//! An implementation of asynchronous process management for Tokio. //! //! This module provides a [`Command`] struct that imitates the interface of the //! [`std::process::Command`] type in the standard library, but provides asynchronous versions of //! functions that create processes. These functions (`spawn`, `status`, `output` and their //! variants) return "future aware" types that interoperate with Tokio. The asynchronous process //! support is provided through signal handling on Unix and system APIs on Windows. //! //! [`std::process::Command`]: std::process::Command //! //! # Examples //! //! Here's an example program which will spawn `echo hello world` and then wait //! for it complete. //! //! ```no_run //! use tokio::process::Command; //! //! #[tokio::main] //! async fn main() -> Result<(), Box> { //! // The usage is similar as with the standard library's `Command` type //! let mut child = Command::new("echo") //! .arg("hello") //! .arg("world") //! .spawn() //! .expect("failed to spawn"); //! //! // Await until the command completes //! let status = child.wait().await?; //! println!("the command exited with: {}", status); //! Ok(()) //! } //! ``` //! //! Next, let's take a look at an example where we not only spawn `echo hello //! world` but we also capture its output. //! //! ```no_run //! use tokio::process::Command; //! //! #[tokio::main] //! async fn main() -> Result<(), Box> { //! // Like above, but use `output` which returns a future instead of //! // immediately returning the `Child`. //! let output = Command::new("echo").arg("hello").arg("world") //! .output(); //! //! let output = output.await?; //! //! assert!(output.status.success()); //! assert_eq!(output.stdout, b"hello world\n"); //! Ok(()) //! } //! ``` //! //! We can also read input line by line. //! //! ```no_run //! use tokio::io::{BufReader, AsyncBufReadExt}; //! use tokio::process::Command; //! //! use std::process::Stdio; //! //! #[tokio::main] //! async fn main() -> Result<(), Box> { //! let mut cmd = Command::new("cat"); //! //! // Specify that we want the command's standard output piped back to us. //! // By default, standard input/output/error will be inherited from the //! // current process (for example, this means that standard input will //! // come from the keyboard and standard output/error will go directly to //! // the terminal if this process is invoked from the command line). //! cmd.stdout(Stdio::piped()); //! //! let mut child = cmd.spawn() //! .expect("failed to spawn command"); //! //! let stdout = child.stdout.take() //! .expect("child did not have a handle to stdout"); //! //! let mut reader = BufReader::new(stdout).lines(); //! //! // Ensure the child process is spawned in the runtime so it can //! // make progress on its own while we await for any output. //! tokio::spawn(async move { //! let status = child.wait().await //! .expect("child process encountered an error"); //! //! println!("child status was: {}", status); //! }); //! //! while let Some(line) = reader.next_line().await? { //! println!("Line: {}", line); //! } //! //! Ok(()) //! } //! ``` //! //! # Caveats //! //! ## Dropping/Cancellation //! //! Similar to the behavior to the standard library, and unlike the futures //! paradigm of dropping-implies-cancellation, a spawned process will, by //! default, continue to execute even after the `Child` handle has been dropped. //! //! The [`Command::kill_on_drop`] method can be used to modify this behavior //! and kill the child process if the `Child` wrapper is dropped before it //! has exited. //! //! ## Unix Processes //! //! On Unix platforms processes must be "reaped" by their parent process after //! they have exited in order to release all OS resources. A child process which //! has exited, but has not yet been reaped by its parent is considered a "zombie" //! process. Such processes continue to count against limits imposed by the system, //! and having too many zombie processes present can prevent additional processes //! from being spawned. //! //! The tokio runtime will, on a best-effort basis, attempt to reap and clean up //! any process which it has spawned. No additional guarantees are made with regards //! how quickly or how often this procedure will take place. //! //! It is recommended to avoid dropping a [`Child`] process handle before it has been //! fully `await`ed if stricter cleanup guarantees are required. //! //! [`Command`]: crate::process::Command //! [`Command::kill_on_drop`]: