Age | Commit message (Collapse) | Author |
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* fix(status-bar): add break tab hints
* fix(tests): update snapshot to new hints
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* feat(plugins): move_to_focused_tab attribute for LaunchOrFocusPlugin
* style(fmt): rustfmt
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* force plugin render on permission request response
* clear warnings
* Revert "feat(ui): new status bar mode (#2619)"
This reverts commit 27763d26ab83dd9f81c69c75601cbf6075f13790.
* adjust status bar help
* fix colors in session manager and shortcut in status-bar
* adjust keybindings
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panes and create new ones (#2721)
* write/read session metadata to disk for all sessions
* switch session client side
* fix tests
* various adjustments
* fix full screen focus bug in tiled panes
* fix tests
* fix permission sorting issue
* cleanups
* add session manager
* fix tests
* various cleanups
* style(fmt): rustfmt
* clear screen before switching sessions
* I hate you clippy
* truncate controls line to width
* version session cache
* attempt to fix plugin tests
* style(fmt): rustfmt
* another attempt to fix the tests in the ci
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* WIP: add exaple of permission ui
* feat: add request permission ui
* feat: add caching permission in memory
* feat: add permission check
* feat: add file caching
* fix: changes request
* feat(ui): new status bar mode (#2619)
* supermode prototype
* fix integration tests
* fix tests
* style(fmt): rustfmt
* docs(changelog): status-bar supermode
* fix(rendering): occasional glitches while resizing (#2621)
* docs(changelog): resize glitches fix
* chore(version): bump development version
* Fix colored pane frames in mirrored sessions (#2625)
* server/panes/tiled: Fix colored frames
in mirrored sessions. Colored frames were previously ignored because
they were treated like floating panes when rendering tiled panes.
* CHANGELOG: Add PR #2625
* server/tab/unit: Fix unit tests for server.
* fix(sessions): use custom lists of adjectives and nouns for generating session names (#2122)
* Create custom lists of adjectives and nouns for generating session names
* move word lists to const slices
* add logic to retry name generation
* refactor
- reuse the name generator
- iterator instead of for loop
---------
Co-authored-by: Thomas Linford <linford.t@gmail.com>
* docs(changelog): generate session names with custom words list
* feat(plugins): make plugins configurable (#2646)
* work
* make every plugin entry point configurable
* make integration tests pass
* make e2e tests pass
* add test for plugin configuration
* add test snapshot
* add plugin config parsing test
* cleanups
* style(fmt): rustfmt
* style(comment): remove commented code
* docs(changelog): configurable plugins
* style(fmt): rustfmt
* touch up ui
* fix: don't save permission data in memory
* feat: load cached permission
* test: add example test (WIP)
* fix: issue event are always denied
* test: update snapshot
* apply formatting
* refactor: update default cache function
* test: add more new test
* apply formatting
* Revert "apply formatting"
This reverts commit a4e93703fbfdb6865131daa1c8b90fc5c36ab25e.
* apply format
* fix: update cache path
* apply format
* fix: cache path
* fix: update log level
* test for github workflow
* Revert "test for github workflow"
This reverts commit 01eff3bc5d1627a4e60bc6dac8ebe5500bc5b56e.
* refactor: permission cache
* fix(test): permission grant/deny race condition
* style(fmt): rustfmt
* style(fmt): rustfmt
* configure permissions
* permission denied test
* snapshot
* add ui for small plugins
* style(fmt): rustfmt
* some cleanups
---------
Co-authored-by: Aram Drevekenin <aram@poor.dev>
Co-authored-by: har7an <99636919+har7an@users.noreply.github.com>
Co-authored-by: Kyle Sutherland-Cash <kyle.sutherlandcash@gmail.com>
Co-authored-by: Thomas Linford <linford.t@gmail.com>
Co-authored-by: Thomas Linford <tlinford@users.noreply.github.com>
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(#2686)
* work
* almost done with command protobuffers
* done translating command data structures
* mid transferring of every command to protobuff command
* transferred plugin_command.rs, now moving on to shim.rs
* plugin command working with protobufs
* protobuffers in update
* protobuf event tests
* various TODOs and comments
* fix zellij-tile
* clean up prost deps
* remove version mismatch error
* fix panic
* some cleanups
* clean up event protobuffers
* clean up command protobuffers
* clean up various protobufs
* refactor protobufs
* update comments
* some transformation fixes
* use protobufs for workers
* style(fmt): rustfmt
* style(fmt): rustfmt
* chore(build): add protoc
* chore(build): authenticate protoc
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* prototype
* some tests
* break out floating pane
* break out plugin panes
* add keybind and fix some minor issues
* remove cli
* move pane to left/right tab
* update ui
* adjust ui
* style(fmt): rustfmt
* style(comment): remove commented code
* update snapshots
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* work
* make every plugin entry point configurable
* make integration tests pass
* make e2e tests pass
* add test for plugin configuration
* add test snapshot
* add plugin config parsing test
* cleanups
* style(fmt): rustfmt
* style(comment): remove commented code
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* supermode prototype
* fix integration tests
* fix tests
* style(fmt): rustfmt
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* tab-bar: fix clicks sometimes not registering
Caching the click position wasn't working across multiple plugin
instances.
