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authorSchrijvers Luc <begasus@gmail.com>2024-06-24 20:04:43 +0200
committerSchrijvers Luc <begasus@gmail.com>2024-06-24 20:04:43 +0200
commit019cb11abfb9aa7099ffa553f79081fd4ba45304 (patch)
tree733df50944fbd88e998272c079de2b0537b0d25a
parent5a19adee349c0a62b0257ec04e6a442148395b48 (diff)
No wayland on Haiku, fixes build errors
-rw-r--r--src/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index bdfb84e7..0dad400b 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -250,7 +250,8 @@ main(int argc, char *argv[])
#if __has_include(<QtGui/qpa/qplatformwindow_p.h>) && \
((QT_VERSION >= QT_VERSION_CHECK(6, 7, 0) && QT_CONFIG(wayland)) || \
- (QT_VERSION < QT_VERSION_CHECK(6, 7, 0) && defined(Q_OS_UNIX) && !defined(Q_OS_MACOS)))
+ (QT_VERSION < QT_VERSION_CHECK(6, 7, 0) && defined(Q_OS_UNIX) && !defined(Q_OS_MACOS) \
+ && !defined(Q_OS_HAIKU)))
// getting a valid activation token on wayland is a bit of a pain, it works most reliably
// when you have an actual window, that has the focus...
auto waylandApp = app.nativeInterface<QNativeInterface::QWaylandApplication>();