From c01140a1a069caf3ced83eac7d4866048c4b723e Mon Sep 17 00:00:00 2001 From: Bram Moolenaar Date: Fri, 24 Mar 2006 22:21:52 +0000 Subject: updated for version 7.0b --- src/hashtab.c | 518 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 518 insertions(+) create mode 100644 src/hashtab.c (limited to 'src/hashtab.c') diff --git a/src/hashtab.c b/src/hashtab.c new file mode 100644 index 0000000000..e3306b3c98 --- /dev/null +++ b/src/hashtab.c @@ -0,0 +1,518 @@ +/* vi:set ts=8 sts=4 sw=4: + * + * VIM - Vi IMproved by Bram Moolenaar + * + * Do ":help uganda" in Vim to read copying and usage conditions. + * Do ":help credits" in Vim to see a list of people who contributed. + * See README.txt for an overview of the Vim source code. + */ + +/* + * hashtab.c: Handling of a hashtable with Vim-specific properties. + * + * Each item in a hashtable has a NUL terminated string key. A key can appear + * only once in the table. + * + * A hash number is computed from the key for quick lookup. When the hashes + * of two different keys point to the same entry an algorithm is used to + * iterate over other entries in the table until the right one is found. + * To make the iteration work removed keys are different from entries where a + * key was never present. + * + * The mechanism has been partly based on how Python Dictionaries are + * implemented. The algorithm is from Knuth Vol. 3, Sec. 6.4. + * + * The hashtable grows to accommodate more entries when needed. At least 1/3 + * of the entries is empty to keep the lookup efficient (at the cost of extra + * memory). + */ + +#include "vim.h" + +#if defined(FEAT_EVAL) || defined(FEAT_SYN_HL) || defined(PROTO) + +#if 0 +# define HT_DEBUG /* extra checks for table consistency and statistics */ + +static long hash_count_lookup = 0; /* count number of hashtab lookups */ +static long hash_count_perturb = 0; /* count number of "misses" */ +#endif + +/* Magic value for algorithm that walks through the array. */ +#define PERTURB_SHIFT 5 + +static int hash_may_resize __ARGS((hashtab_T *ht, int minitems)); + +#if 0 /* currently not used */ +/* + * Create an empty hash table. + * Returns NULL when out of memory. + */ + hashtab_T * +hash_create() +{ + hashtab_T *ht; + + ht = (hashtab_T *)alloc(sizeof(hashtab_T)); + if (ht != NULL) + hash_init(ht); + return ht; +} +#endif + +/* + * Initialize an empty hash table. + */ + void +hash_init(ht) + hashtab_T *ht; +{ + /* This zeroes all "ht_" entries and all the "hi_key" in "ht_smallarray". */ + vim_memset(ht, 0, sizeof(hashtab_T)); + ht->ht_array = ht->ht_smallarray; + ht->ht_mask = HT_INIT_SIZE - 1; +} + +/* + * Free the array of a hash table. Does not free the items it contains! + * If "ht" is not freed then you should call hash_init() next! + */ + void +hash_clear(ht) + hashtab_T *ht; +{ + if (ht->ht_array != ht->ht_smallarray) + vim_free(ht->ht_array); +} + +/* + * Free the array of a hash table and all the keys it contains. The keys must + * have been allocated. "off" is the offset from the start of the allocate + * memory to the location of the key (it's always positive). + */ + void +hash_clear_all(ht, off) + hashtab_T *ht; + int off; +{ + int todo; + hashitem_T *hi; + + todo = ht->ht_used; + for (hi = ht->ht_array; todo > 0; ++hi) + { + if (!HASHITEM_EMPTY(hi)) + { + vim_free(hi->hi_key - off); + --todo; + } + } + hash_clear(ht); +} + +/* + * Find "key" in hashtable "ht". "key" must