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authorM. Stoeckl <manuel.stoeckl93@gmail.com>2019-02-03 16:45:09 +0000
committerChristian Duerr <chrisduerr@users.noreply.github.com>2019-02-03 16:45:09 +0000
commit3f0d11381dd72f9ed3db040210293a2f7fa74ea3 (patch)
treee3347d4e1bb266550979dc0cc03890d1ab83cde7 /res
parent20f319860908c2fa86bba25bb1e7bf8ba1a464e1 (diff)
Remove unused coordinate from rect shader
Diffstat (limited to 'res')
-rw-r--r--res/rect.f.glsl3
-rw-r--r--res/rect.v.glsl9
2 files changed, 4 insertions, 8 deletions
diff --git a/res/rect.f.glsl b/res/rect.f.glsl
index 907ee858..12e40469 100644
--- a/res/rect.f.glsl
+++ b/res/rect.f.glsl
@@ -12,7 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
-in vec4 color;
+
+uniform vec4 color;
out vec4 FragColor;
diff --git a/res/rect.v.glsl b/res/rect.v.glsl
index a353b6b0..8baa74ff 100644
--- a/res/rect.v.glsl
+++ b/res/rect.v.glsl
@@ -12,14 +12,9 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
-layout (location = 0) in vec3 aPos;
-
-out vec4 color;
-
-uniform vec4 col;
+layout (location = 0) in vec2 aPos;
void main()
{
- gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
- color = col;
+ gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}