crate::process::Command::kill_on_drop //! [`Child`]: crate::process::Child #[path = "unix/mod.rs"] #[cfg(unix)] mod imp; #[cfg(unix)] pub(crate) mod unix { pub(crate) use super::imp::*; } #[path = "windows.rs"] #[cfg(windows)] mod imp; mod kill; use crate::io::{AsyncRead, AsyncWrite, ReadBuf}; use crate::process::kill::Kill; use std::ffi::OsStr; use std::future::Future; use std::io; #[cfg(unix)] use std::os::unix::process::CommandExt; #[cfg(windows)] use std::os::windows::process::CommandExt; use std::path::Path; use std::pin::Pin; use std::process::{Command as StdCommand, ExitStatus, Output, Stdio}; use std::task::Context; use std::task::Poll; /// This structure mimics the API of [`std::process::Command`] found in the standard library, but /// replaces functions that create a process with an asynchronous variant. The main provided /// asynchronous functions are [spawn](Command::spawn), [status](Command::status), and /// [output](Command::output). /// /// `Command` uses asynchronous versions of some `std` types (for example [`Child`]). /// /// [`std::process::Command`]: std::process::Command /// [`Child`]: struct@Child #[derive(Debug)] pub struct Command { std: StdCommand, kill_on_drop: bool, } pub(crate) struct SpawnedChild { child: imp::Child, stdin: Option, stdout: Option, stderr: Option, } impl Command { /// Constructs a new `Command` for launching the program at /// path `program`, with the following default configuration: /// /// * No arguments to the program /// * Inherit the current process's environment /// * Inherit the current process's working directory /// * Inherit stdin/stdout/stderr for `spawn` or `status`, but create pipes for `output` /// /// Builder methods are provided to change these defaults and /// otherwise configure the process. /// /// If `program` is not an absolute path, the `PATH` will be searched in /// an OS-defined way. /// /// The search path to be used may be controlled by setting the /// `PATH` environment variable on the Command, /// but this has some implementation limitations on Windows /// (see issue [rust-lang/rust#37519]). /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// let command = Command::new("sh"); /// ``` /// /// [rust-lang/rust#37519]: https://github.com/rust-lang/rust/issues/37519 pub fn new>(program: S) -> Command { Self::from(StdCommand::new(program)) } /// Adds an argument to pass to the program. /// /// Only one argument can be passed per use. So instead of: /// /// ```no_run /// tokio::process::Command::new("sh") /// .arg("-C /path/to/repo"); /// ``` /// /// usage would be: /// /// ```no_run /// tokio::process::Command::new("sh") /// .arg("-C") /// .arg("/path/to/repo"); /// ``` /// /// To pass multiple arguments see [`args`]. /// /// [`args`]: method@Self::args /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .arg("-l") /// .arg("-a"); /// ``` pub fn arg>(&mut self, arg: S) -> &mut Command { self.std.arg(arg); self } /// Adds multiple arguments to pass to the program. /// /// To pass a single argument see [`arg`]. /// /// [`arg`]: method@Self::arg /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .args(&["-l", "-a"]); /// ``` pub fn args(&mut self, args: I) -> &mut Command where I: IntoIterator, S: AsRef, { self.std.args(args); self } /// Inserts or updates an environment variable mapping. /// /// Note that environment variable names are case-insensitive (but case-preserving) on Windows, /// and case-sensitive on all other platforms. /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .env("PATH", "/bin"); /// ``` pub fn env(&mut self, key: K, val: V) -> &mut Command where K: AsRef, V: AsRef, { self.std.env(key, val); self } /// Adds or updates multiple environment variable mappings. /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// use std::process::{Stdio}; /// use std::env; /// use std::collections::HashMap; /// /// let filtered_env : HashMap = /// env::vars().filter(|&(ref k, _)| /// k == "TERM" || k == "TZ" || k == "LANG" || k == "PATH" /// ).collect(); /// /// let command = Command::new("printenv") /// .stdin(Stdio::null()) /// .stdout(Stdio::inherit()) /// .env_clear() /// .envs(&filtered_env); /// ``` pub fn envs(&mut self, vars: I) -> &mut Command where I: IntoIterator, K: AsRef, V: AsRef, { self.std.envs(vars); self } /// Removes an environment variable mapping. /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .env_remove("PATH"); /// ``` pub fn env_remove>(&mut self, key: K) -> &mut Command { self.std.env_remove(key); self } /// Clears the entire environment map for the child process. /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .env_clear(); /// ``` pub fn env_clear(&mut self) -> &mut Command { self.std.env_clear(); self } /// Sets the working directory for the child process. /// /// # Platform-specific behavior /// /// If the program path is relative (e.g., `"./script.sh"`), it's ambiguous /// whether it should be interpreted relative to the parent's working /// directory or relative to `current_dir`. The behavior in this case is /// platform specific and unstable, and it's recommended to use /// [`canonicalize`] to get an absolute program path instead. /// /// [`canonicalize`]: crate::fs::canonicalize() /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .current_dir("/bin"); /// ``` pub fn current_dir>(&mut self, dir: P) -> &mut Command { self.std.current_dir(dir); self } /// Sets configuration for the child process's standard input (stdin) handle. /// /// Defaults to [`inherit`] when used with `spawn` or `status`, and /// defaults to [`piped`] when used with `output`. /// /// [`inherit`]: std::process::Stdio::inherit /// [`piped`]: std::process::Stdio::piped /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use std::process::{Stdio}; /// use tokio::process::Command; /// /// let command = Command::new("ls") /// .stdin(Stdio::null()); /// ``` pub fn stdin>(&mut self, cfg: T) -> &mut Command { self.std.stdin(cfg); self } /// Sets configuration for the child process's standard output (stdout) handle. /// /// Defaults to [`inherit`] when used with `spawn` or `status`, and /// defaults to [`piped`] when used with `output`. /// /// [`inherit`]: std::process::Stdio::inherit /// [`piped`]: std::process::Stdio::piped /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command;; /// use std::process::Stdio; /// /// let command = Command::new("ls") /// .stdout(Stdio::null()); /// ``` pub fn stdout>(&mut self, cfg: T) -> &mut Command { self.std.stdout(cfg); self } /// Sets configuration for the child process's standard error (stderr) handle. /// /// Defaults to [`inherit`] when used with `spawn` or `status`, and /// defaults to [`piped`] when used with `output`. /// /// [`inherit`]: std::process::Stdio::inherit /// [`piped`]: std::process::Stdio::piped /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command;; /// use std::process::{Stdio}; /// /// let command = Command::new("ls") /// .stderr(Stdio::null()); /// ``` pub fn stderr>(&mut self, cfg: T) -> &mut Command { self.std.stderr(cfg); self } /// Controls whether a `kill` operation should be invoked on a spawned child /// process when its corresponding `Child` handle is dropped. /// /// By default, this value is assumed to be `false`, meaning the next spawned /// process will not be killed on drop, similar to the behavior of the standard /// library. /// /// # Caveats /// /// On Unix platforms processes must be "reaped" by their parent process after /// they have exited in order to release all OS resources. A child process which /// has exited, but has not yet been reaped by its parent is considered a "zombie" /// process. Such processes continue to count against limits imposed by the system, /// and having too many zombie processes present can prevent additional processes /// from being spawned. /// /// Although issuing a `kill` signal to the child process is a synchronous /// operation, the resulting zombie process cannot be `.await`ed inside of the /// destructor to avoid blocking other tasks. The tokio runtime will, on a /// best-effort basis, attempt to reap and clean up such processes in the /// background, but makes no additional guarantees are made with regards /// how quickly or how often this procedure will take place. /// /// If stronger guarantees are required, it is recommended to avoid dropping /// a [`Child`] handle where possible, and instead utilize `child.wait().await` /// or `child.kill().await` where possible. pub fn kill_on_drop(&mut self, kill_on_drop: bool) -> &mut Command { self.kill_on_drop = kill_on_drop; self } /// Sets the [process creation flags][1] to be passed to `CreateProcess`. /// /// These will always be ORed with `CREATE_UNICODE_ENVIRONMENT`. /// /// [1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ms684863(v=vs.85).aspx #[cfg(windows)] pub fn creation_flags(&mut self, flags: u32) -> &mut Command { self.std.creation_flags(flags); self } /// Sets the child process's user ID. This