not be NULL. + * Always returns a pointer to a hashitem. If the item was not found then + * HASHITEM_EMPTY() is TRUE. The pointer is then the place where the key + * would be added. + * WARNING: The returned pointer becomes invalid when the hashtable is changed + * (adding, setting or removing an item)! + */ + hashitem_T * +hash_find(ht, key) + hashtab_T *ht; + char_u *key; +{ + return hash_lookup(ht, key, hash_hash(key)); +} + +/* + * Like hash_find(), but caller computes "hash". + */ + hashitem_T * +hash_lookup(ht, key, hash) + hashtab_T *ht; + char_u *key; + hash_T hash; +{ + hash_T perturb; + hashitem_T *freeitem; + hashitem_T *hi; + int idx; + +#ifdef HT_DEBUG + ++hash_count_lookup; +#endif + + /* + * Quickly handle the most common situations: + * - return if there is no item at all + * - skip over a removed item + * - return if the item matches + */ + idx = hash & ht->ht_mask; + hi = &ht->ht_array[idx]; + + if (hi->hi_key == NULL) + return hi; + if (hi->hi_key == HI_KEY_REMOVED) + freeitem = hi; + else if (hi->hi_hash == hash && STRCMP(hi->hi_key, key) == 0) + return hi; + else + freeitem = NULL; + + /* + * Need to search through the table to find the key. The algorithm + * to step through the table starts with large steps, gradually becoming + * smaller down to (1/4 table size + 1). This means it goes through all + * table entries in the end. + * When we run into a NULL key it's clear that the key isn't there. + * Return the first available slot found (can be a slot of a removed + * item). + */ + for (perturb = hash; ; perturb >>= PERTURB_SHIFT) + { +#ifdef HT_DEBUG + ++hash_count_perturb; /* count a "miss" for hashtab lookup */ +#endif + idx = (idx << 2) + idx + perturb + 1; + hi = &ht->ht_array[idx & ht->ht_mask]; + if (hi->hi_key == NULL) + return freeitem == NULL ? hi : freeitem; + if (hi->hi_hash == hash + && hi->hi_key != HI_KEY_REMOVED + && STRCMP(hi->hi_key, key) == 0) + return hi; + if (hi->hi_key == HI_KEY_REMOVED && freeitem == NULL) + freeitem = hi; + } +} + +/* + * Print the efficiency of hashtable lookups. + * Useful when trying different hash algorithms. + * Called when exiting. + */ + void +hash_debug_results() +{ +#ifdef HT_DEBUG + fprintf(stderr, "\r\n\r\n\r\n\r\n"); + fprintf(stderr, "Number of hashtable lookups: %ld\r\n", hash_count_lookup); + fprintf(stderr, "Number of perturb loops: %ld\r\n", hash_count_perturb); + fprintf(stderr, "Percentage of perturb loops: %ld%%\r\n", + hash_count_perturb * 100 / hash_count_lookup); +#endif +} + +/* + * Add item with key "key" to hashtable "ht". + * Returns FAIL when out of memory or the key is already present. + */ + int +hash_add(ht, key) + hashtab_T *ht; + char_u *key; +{ + hash_T hash = hash_hash(key); + hashitem_T *hi; + + hi = hash_lookup(ht, key, hash); + if (!HASHITEM_EMPTY(hi)) + { + EMSG2(_(e_intern2), "hash_add()"); + return FAIL; + } + return hash_add_item(ht, hi, key, hash); +} + +/* + * Add item "hi" with "key" to hashtable "ht". "key" must not be NULL and + * "hi" must have been obtained with hash_lookup() and point to an empty item. + * "hi" is invalid after this! + * Returns OK or FAIL (out of memory). + */ + int +hash_add_item(ht, hi, key, hash) + hashtab_T *ht; + hashitem_T *hi; + char_u *key; + hash_T hash; +{ + /* If resizing failed before and it fails again we can't add an item. */ + if (ht->ht_error && hash_may_resize(ht, 0) == FAIL) + return