Also a couple of refactors:
- move the code with the tab switching logic inside update
- avoid rendering when calling switch_tab_to, since it will happen
anyway afterwards
* same fix for compact-bar
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* fix(plugins): adjust debounce and smart file ignore in strider
* style(comment): remove commented code
* style(fmt): rustfmt
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* refactor(plugins): improve shim API
* style(fmt): rustfmt
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* feat(plugins): close, focus, rename pane, rename tab and show_self api methods
* style(fmt): rustfmt
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* feat(plugins): add our entire API
* style(fmt): rustfmt
* fix(detach): make it work again
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* strider resiliency
* worker channel prototype
* finalized ui
* show hide plugin
* fs events to plugins
* tests for events and new screen instructions
* various refactoringz
* report plugin errors instead of crashing zellij
* fix plugin loading with workers
* refactor: move watch filesystem
* some fixes and refactoring
* refactor(panes): combine pane insertion logic
* refactor(screen): launch or focus
* refactor(pty): consolidate default shell fetching
* refactor: various cleanups
* initial refactoring
* more initial refactoring
* refactor(strider): search
* style(fmt): rustfmt
* style(pty): cleanup
* style(clippy): ok clippy
* style(fmt): rustfmt
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* mvp of strider fuzzy find
* improve search ui
* various refactoringz
* moar refactoring
* even more refactoring
* tests and more refactoring
* refactor: remove unused stuff
* style(fmt): rustfmt
* debug ci
* debug ci
* correct path for plugin system tests
* fix plugin system ci tests
* remove debugging statements from test
* fix plugin worker persistence
* add test for plugin worker persistence
* style(fmt): rustfmt
* final cleanups
* remove outdated comments
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* feat(tab-bar): add option to hide prefix (#2172)
* feat(tab-bar): only hide session_name
* fix(snapshots): update snapshots with new config-var naming
---------
Co-authored-by: Marcel Baur <marcel@baur.gg>
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* relayout working with hard coded layout
* work
* refactor(layout): PaneLayout => TiledPaneLayout
* tests passing
* tests passing
* tests passing
* stacked panes and passing tests
* tests for stacked panes
* refactor(panes): stacked panes
* fix: focusing into stacked panes from the left/right
* fix(layouts): handle stacked layouts in the middle of the screen
* fix(pane-stack): focus correctly when coming to stack from above/below
* fix(stacked-panes): resize stack
* fix(stacked-panes): focus with mouse
* fix(stacked-panes): focus next pane
* fix(layout-applier): sane focus order
* fix(stacked-panes): better titles for one-liners
* fix(stacked-panes): handle moving pane location in stack
* fix(relayout): properly calculate display area
* fix(relayout): properly calculate rounding errors
* fix(stacked-panes): properly handle closing a pane near a stack
* fix(swap-layouts): adjust swap layout sort order
* feat(swap-layouts): ui + ux
* fix(swap-layouts): include base layout
* refactor(layout): remove unused method
* fix(swap-layouts): respect pane contents and focus
* work
* fix(swap-layouts): load swap layouts from external file
* fix(swap-layouts): properly truncate layout children
* fix(stacked-panes): allow stacked panes to become fullscreen
* fix(swap-layouts): work with multiple tabs
* fix(swap-layouts): embed/eject panes properly with auto-layout
* fix(stacked-panes): close last pane in stack
* fix(stacked-panes): move focus for all clients in stack
* fix(floating-panes): set layout damaged when moving panes
* fix(relayout): move out of unfitting layout when resizing whole tab
* fix(ui): background color for swap layout indicator
* fix(keybinds): add switch next layout in tmux
* fix(ui): swap layout indication in compact layout
* fix(compact): correct swap constraint
* fix(tests): tmux swap config shortcut
* fix(resizes): cache resizes so as not to confuse panes (eg. vim) with multiple resizes that it debounces weirdly
* feat(cli): dump swap layouts
* fix(ui): stacked panes without pane frames
* fix(ux): move pane forward/backwards also with floating panes
* refactor(lint): remove unused stuff
* refactor(tab): move swap layouts to separate file
* style(fmt): rustfmt
* style(fmt): rustfmt
* refactor(panes): various cleanups
* chore(deps): upgrade termwiz to get alt left-bracket
* fix(assets): merge conflicts of binary files
* style(fmt): rustfmt
* style(clippy): no thank you!
