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authorChristian Duerr <chrisduerr@users.noreply.github.com>2018-12-17 19:06:07 +0000
committerGitHub <noreply@github.com>2018-12-17 19:06:07 +0000
commitcf9d94eb1256881d48b1a3dc63db6caf32bfb841 (patch)
treedaae5794b13ba42cdfe57b431eedd76aa8a12b49 /res
parent0c3e28617a95b4ca30ad9bdbb9114f1e4d41dce5 (diff)
Add color option to visual bell
This adds the option to specify the color of the visual bell using the `visual_bell.color` configuration setting. This is done by rendering a big quad over the entire screen, which also opens up options to draw other arbitrary rectangles on the screen in the future.
Diffstat (limited to 'res')
-rw-r--r--res/rect.f.glsl22
-rw-r--r--res/rect.v.glsl25
-rw-r--r--res/text.f.glsl3
-rw-r--r--res/text.v.glsl4
4 files changed, 49 insertions, 5 deletions
diff --git a/res/rect.f.glsl b/res/rect.f.glsl
new file mode 100644
index 00000000..907ee858
--- /dev/null
+++ b/res/rect.f.glsl
@@ -0,0 +1,22 @@
+// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#version 330 core
+in vec4 color;
+
+out vec4 FragColor;
+
+void main()
+{
+ FragColor = color;
+}
diff --git a/res/rect.v.glsl b/res/rect.v.glsl
new file mode 100644
index 00000000..a353b6b0
--- /dev/null
+++ b/res/rect.v.glsl
@@ -0,0 +1,25 @@
+// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#version 330 core
+layout (location = 0) in vec3 aPos;
+
+out vec4 color;
+
+uniform vec4 col;
+
+void main()
+{
+ gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
+ color = col;
+}
diff --git a/res/text.f.glsl b/res/text.f.glsl
index 5915960f..532cf929 100644
--- a/res/text.f.glsl
+++ b/res/text.f.glsl
@@ -15,7 +15,6 @@
in vec2 TexCoords;
in vec3 fg;
in vec4 bg;
-flat in float vb;
flat in int background;
layout(location = 0, index = 0) out vec4 color;
@@ -31,7 +30,7 @@ void main()
discard;
alphaMask = vec4(1.0);
- color = vec4(bg.rgb + vb, 1.0);
+ color = vec4(bg.rgb, 1.0);
} else {
vec3 textColor = texture(mask, TexCoords).rgb;
alphaMask = vec4(textColor, textColor.r);
diff --git a/res/text.v.glsl b/res/text.v.glsl
index 9580c71f..32aee5ac 100644
--- a/res/text.v.glsl
+++ b/res/text.v.glsl
@@ -25,6 +25,7 @@ layout (location = 3) in vec4 uv;
// text fg color
layout (location = 4) in vec3 textColor;
+
// Background color
layout (location = 5) in vec4 backgroundColor;
@@ -36,12 +37,10 @@ out vec4 bg;
uniform vec2 termDim;
uniform vec2 cellDim;
-uniform float visualBell;
uniform int backgroundPass;
// Orthographic projection
uniform mat4 projection;
-flat out float vb;
flat out int background;
void main()
@@ -73,7 +72,6 @@ void main()
TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
}
- vb = visualBell;
background = backgroundPass;
bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a);
fg = textColor / vec3(255.0, 255.0, 255.0);