FAIL; + + ++ht->ht_used; + if (hi->hi_key == NULL) + ++ht->ht_filled; + hi->hi_key = key; + hi->hi_hash = hash; + + /* When the space gets low may resize the array. */ + return hash_may_resize(ht, 0); +} + +#if 0 /* not used */ +/* + * Overwrite hashtable item "hi" with "key". "hi" must point to the item that + * is to be overwritten. Thus the number of items in the hashtable doesn't + * change. + * Although the key must be identical, the pointer may be different, thus it's + * set anyway (the key is part of an item with that key). + * The caller must take care of freeing the old item. + * "hi" is invalid after this! + */ + void +hash_set(hi, key) + hashitem_T *hi; + char_u *key; +{ + hi->hi_key = key; +} +#endif + +/* + * Remove item "hi" from hashtable "ht". "hi" must have been obtained with + * hash_lookup(). + * The caller must take care of freeing the item itself. + */ + void +hash_remove(ht, hi) + hashtab_T *ht; + hashitem_T *hi; +{ + --ht->ht_used; + hi->hi_key = HI_KEY_REMOVED; + hash_may_resize(ht, 0); +} + +/* + * Lock a hashtable: prevent that ht_array changes. + * Don't use this when items are to be added! + * Must call hash_unlock() later. + */ + void +hash_lock(ht) + hashtab_T *ht; +{ + ++ht->ht_locked; +} + +#if 0 /* currently not used */ +/* + * Lock a hashtable at the specified number of entries. + * Caller must make sure no more than "size" entries will be added. + * Must call hash_unlock() later. + */ + void +hash_lock_size(ht, size) + hashtab_T *ht; + int size; +{ + (void)hash_may_resize(ht, size); + ++ht->ht_locked; +} +#endif + +/* + * Unlock a hashtable: allow ht_array changes again. + * Table will be resized (shrink) when necessary. + * This must balance a call to hash_lock(). + */ + void +hash_unlock(ht) + hashtab_T *ht; +{ + --ht->ht_locked; + (void)hash_may_resize(ht, 0); +} + +/* + * Shrink a hashtable when there is too much empty space. + * Grow a hashtable when there is not enough empty space. + * Returns OK or FAIL (out of memory). + */ + static int +hash_may_resize(ht, minitems) + hashtab_T *ht; + int minitems; /* minimal number of items */ +{ + hashitem_T temparray[HT_INIT_SIZE]; + hashitem_T *oldarray, *newarray; + hashitem_T *olditem, *newitem; + int newi; + int todo; + long_u oldsize, newsize; + long_u minsize; + long_u newmask; + hash_T perturb; + + /* Don't resize a locked table. */ + if (ht->ht_locked > 0) + return OK; + +#ifdef HT_DEBUG + if (ht->ht_used > ht->ht_filled) + EMSG("hash_may_resize(): more used than filled"); + if (ht->ht_filled >= ht->ht_mask + 1) + EMSG("hash_may_resize(): table completely filled"); +#endif + + if (minitems == 0) + { + /* Return quickly for small tables with at least two NULL items. NULL + * items are required for the lookup to decide a key isn't there. */ + if (ht->ht_filled < HT_INIT_SIZE - 1 + && ht->ht_array == ht->ht_smallarray) + return OK; + + /* + * Grow or refill the array when it's more than 2/3 full (including + * removed items, so that they get cleaned up). + * Shrink the array when it's less than 1/5 full. When growing it is + * at least 1/4 full (avoids repeated grow-shrink operations) + */ + oldsize = ht->ht_mask + 1; + if (ht->ht_filled * 3 < oldsize * 2 && ht->ht_used > oldsize / 5) + return OK; + + if (ht->ht_used > 1000) + minsize = ht->ht_used * 2; /* it's big, don't make too much room */ + else + minsize = ht->ht_used * 4; /* make plenty of room */ + } + else + { + /* Use specified size. */ + if ((long_u)minitems < ht->ht_used) /* just in case... */ + minitems = ht->ht_used; + minsize = minitems * 3 / 2; /* array is up to 2/3 full */ + } + + newsize = HT_INIT_SIZE; + while (newsize < minsize) + { + newsize <<= 1; /* make sure it's always a power of 2 */ + if (newsize == 0) + return FAIL; /* overflow */ + } + + if (newsize == HT_INIT_SIZE) + { + /* Use the small array inside the hashdict structure. */ + newarray = ht->ht_smallarray; + if (ht->ht_array == newarray) + { + /* Moving from ht_smallarray to ht_smallarray! Happens when there + * are many removed items. Copy the items to be able to clean up + * removed items. */ + mch_memmove(temparray, newarray, sizeof(temparray)); + oldarray = temparray; + } + else + oldarray = ht->ht_array; + } + else + { + /* Allocate an array. */ + newarray = (hashitem_T *)alloc((unsigned) + (sizeof(hashitem_T) * newsize)); + if (newarray == NULL) + { + /* Out of memory. When there are NULL items still return OK. + * Otherwise set ht_error, because lookup may result in a hang if + * we add another item. */ + if (ht->ht_filled < ht->ht_mask) + return OK; + ht->ht_error = TRUE; + return FAIL; + } + oldarray = ht->ht_array; + } + vim_memset(newarray, 0, (size_t)(sizeof(hashitem_T) * newsize)); + + /* + * Move all the items from the old array to the new one, placing them in + * the right spot. The new array won't have any removed items, thus this + * is also a cleanup action. + */ + newmask = newsize - 1; + todo = ht->ht_used; + for (olditem = oldarray; todo > 0; ++olditem) + if (!HASHITEM_EMPTY(olditem)) + { + /* + * The algorithm to find the spot to add the item is identical to + * the algorithm to find an item in hash_lookup(). But we only + * need to search for a NULL key, thus it's simpler. + */ + newi = olditem->hi_hash & newmask; + newitem = &newarray[newi]; + + if (newitem->hi_key != NULL) + for (perturb = olditem->hi_hash; ; perturb >>= PERTURB_SHIFT) + { + newi = (newi << 2) + newi + perturb + 1; + newitem = &newarray[newi & newmask]; + if (newitem->hi_key == NULL) + break; + } + *newitem = *olditem; + --todo; + } + + if (ht->ht_array != ht->ht_smallarray) + vim_free(ht->ht_array); + ht->ht_array = newarray; + ht->ht_mask = newmask; + ht->ht_filled = ht->ht_used; + ht->ht_error = FALSE; + + return OK; +} + +/* + * Get the hash number for a key. + * If you think you know a better hash function: Compile with HT_DEBUG set and + * run a script that uses hashtables a lot. Vim will then print statistics + * when exiting. Try that with the current hash algorithm and yours. The + * lower the percentage the better. + */ + hash_T +hash_hash(key) + char_u *key; +{ + hash_T hash; + char_u *p; + + if ((hash = *key) == 0) + return (hash_T)0; /* Empty keys are not allowed, but we don't + want to crash if we get one. */ + p = key + 1; + +#if 0 + /* ElfHash algorithm, which is supposed to have an even distribution. + * Suggested by Charles Campbell. */ + hash_T g; + + while (*p != NUL) + { + hash = (hash << 4) + *p++; /* clear low 4 bits of hash, add char */ + g = hash & 0xf0000000L; /* g has high 4 bits of hash only */ + if (g != 0) + hash ^= g >> 24; /* xor g's high 4 bits into hash */ + } +#else + + /* A simplistic algorithm that appears to do very well. + * Suggested by George Reilly. */ + while (*p != NUL) + hash = hash * 101 + *p++; +#endif + + return hash; +} + +#endif -- cgit v1.2.3