// Currently, rust warns when an unsafe fn contains an unsafe {} block. However, // in the future, this will change to the reverse. For now, suppress this // warning and generally stick with being explicit about unsafety. #![allow(unused_unsafe)] #![cfg_attr(not(feature = "rt"), allow(dead_code))] //! Time driver mod entry; pub(self) use self::entry::{EntryList, TimerEntry, TimerHandle, TimerShared}; mod handle; pub(crate) use self::handle::Handle; mod wheel; pub(super) mod sleep; use crate::loom::sync::{Arc, Mutex}; use crate::park::{Park, Unpark}; use crate::time::error::Error; use crate::time::{Clock, Duration, Instant}; use std::convert::TryInto; use std::fmt; use std::{num::NonZeroU64, ptr::NonNull, task::Waker}; /// Time implementation that drives [`Sleep`][sleep], [`Interval`][interval], and [`Timeout`][timeout]. /// /// A `Driver` instance tracks the state necessary for managing time and /// notifying the [`Sleep`][sleep] instances once their deadlines are reached. /// /// It is expected that a single instance manages many individual [`Sleep`][sleep] /// instances. The `Driver` implementation is thread-safe and, as such, is able /// to handle callers from across threads. /// /// After creating the `Driver` instance, the caller must repeatedly call `park` /// or `park_timeout`. The time driver will perform no work unless `park` or /// `park_timeout` is called repeatedly. /// /// The driver has a resolution of one millisecond. Any unit of time that falls /// between milliseconds are rounded up to the next millisecond. /// /// When an instance is dropped, any outstanding [`Sleep`][sleep] instance that has not /// elapsed will be notified with an error. At this point, calling `poll` on the /// [`Sleep`][sleep] instance will result in panic. /// /// # Implementation /// /// The time driver is based on the [paper by Varghese and Lauck][paper]. /// /// A hashed timing wheel is a vector of slots, where each slot handles a time /// slice. As time progresses, the timer walks over the slot for the current /// instant, and processes each entry for that slot. When the timer reaches the /// end of the wheel, it starts again at the beginning. /// /// The implementation maintains six wheels arranged in a set of levels. As the /// levels go up, the slots of the associated wheel represent larger intervals /// of time. At each level, the wheel has 64 slots. Each slot covers a range of /// time equal to the wheel at the lower level. At level zero, each slot /// represents one millisecond of time. /// /// The wheels are: /// /// * Level 0: 64 x 1 millisecond slots. /// * Level 1: 64 x 64 millisecond slots. /// * Level 2: 64 x ~4 second slots. /// * Level 3: 64 x ~4 minute slots. /// * Level 4: 64 x ~4 hour slots. /// * Level 5: 64 x ~12 day slots. /// /// When the timer processes entries at level zero, it will notify all the /// `Sleep` instances as their deadlines have been reached. For all higher /// levels, all entries will be redistributed across the wheel at the next level /// down. Eventually, as time progresses, entries with [`Sleep`][sleep] instances will /// either be canceled (dropped) or their associated entries will reach level /// zero and be notified. /// /// [paper]: http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf /// [sleep]: crate::time::Sleep /// [timeout]: crate::time::Timeout /// [interval]: crate::time::Interval #[derive(Debug)] pub(crate) struct Driver { /// Timing backend in use time_source: ClockTime, /// Shared state inner: Handle, /// Parker to delegate to park: P, } /// A structure which handles conversion from Instants to u64 timestamps. #[derive(Debug, Clone)] pub(self) struct ClockTime { clock: super::clock::Clock, start_time: Instant, } impl ClockTime { pub(self) fn new(clock: Clock) -> Self { Self { clock, start_time: super::clock::now(), } } pub(self) fn deadline_to_tick(&self, t: Instant) -> u64 { // Round up to the end of a ms self.instant_to_tick(t + Duration::from_nanos(999_999)) } pub(self) fn instant_to_tick(&self, t: Instant) -> u64 { // round up let dur: Duration = t .checked_duration_since(self.start_time) .unwrap_or_else(|| Duration::from_secs(0)); let ms = dur.as_millis(); ms.try_into().expect("Duration too far into the future") } pub(self) fn tick_to_duration(&self, t: u64) -> Duration { Duration::from_millis(t) } pub(self) fn now(&self) -> u64 { self.instant_to_tick(self.clock.now()) } } /// Timer state shared between `Driver`, `Handle`, and `Registration`. pub(self) struct Inner { /// Timing backend in use time_source: ClockTime, /// The last published timer `elapsed` value. elapsed: u64, /// The earliest time at which we promise to wake up without unparking next_wake: Option, /// Timer wheel wheel: wheel::Wheel, /// True if the driver is being shutdown is_shutdown: bool, /// Unparker that can be used to wake the time driver unpark: Box, } // ===== impl Driver ===== impl

Driver

where P: Park + 'static, { /// Creates a new `Driver` instance that uses `park` to block the current /// thread and `time_source` to get the current time and convert to ticks. /// /// Specifying the source of time is useful when testing. pub(crate) fn new(park: P, clock: Clock) -> Driver