* chore(repo): remove garbage file
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* fix(themes): missing tokyo-night-dark theme
* feat: add args to new-tab action
* fix: name can be set without layout
* feat: pass config options to action parser
* chore: remove unnecessary default values
* chore: update snapshots
* fix(status-bar): add exception for NewTab
* fix: update code review
* feat: add shallow_eq for action
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* Fix status bar not displaying if size=1. Show shortcuts if not in normal mode when size=1
* formatting
Co-authored-by: Felix Pankratz <mail@felixpankratz.de>
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* work
* tests passing
* tests: floating panes in layouts
* panes(plugins): floating plugins working
* refactor(tab): layout applier
* style(comment): remove outdated
* style(fmt): rustfmt
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* server/floating_panes: Start removing `unwrap`s
* server/panes: Remove more `unwrap`s
in floating panes code.
* utils/data: Unify `Direction` type
which was previously present in multiple locations.
Also start working on a new Resize Method (type `ResizeStrategy`), to
remove code duplication in the resize code.
* server: Implement new resize handling
with the `ResizeStrategy` type. Add a new action with the ability to
invoke it from the CLI. Take care to maintain backwards-compatibility in
terms of configuring the new resize mode.
* utils/layout: Add conversion for SplitDirection
from `data::Direction`.
* utils/data: Add impl for `Direction`
* server/panes: Rework tiled pane resizing
but it's currently still broken in a few regards and misses ability to
perform "regular" increase/decrease.
* server/panes/tiled_panes: Add debug assertion
to catch if the total area of all panes (in percent) is different from
100.0 at some point.
* server/panes/tiled/grid: Fix resize bug
caused by the fact that neighboring plugin panes previously weren't
filtered from resize operations, even though they cannot be resized at
all.
* utils/data: Add `invert` for `Resize`
* utils/data: Add member to `ResizeStrategy`
that controls whether we invert resize behavior when increasing size
towards a bounadry. This maintains current behavior.
* server/screen: Handle new attribute
in `ResizeStrategy`
* server/panes/resizer: Return `anyhow::Error`
* server/panes/tiled: Implement resize increase/decrease
without specifying a direction (towards all possible directions).
Currently broken in some cases.
* server/pane/tiled/grid: Don't return early
to preserve resize debug assertions.
* server/pane/tiled/grid: Fix resize bug
caused by checking for the wrong alignments in some cases. Also refactor
the code for looking up aligned panes.
* server/panes/tiled/grid: Cleanup code
and remove log statements and unused functions.
* server/panes/float/grid: Invert resize
if the floating pane is hitting a boundary already.
* plugins/status-bar: Add hints for new resize
* server: Use new resize method
* server: Fix tests
with new functions and result types.
* apply rustfmt
* utils: Apply rustfmt
* server/panes/floating: Fix resize increase
behavior which would previously, upon hitting a boundary, cause the pane
to invert the resize operation, which is wrong. Instead, it now does not
resize floating panes on an undirected resize "increase" in directions
where it hits boundaries.
* server/panes/tiled: Use correct resize increments
The values for the resize increments were previously wrong, causing many
of the tests to fail.
* server/panes/tiled: Fix resize checks
to correctly consider fixed-size panes.
* utils/assets/config: Update default config
with new keybindings for resize mode.
* server/panes/tiled: Fix resize check
* server/panes/tiled: Use shortener for `Direction`
type in `change_pane_size` function.
* server/panes/tiled: Restore resize behavior
for undirected resizes, to the way it was before this PR.
