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authorJasper Mattsson <jasper.mattsson@gmail.com>2019-10-11 23:16:13 +0300
committerChristian Duerr <contact@christianduerr.com>2019-10-11 22:16:13 +0200
commit3475e449870b382cda4ea6d48f980577cd8c929e (patch)
tree4f16a48bb4a338b64bd91911426ffa8a31c6a6f6
parent2f83f2dd2e131be5ba769655480da0b5fe8c0dc3 (diff)
Disable depth and stencil buffers
Disable allocation of depth and stencil buffers. This reduces active GPU memory consumption by almost a third, at least on Linux.
-rw-r--r--CHANGELOG.md1
-rw-r--r--alacritty/src/window.rs2
2 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index e7a28413..8bc0097d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -68,6 +68,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Crash when resuming after suspension
- Crash when trying to start on X11 with a Wayland compositor running
- Crash with a virtual display connected on X11
+- GPU memory usage has been decreased by disabling allocation of depth and stencil buffers
### Removed
diff --git a/alacritty/src/window.rs b/alacritty/src/window.rs
index 4b5de2c9..c783dc69 100644
--- a/alacritty/src/window.rs
+++ b/alacritty/src/window.rs
@@ -117,6 +117,8 @@ fn create_gl_window(
let windowed_context = ContextBuilder::new()
.with_srgb(srgb)
.with_vsync(true)
+ .with_depth_buffer(0)
+ .with_stencil_buffer(0)
.with_hardware_acceleration(None)
.build_windowed(window, event_loop)?;