{ let time_source = ClockTime::new(clock); let inner = Inner::new(time_source.clone(), Box::new(park.unpark())); Driver { time_source, inner: Handle::new(Arc::new(Mutex::new(inner))), park, } } /// Returns a handle to the timer. /// /// The `Handle` is how `Sleep` instances are created. The `Sleep` instances /// can either be created directly or the `Handle` instance can be passed to /// `with_default`, setting the timer as the default timer for the execution /// context. pub(crate) fn handle(&self) -> Handle { self.inner.clone() } fn park_internal(&mut self, limit: Option) -> Result<(), P::Error> { let clock = &self.time_source.clock; let mut lock = self.inner.lock(); let next_wake = lock.wheel.next_expiration_time(); lock.next_wake = next_wake.map(|t| NonZeroU64::new(t).unwrap_or_else(|| NonZeroU64::new(1).unwrap())); drop(lock); match next_wake { Some(when) => { let now = self.time_source.now(); // Note that we effectively round up to 1ms here - this avoids // very short-duration microsecond-resolution sleeps that the OS // might treat as zero-length. let mut duration = self.time_source.tick_to_duration(when.saturating_sub(now)); if duration > Duration::from_millis(0) { if let Some(limit) = limit { duration = std::cmp::min(limit, duration); } if clock.is_paused() { self.park.park_timeout(Duration::from_secs(0))?; // Simulate advancing time clock.advance(duration); } else { self.park.park_timeout(duration)?; } } else { self.park.park_timeout(Duration::from_secs(0))?; } } None => { if let Some(duration) = limit { if clock.is_paused() { self.park.park_timeout(Duration::from_secs(0))?; clock.advance(duration); } else { self.park.park_timeout(duration)?; } } else { self.park.park()?; } } } // Process pending timers after waking up self.inner.process(); Ok(()) } } impl Handle { /// Runs timer related logic, and returns the next wakeup time pub(self) fn process(&self) { let now = self.time_source().now(); self.process_at_time(now) } pub(self) fn process_at_time(&self, now: u64) { let mut waker_list: [Option; 32] = Default::default(); let mut waker_idx = 0; let mut lock = self.lock(); assert!(now >= lock.elapsed); while let Some(entry) = lock.wheel.poll(now) { debug_assert!(unsafe { entry.is_pending() }); // SAFETY: We hold the driver lock, and just removed the entry from any linked lists. if let Some(waker) = unsafe { entry.fire(Ok(())) } { waker_list[waker_idx] = Some(waker); waker_idx += 1; if waker_idx == waker_list.len() { // Wake a batch of wakers. To avoid deadlock, we must do this with the lock temporarily dropped. drop(lock); for waker in waker_list.iter_mut() { waker.take().unwrap().wake(); } waker_idx = 0; lock = self.lock(); } } } // Update the elapsed cache lock.elapsed = lock.wheel.elapsed(); lock.next_wake = lock .wheel .poll_at() .map(|t| NonZeroU64::new(t).unwrap_or_else(|| NonZeroU64::new(1).unwrap())); drop(lock); for waker in waker_list[0..waker_idx].iter_mut() { waker.take().unwrap().wake(); } } /// Removes a registered timer from the driver. /// /// The timer will be moved to the cancelled state. Wakers will _not_ be /// invoked. If the timer is already completed, this function is a no-op. /// /// This function always acquires the driver lock, even if the entry does /// not appear to be registered. /// /// SAFETY: The timer must not be registered with some other driver, and /// `add_entry` must not be called concurrently. pub(self) unsafe fn clear_entry(&self, entry: NonNull) { unsafe { let mut lock = self.lock(); if entry.as_ref().might_be_registered() { lock.wheel.remove(entry); } entry.as_ref().handle().fire(Ok(())); } } /// Removes and re-adds an entry to the driver. /// /// SAFETY: The timer must be either unregistered, or registered with this /// driver. No other threads are allowed to concurrently manipulate the /// timer at all (the current thread should hold an exclusive reference to /// the `TimerEntry`) pub(self) unsafe fn reregister(&self, new_tick: u64, entry: NonNull) { let waker = unsafe { let mut lock = self.lock(); // We may have raced with a firing/deregistration, so check before // deregistering. if unsafe { entry.as_ref().might_be_registered() } { lock.wheel.remove(entry); } // Now that we have exclusive control of this entry, mint a handle to reinsert it. let entry = entry.as_ref().handle(); if lock.is_shutdown { unsafe { entry.fire(Err(crate::time::error::Error::shutdown())) } } else { entry.set_expiration(new_tick); // Note: We don't have to worry about racing with some other resetting // thread, because add_entry and reregister require exclusive control of // the timer entry. match unsafe { lock.wheel.insert(entry) } { Ok(when) => { if lock .next_wake .map(|next_wake| when < next_wake.get()) .unwrap_or(true) { lock.unpark.unpark(); } None } Err((entry, super::error::InsertError::Elapsed)) => unsafe { entry.fire(Ok(())) }, } } // Must release lock before invoking waker to avoid the risk of deadlock. }; // The timer was fired synchronously as a result of the reregistration. // Wake the waker; this is needed because we might reset _after_ a poll, // and otherwise the task won't be awoken to poll again. if let Some(waker) = waker { waker.wake(); } } } impl

Park for Driver

where P: Park + 'static, { type Unpark = P::Unpark; type Error = P::Error; fn unpark(&self) -> Self::Unpark { self.park.unpark() } fn park(&mut self) -> Result<(), Self::Error> { self.park_internal(None) } fn park_timeout(&mut self, duration: Duration) -> Result<(), Self::Error> { self.park_internal(Some(duration)) } fn shutdown(&mut self) { let mut lock = self.inner.lock(); if lock.is_shutdown { return; } lock.is_shutdown = true; drop(lock); // Advance time forward to the end of time. self.inner.process_at_time(u64::MAX); self.park.shutdown(); } } impl

Drop for Driver

where P: Park + 'static, { fn drop(&mut self) { self.shutdown(); } } // ===== impl Inner ===== impl Inner { pub(self) fn new(time_source: ClockTime, unpark: Box) -> Self { Inner { time_source, elapsed: 0, next_wake: None, unpark, wheel: wheel::Wheel::new(), is_shutdown: false, } } } impl fmt::Debug for Inner { fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result { fmt.debug_struct("Inner").finish() } } #[cfg(test)] mod tests;