* server/panes/floating: Fix resize increment
for undirected resizes
* utils/data: Fix doctest
* utils: Fix test snapshots
for tests working with the default config
* changelog: Add PR #1990
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* refactor(plugins): plugins now need to explicitly ask to be rendered
* performance(render): remove various needless renders
* performance(render): cache boundaries
* performance(render): adjust tests and cache cursor location/shape
* style(comment): remove outdated
* style(fmt): rustfmt
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* fix(compact-bar): mouse-click in simplified-ui
* fix(compact-bar): fix formatting
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* refactor(plugins): do not block render loop
* refactor(plugins): cleanup
* style(fmt): rustfmt
* fix(plugins): various rendering pipeline fixes
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(#1875)
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* feat(cli): move command to the end of the cli arguments
* feat(cli): allow naming panes from the command line
* fix(cli): adjust actions after pane rename
* feat(cli): zellij run completions for fish
* feat(cli): zellij run completions for bash and zsh
* style(fmt): rustfmt
* fix(e2e): fix run test and snapshot
* style(fmt): rustfmt
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* chore(config): default kdl keybindings config
* tests
* work
* refactor(config): move stuff around
* work
* tab merge layout
* work
* work
* layouts working
* work
* layout tests
* work
* work
* feat(parsing): kdl layouts without config
* refactor(kdl): move stuff around
* work
* tests(layout): add cases and fix bugs
* work
* fix(kdl): various bugs
* chore(layouts): move all layouts to kdl
* feat(kdl): shared keybidns
* fix(layout): do not count fixed panes toward percentile
* fix(keybinds): missing keybinds and actions
* fix(config): adjust default tips
* refactor(config): move stuff around
* fix(tests): make e2e tests pass
* fix(kdl): add verbose parsing errors
* fix(kdl): focused tab
* fix(layout): corret default_tab_template behavior
* style(code): fix compile warnings
* feat(cli): send actions through the cli
* fix(cli): exit only when action is done
* fix(cli): open embedded pane from floating pane
* fix(cli): send actions to other sessions
* feat(cli): command alias
* feat(converter): convert old config
* feat(converter): convert old layout and theme files
* feat(kdl): pretty errors
* feat(client): convert old YAML files on startup
* fix: various bugs and styling issues
* fix: e2e tests
* fix(screen): propagate errors after merge
* style(clippy): lower clippy level
* fix(tests): own session_name variable
* style(fmt): rustfmt
* fix(cli): various action fixes
* style(fmt): rustfmt
* fix(themes): loading of theme files
* style(fmt): rustfmt
* fix(tests): theme fixtures
* fix(layouts): better errors on unknown nodes
* fix(kdl): clarify valid node terminator error
* fix(e2e): adjust close tab test
* fix(e2e): adjust close tab test again
* style(code): cleanup some comments
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* fix(tab-bar): fix tab bar click when tabs are collapsed
* fix(tab-bar): calculate tab length correctly for any separator
* fix(tab-bar): fix clippy
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* status-bar: first_line: Use more generic var names
Rename all `CtrlKey...` to the equivalent `Key...` to make the name less
specific. It implies that all key bindings use Ctrl as modifier key,
which needn't necessarily be the case.
* status-bar: first_line: Refactor `ctrl_keys`
Removes lots of code duplication by `Unselect`ing all keys by default
and only `Select`ing what is actually required for a given Input mode.
* utils: conditionally compile unix-specific code
In `zellij_utils`, the following modules each contained code that was
previously targeting only the unix platform:
- consts: Works with unix-specific filesystem attributes to set e.g.
special file permissions. Also relies on having a UID.
- shared: Uses unix-specific filesystem attributes to set file
permissions
These will never work when targeting wasm. Hence the concerning code
passages have been moved into private submodules that are only compiled
and re-exported when the target isn't `#[cfg(unix)]`. The re-export
makes sure that crates from the outside that use `zellij_utils` work as
before, since from their point of view nothing has changed.
* utils: Share more modules with wasm
that work on both wasm and unix natively. This requires factoring out
bits of code in the `setup` and `input` modules into a private submodule
that is re-exported when the compilation target is *not* "wasm". The
following modules are now available to the wasm target:
- cli
- consts
- data
- envs
- input (partial)
- actions
- command
- configs
- keybinds
- layout
- options
- plugins
- theme
- pane_size
- position
- setup (partial)
- shared
The remaining modules unavailable to wasm have dependencies on crates
that cannot compile against wasm, such as `async_std` or `termwiz`.
* utils/input/keybinds_test: Fix import
of the `CharOrArrow` struct which is now part of the `data` submodule.
