Set config key <name> to bool <value>
inline void set(const std::string_view name, bool value) {
if (_locked(name)) boolsTmp.insert_or_assign(name, value);
else bools.at(name) = value;
}
//* Set config key <name> to int <value>
inline void set(const std::string_view name, const int& value) {
if (_locked(name)) intsTmp.insert_or_assign(name, value);
else ints.at(name) = value;
}
//* Set config key <name> to string <value>
inline void set(const std::string_view name, const string& value) {
if (_locked(name)) stringsTmp.insert_or_assign(name, value);
else strings.at(name) = value;
}
//* Flip config key bool <name>
void flip(const std::string_view name);
//* Lock config and cache changes until unlocked
void lock();
//* Unlock config and write any cached values to config
void unlock();
//* Load the config file from disk
void load(const std::filesystem::path& conf_file, vector<string>& load_warnings);
//* Write the config file to disk
void write();
}
|