/* vi:set ts=8 sts=4 sw=4: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. * See README.txt for an overview of the Vim source code. */ /* * popupmenu.c: Popup menu (PUM) */ #include "vim.h" #if defined(FEAT_INS_EXPAND) || defined(PROTO) static char_u **pum_array = NULL; /* items of displayed pum */ static int pum_size; /* nr of items in "pum_array" */ static int pum_selected; /* index of selected item or -1 */ static int pum_first = 0; /* index of top item */ static int pum_height; /* nr of displayed pum items */ static int pum_width; /* width of displayed pum items */ static int pum_scrollbar; /* TRUE when scrollbar present */ static int pum_row; /* top row of pum */ static int pum_col; /* left column of pum */ #define PUM_DEF_HEIGHT 10 #define PUM_DEF_WIDTH 15 /* * Show the popup menu with items "array[size]". * "array" must remain valid until pum_undisplay() is called! * When possible the leftmost character is aligned with screen column "col". * The menu appears above the screen line "row" or at "row" + "height" - 1. */ void pum_display(array, size, selected, row, height, col) char_u **array; int size; int selected; /* index of initially selected item */ int row; int height; int col; { int w; int def_width = PUM_DEF_WIDTH; int max_width = 0; int i; /* * Figure out the size and position of the pum. */ if (size < PUM_DEF_HEIGHT) pum_height = size; else pum_height = PUM_DEF_HEIGHT; /* Put the pum below "row" if possible. If there are few lines decide on * where there is more room. */ if (row >= cmdline_row - pum_height && row > (cmdline_row - height) / 2) { /* pum above "row" */ if (row >= size) { pum_row = row - size; pum_height = size; } else { pum_row = 0; pum_height = row; } } else { /* pum below "row" */ pum_row = row + height; if (size > cmdline_row - pum_row) pum_height = cmdline_row - pum_row; else pum_height = size; } /* don't display when we only have room for one line */ if (pum_height <= 1) return; /* Compute the width of the widest match. */ for (i = 0; i < size; ++i) { w = vim_strsize(array[i]); if (max_width < w) max_width = w; } /* if there are more items than room we need a scrollbar */ if (pum_height < size) { pum_scrollbar = 1; ++max_width; } else pum_scrollbar = 0; if (def_width < max_width) def_width = max_width; if (col < Columns - PUM_DEF_WIDTH || col < Columns - max_width) { /* align pum column with "col" */ pum_col = col; pum_width = Columns - pum_col - pum_scrollbar; if (pum_width > def_width) pum_width = def_width; } else if (Columns < def_width) { /* not enough room, will use what we have */ pum_col = 0; pum_width = Columns - 1; } else { if (max_width > PUM_DEF_WIDTH) max_width = PUM_DEF_WIDTH; /* truncate */ pum_col = Columns - max_width; pum_width = max_width - pum_scrollbar; } pum_array = array; pum_size = size; /* Set selected item and redraw. */ pum_set_selected(selected); } /* * Redraw the popup menu, using "pum_first" and "pum_selected". */ void pum_redraw() { int row = pum_row; int col; int attr_norm = highlight_attr[HLF_PNI]; int attr_select = highlight_attr[HLF_PSI]; int attr_scroll = highlight_attr[HLF_PSB]; int attr_thumb = highlight_attr[HLF_PST]; int attr; int i; int idx; char_u *s; char_u *p; int width, w; int thumb_pos = 0; int thumb_heigth = 1; if (pum_scrollbar) { thumb_heigth = pum_height * pum_height / pum_size; if (thumb_heigth == 0) thumb_heigth = 1; thumb_pos = (pum_first * (pum_height - thumb_heigth) + (pum_size - pum_height) / 2) / (pum_size - pum_height); } for (i = 0; i < pum_height; ++i) { idx = i + pum_first; attr = (idx == pum_selected) ? attr_select : attr_norm; /* prepend a space if there is room */ if (pum_col > 0) screen_putchar(' ', row, pum_col - 1, attr); /* Display each entry, use two spaces for a Tab. */ col = pum_col; width = 0; s = NULL; for (p = pum_array[idx]; ; mb_ptr_adv(p)) { if (s == NULL) s = p; w = ptr2cells(p); if (*p == NUL || *p == TAB || width + w > pum_width) { /* Display the text that fits or comes before a Tab. */ screen_puts_len(s, p - s, row, col, attr); col += width; if (*p != TAB) break; /* Display two spaces for a Tab. */ screen_puts_len((char_u *)" ", 2, row, col, attr); col += 2; s = NULL; width = 0; } else width += w; } screen_fill(row, row + 1, col, pum_col + pum_width, ' ', ' ', attr); if (pum_scrollbar > 0) screen_putchar(' ', row, pum_col + pum_width, i >= thumb_pos && i < thumb_pos + thumb_heigth ? attr_thumb : attr_scroll); ++row; } } #if 0 /* not used yet */ /* * Return the index of the currently selected item. */ int pum_get_selected() { return pum_selected; } #endif /* * Set the index of the currently selected item. The menu will scroll when * necessary. */ void pum_set_selected(n) int n; { pum_selected = n; if (pum_selected >= 0) { if (pum_first > pum_selected) /* scroll down */ pum_first = pum_selected; else if (pum_first < pum_selected - pum_height + 1) /* scroll up */ pum_first = pum_selected - pum_height + 1; if (pum_height > 6) { /* Give three lines of context when possible. */ if (pum_first > pum_selected - 3) { /* scroll down */ pum_first = pum_selected - 3; if (pum_first < 0) pum_first = 0; } else if (pum_first < pum_selected + 3 - pum_height + 1) { /* scroll up */ pum_first = pum_selected + 3 - pum_height + 1; } } } /* Never display more than we have */ if (pum_first > pum_size - pum_height) pum_first = pum_size - pum_height; pum_redraw(); } /* * Undisplay the popup menu (later). */ void pum_undisplay() { pum_array = NULL; redraw_all_later(NOT_VALID); } /* * Clear the popup menu. Currently only resets the offset to the first * displayed item. */ void pum_clear() { pum_first = 0; } /* * Return TRUE if the popup menu is displayed. */ int pum_visible() { return pum_array != NULL; } #endif