* utils/layout: Use global serde crate
Previously the code was decorated with `#[serde(crate = "self::serde")]`
statements which cannot be shared with wasm. Use the regular serde
without specifying which serde is meant.
* utils/data: Implement `fmt::Display` for `Key`
so the Keybindings can be displayed via `format!` and friends in e.g.
the status bar.
* tile/prelude: Re-export `actions`
submodule of `zellij_utils` so the plugins can access the `ModeKeybinds`
struct with all of its members.
* utils/data: Fix `ModeInfo::keybinds` type
and transfer a vector of `(Key, Vec<Action>)` to the plugins so they can
parse it themselves, instead of passing strings around. Due to the
requirement of the `Eq` trait derive on `ModeInfo` this requires
deriving `Eq` on all the types included by `Key` and `Action` as well.
Note that `Action` includes the `layout::SplitSize` structure as a
member. We cannot derive `Eq` here since `SplitSize::Percent(f64)`
cannot satisfy `Eq` because `f64` doesn't implement this. So we add a
new type to hack around this limitation by storing the percentage as
`u64` internally, scaled by a factor of 10 000 and transforming it to
f64 when needed. Refer to the documentation of `layout::Percent` for
further information.
* utils/data: Make `Key` sortable
so the keybindings can be sorted after their keys.
* WIP: utils/input: Make keybinds accessible
when generating `ModeInfo` structs.
* utils/data: Handle unprintable chars in `Key`
when displaying via the `fmt::Display` trait. Handles `\t` and `\n` and
represents them as UTF-8 arrow glyphs.
* HACK: utils/layout: Use u64 for SplitSize::Percent
The previous workaround using a custom `Percent` type fails at the
absolute latest when confronted with user layouts, since these do not
know about the scaling factor and will thus break. It still breaks
currently because `Percent` now expects a u64 (i.e. `50`, not `50.0`)
but this is more easily explained and understood.
* status-bar: Add helper macros
that retrieve the key bound to execute a sequence of `Action` given a
specific Keybinding, and a shorthand that expands to
`Action::SwitchToMode(InputMode::Normal)` used for pattern matching with
the `matches!` macro.
* status-bar/first_line: Get shared superkey if any
from the `ModeKeybindings` in the current `ModeInfo` struct. If the
configured keybindings for switching the modes don't have a superkey in
common, do not print a common prefix.
* status-bar/first_line: Add key to KeyShortcut
which is the key that must be pressed in the current mode to execute the
given shortcut (i.e. switch to the given mode).
* status-bar/first_line: Dynamically set mode binds
Read the keybindings for switching the modes to print in the first line
from the actually configured keybindings for the current mode. Add some
logic to the code that:
- Prints only the "single letter" of the keybinding if all mode-switch
shortcuts *share the same modifier key*,
- Or prints the whole keybinding (with modified) into each segment if
there is no common modifier key.
* status-bar/second_line: Display configured binds
Instead of showing some hard-coded default values. For each mode, reads
the keybindings from the configured keybindings based on some sequence
of action. For example, the keybinding for `New` in the `Pane` menu is
now determined by looking into the configured keybindings and finding
what key is bound to the `Action::NewPane(None)` action.
If no keybinding is found for a given sequence of actions, it will not
show up in the segments either.
* WIP: utils/keybinds: Make key order deterministic
by using a BTreeMap which by default has all of its elements in sorted
order internally. As of currently this doesn't seem to impress the order
in which the keybindings are sent to the plugins, though.
* utils/data: Reorder `Key` variants
to have the Arrow keys sorted as "left", "down", "up", "right" in
accordance with the display in e.g. the status bar.
* status-bar/first_line: Fix inverted `matches!`
when trying to obtain the keybindings to switch between the input modes.
Its initial purpose was to filter out all ' ', '\n' and 'Esc'
keybindings for switching modes (As these are the default and not of
interest for the status bar display), but it was not negated and thus
only filtered out the aforementioned keys.
* status-bar: Don't get all modeswitch keybinds
but only those that are displayed in the status bar. This currently
excludes the keybindings for Entering the Pane/TabRename mode, Tmux mode
and Prompt mode. We must explicitly exclude these since they aren't
bound to the same Modifiers as the regular keys. Thus, if we e.g. enter
Pane or Tab mode, it will pick up the
`SwitchToMode(InputMode::TabRename)` action as being bound to `c`, hence
the `superkey` function cannot find a common modifier, etc. But we don't
display the `TabRename` input mode in the first line anyway, so we must
ignore it.
Therefore, we additionally add the keybinding to call the `Action::Quit`
action to terminate zellij to the vector we return. Also remove the
`(Key, InputMode)` tuple and convert the return type to a plain
`Vec<Key>`, since the never worked with the `InputMode` in the first
place.
* status-bar/first_line: Fix output for tight screen
Implement the "Squeezed" display variant where we do not display which
of the modes each keybinding switches to, but only the keybinding
itself.
* status-bar/second_line: Remove trailing " / "
* status-bar/second-line: Refactor key hints
Instead of determining the appropriate key hints for every case
separately (i.e. enough space to show all, show shortened, shot
best-effort), create a central function that returns for the current
`InputMode` a Vector with tuples of:
- A String to show in full-length mode
- A String to show in shortened/best-effort mode
- The vector of keys that goes with this key hint
This allows all functions that need the hints to iterate over the vector
and pick whatever hint suits them along with the Keys to display.
* status-bar/second-line: Implement shortened hints
* utils/data: Fix display for `Key::Alt`
which previously printed only the internal char but not the modifier.
* status-bar/first-line: Add hidden Tmux tile
that is only shown when in Tmux mode. Note that with the default config
this "breaks" the shared superkey display, because it correctly
identifies that one can switch to Scroll mode via `[`.
* status-bar: Print superkey as part of first line
Instead of first obtaining the superkey and then the rest of the first
line to display. This way we don't need to split up individual data
structures and carry a boolean flag around multiple functions.
It also has the advantage that when the available space is really tight,
the first line is entirely empty and doesn't display a stale superkey
without any other keybinding hints.
* status-bar: Rework keybinding theming
Previously there were individual functions to create the tiles in the
first line depending on whether:
- A tile was selected, unselected, unselected alternate (for theming) or disabled, and
- Tiles had full length or were displayed shortened
In the first case, the functions that previously handled the theming
only differed in what theme they apply to the otherwise identical
content. Since the theming information was drawn from a flat structure
that simulated hierarchy by giving hierarchical names to its theme
"members", this couldn't be handled in code. In the second case, some of
the theming information needed for the full-length shortcuts was
replicated for the shortened shortcuts.
Instead, rewrite the general Theming structure into a hierarchical one:
Adds a new structure `SegmentStyle` that contains the style for a single
segment depending on whether it is selected, unselected (alternate) or
disabled. Refactor the `first-line` module to use a single function to
generate either full-length or shortened tiles, that does functionally
the same but switches themes based on the selection status of the tile
it themes.
* status-bar/second-line: Return new `LinePart`s
from the `add_shortcut` function instead of modifying the input
parameters.
* status-bar/second-line: Implement adaptive behavior
and make the keyhints adapt when the screen runs out of space. The hints
first become shortened and when necessary partially disappear to display
a "..." hint instead.
* status-bar/second-line: Show float pane binding
based on the keycombination that's really bound to switching into the
"Pane" input mode.
* status-bar/get_keys_and_hints: Add more modes
for the keybindings in Tmux and the Pane/TabRename input modes.
* status-bar/second-line: Unify mode handling
and don't do extra shortcut handling for Tmux and the Pane/TabRename
modes any longer. Instead, assemble this like for all other modes from
the keybinding and hints vector.
* status-bar/first-line: Refactor common modifier
to a separate function so it can be used by other modules, too.
* status-bar/second-line: Display modifier in hints
when available. For example, for bindings to move between panes when in
PaneRename mode, now displays "Alt + <hjkl>" instead of
"<Alt+hAlt+j...>".
* utils/ipc: Remove `Copy` from `ClientAttributes`
as preparation to add `Keybinds` as a member to the `ClientAttributes`
struct. `Keybinds` contains a `HashMap`, for which the `std` doesn't
derive `Copy` but only `Clone`.
* utils/input/keybinds: Fix import path
Import `Key` and `InputMode` directly from `data`.
* utils/ipc: Add `Keybinds` to `ClientAttributes`
so we can keep track, pre-client, of the configured key bindings and
pass them around further in the code.
* server/lib: Store `ClientAttributes` over `Style`
in `SessionMetadata` to be able to pass Keybindings to other places in
the code, too. Since `Style` is also a member of `ClientAttributes`,
this works with minimal modifications.
* utils/input: Change `get_mode_info` parameters
to take a `ClientAttributes` struct instead of merely the `Style`
information. This way we can get the `Style` from the
`ClientAttributes`, and also have access to the `keybinds` member that
stores the keybinding configuration.
* utils/ipc: Use `rmp` for serde of IPC messages
instead of `bincode`, which seemingly has issues (de)serializing
`HashMap`s and `BTreeMap`s since `deserialize_any` isn't implemented for
these types.
* fix(nix): remove `assets` from `gitignore`
Remove `assets` from the gitignore of the plugins themselves,
since every single plugin now depends on the asset being accessible
in its source directory.
* tests/e2e: Fix status bar in snapshots
to reflect the current state of the dynamic keybindings.
* status_bar/first_line: Don't show unbound modes
If switching to a specific mode isn't bound to a key, don't show a
tile/ribbon for it either. E.g. in `LOCKED` mode, this will only show
the tile for the `LOCK` mode and ignore all others.
* utils/data: Make 'Key::Char(' ') visible as "␣"
so the user doesn't only see a blank char but has an idea that the space
key is meant.
* status_bar/second_line: Remove extra hints
generated by the `hint_producing_function` that would tell the user in
every input mode how to get back to normal mode. Instead, add this as
keybinding to the general keybindings vector.
This removes some lines of duplicated code but most of all now applies
the correct theming to this keybinding. Additionally, previously the
`RenameTab` and `RenamePane` input modes would show the keybinding to
get back to normal mode twice and both of them were hardcoded. This
binding is now dynamically displayed based on what the user configured
as keybinding.
* utils/data: format unprintable chars as words
instead of unicode symbols. E.g. write "SPACE" instead of "␣".
* utils/data: Fix display for `Ctrl`/`Alt` keys
previously their "inner" chars would be displayed with a regular
`fmt::Display` for the `&str` type they are. This doesn't match what we
want to output. So instead we wrap the inner chars into `Key::Char`
before printing them.
* utils/data: Change order of `Key`s
so that e.g. for the default bindings in `Scroll` mode we prefer to show
`PgDn|PgUp` rather than the arrow keys these actions are bound to as
well.
* status_bar/first_line: Don't ignore default char
bindings by default. These include the '\n', ' ' and 'Esc' bindings that
by default lead back to `Normal` input mode from all the modes.
Previously we would unconditionally ignore them and consequently not
print the tile when in fact the user may have bound this particular
action to either of the keys.
Instead now we first ignore the keys mentioned and if we turn up with an
undefined binding, we consider these default keys as well so we get
*something* to display in any case.
* status_bar/first_line: Add space when no modifier
is shared between the keybindings. This way there isn't a stray arrow at
the very border of the screen, but it is spaced just like the tab-bar
and the second line is.
* status_bar/second_line: Print separators
between consecutive keys bound to specific actions. This allows the user
to visually differ between different keys.
* status_bar/main: Don't return modifier if empty
* status_bar/first_line: Don't suppress Disabled tiles
Disabled is a special state that the keybindings only assume in locked
mode. It turns the respective tiles grey to signal to the user that
these are currently inactive. With respect to users new to zellij, it
may appear confusing that when entering locked mode all the other tiles
disappear (which they do because they have no valid keybinding
assigned). Since we have no keybinding for them, we still display them
but without any associated key (i.e. as `<>` for the binding).
* status_bar/first_line: Don't print leading triangle
on first tile, when there is no shared superkey.
* status_bar/second_line: Add exceptions
for inter-key separators. Keeps groups of `hjkl` and arrow keys intact
(doesn't add separators between the keys) but separates all others.
* status_bar/main: Refactor `action_key`
to a regular function instead of a macro. It turns out that while being
able to match patterns is a nice feature, we completely rely on the keys
that drop out of the pattern found this way to be sorted in a sensible
way. Since we sort the key vectors in the necessary places after the
keys, and not the actions, this of course doesn't apply when the user
changes "hjkl" to "zjkl", which would then become "jklz". Now this is of
course wrong, because "z" still means "Move focus left", and not "Move
focus right".
With the function we now assume a slice of Actions that we match the
action vectors from the keybindings against to obtain the necessary
keys. In order to avoid ugly `into_iter().chain(...)` constructs we had
before we also add a new function `action_key_group` that takes a sliced
array of slices to get a whole group of keys to display.
* status_bar/first_line: Fix "triangle" for short tiles
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