translates to a /// `setuid` call in the child process. Failure in the `setuid` /// call will cause the spawn to fail. #[cfg(unix)] pub fn uid(&mut self, id: u32) -> &mut Command { self.std.uid(id); self } /// Similar to `uid` but sets the group ID of the child process. This has /// the same semantics as the `uid` field. #[cfg(unix)] pub fn gid(&mut self, id: u32) -> &mut Command { self.std.gid(id); self } /// Schedules a closure to be run just before the `exec` function is /// invoked. /// /// The closure is allowed to return an I/O error whose OS error code will /// be communicated back to the parent and returned as an error from when /// the spawn was requested. /// /// Multiple closures can be registered and they will be called in order of /// their registration. If a closure returns `Err` then no further closures /// will be called and the spawn operation will immediately return with a /// failure. /// /// # Safety /// /// This closure will be run in the context of the child process after a /// `fork`. This primarily means that any modifications made to memory on /// behalf of this closure will **not** be visible to the parent process. /// This is often a very constrained environment where normal operations /// like `malloc` or acquiring a mutex are not guaranteed to work (due to /// other threads perhaps still running when the `fork` was run). /// /// This also means that all resources such as file descriptors and /// memory-mapped regions got duplicated. It is your responsibility to make /// sure that the closure does not violate library invariants by making /// invalid use of these duplicates. /// /// When this closure is run, aspects such as the stdio file descriptors and /// working directory have successfully been changed, so output to these /// locations may not appear where intended. #[cfg(unix)] pub unsafe fn pre_exec(&mut self, f: F) -> &mut Command where F: FnMut() -> io::Result<()> + Send + Sync + 'static, { self.std.pre_exec(f); self } /// Executes the command as a child process, returning a handle to it. /// /// By default, stdin, stdout and stderr are inherited from the parent. /// /// This method will spawn the child process synchronously and return a /// handle to a future-aware child process. The `Child` returned implements /// `Future` itself to acquire the `ExitStatus` of the child, and otherwise /// the `Child` has methods to acquire handles to the stdin, stdout, and /// stderr streams. /// /// All I/O this child does will be associated with the current default /// event loop. /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// async fn run_ls() -> std::process::ExitStatus { /// Command::new("ls") /// .spawn() /// .expect("ls command failed to start") /// .wait() /// .await /// .expect("ls command failed to run") /// } /// ``` /// /// # Caveats /// /// ## Dropping/Cancellation /// /// Similar to the behavior to the standard library, and unlike the futures /// paradigm of dropping-implies-cancellation, a spawned process will, by /// default, continue to execute even after the `Child` handle has been dropped. /// /// The [`Command::kill_on_drop`] method can be used to modify this behavior /// and kill the child process if the `Child` wrapper is dropped before it /// has exited. /// /// ## Unix Processes /// /// On Unix platforms processes must be "reaped" by their parent process after /// they have exited in order to release all OS resources. A child process which /// has exited, but has not yet been reaped by its parent is considered a "zombie" /// process. Such processes continue to count against limits imposed by the system, /// and having too many zombie processes present can prevent additional processes /// from being spawned. /// /// The tokio runtime will, on a best-effort basis, attempt to reap and clean up /// any process which it has spawned. No additional guarantees are made with regards /// how quickly or how often this procedure will take place. /// /// It is recommended to avoid dropping a [`Child`] process handle before it has been /// fully `await`ed if stricter cleanup guarantees are required. /// /// [`Command`]: crate::process::Command /// [`Command::kill_on_drop`]: crate::process::Command::kill_on_drop /// [`Child`]: crate::process::Child /// /// # Errors /// /// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock` /// if the system process limit is reached (which includes other applications /// running on the system). pub fn spawn(&mut self) -> io::Result { imp::spawn_child(&mut self.std).map(|spawned_child| Child { child: FusedChild::Child(ChildDropGuard { inner: spawned_child.child, kill_on_drop: self.kill_on_drop, }), stdin: spawned_child.stdin.map(|inner| ChildStdin { inner }), stdout: spawned_child.stdout.map(|inner| ChildStdout { inner }), stderr: spawned_child.stderr.map(|inner| ChildStderr { inner }), }) } /// Executes the command as a child process, waiting for it to finish and /// collecting its exit status. /// /// By default, stdin, stdout and stderr are inherited from the parent. /// If any input/output handles are set to a pipe then they will be immediately /// closed after the child is spawned. /// /// All I/O this child does will be associated with the current default /// event loop. /// /// The destructor of the future returned by this function will kill /// the child if [`kill_on_drop`] is set to true. /// /// [`kill_on_drop`]: fn@Self::kill_on_drop /// /// # Errors /// /// This future will return an error if the child process cannot be spawned /// or if there is an error while awaiting its status. /// /// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock` /// if the system process limit is reached (which includes other applications /// running on the system). /// /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// async fn run_ls() -> std::process::ExitStatus { /// Command::new("ls") /// .status() /// .await /// .expect("ls command failed to run") /// } /// ``` pub fn status(&mut self) -> impl Future> { let child = self.spawn(); async { let mut child = child?; // Ensure we close any stdio handles so we can't deadlock // waiting on the child which may be waiting to read/write // to a pipe we're holding. child.stdin.take(); child.stdout.take(); child.stderr.take(); child.wait().await } } /// Executes the command as a child process, waiting for it to finish and /// collecting all of its output. /// /// > **Note**: this method, unlike the standard library, will /// > unconditionally configure the stdout/stderr handles to be pipes, even /// > if they have been previously configured. If this is not desired then /// > the `spawn` method should be used in combination with the /// > `wait_with_output` method on child. /// /// This method will return a future representing the collection of the /// child process's stdout/stderr. It will resolve to /// the `Output` type in the standard library, containing `stdout` and /// `stderr` as `Vec` along with an `ExitStatus` representing how the /// process exited. /// /// All I/O this child does will be associated with the current default /// event loop. /// /// The destructor of the future returned by this function will kill /// the child if [`kill_on_drop`] is set to true. /// /// [`kill_on_drop`]: fn@Self::kill_on_drop /// /// # Errors /// /// This future will return an error if the child process cannot be spawned /// or if there is an error while awaiting its status. /// /// On Unix platforms this method will fail with `std::io::ErrorKind::WouldBlock` /// if the system process limit is reached (which includes other applications /// running on the system). /// # Examples /// /// Basic usage: /// /// ```no_run /// use tokio::process::Command; /// /// async fn run_ls() { /// let output: std::process::Output = Command::new("ls") /// .output() /// .await /// .expect("ls command failed to run"); /// println!("stderr of ls: {:?}", output.stderr); /// } /// ``` pub fn output(&mut self) -> impl Future> { self.std.stdout(Stdio::piped()); self.std.stderr(Stdio::piped()); let child = self.spawn(); async { child?.wait_with_output().await } } } impl From for Command { fn from(std: StdCommand) -> Command { Command { std, kill_on_drop: false, } } } /// A drop guard which can ensure the child process is killed on drop if specified. #[derive(Debug)] struct ChildDropGuard { inner: T, kill_on_drop: bool, } impl Kill for ChildDropGuard { fn kill(&mut self) -> io::Result<()> { let ret = self.inner.kill(); if ret.is_ok() { self.kill_on_drop = false; } ret } } impl Drop for ChildDropGuard { fn drop(&mut self) { if self.kill_on_drop { drop(self.kill()); } } } impl Future for ChildDropGuard where F: Future> + Kill + Unpin, { type Output = Result; fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll { // Keep track of task budget let coop = ready!(crate::coop::poll_proceed(cx)); let ret = Pin::new(&mut self.inner).poll(cx); if let Poll::Ready(Ok(_)) = ret { // Avoid the overhead of trying to kill a reaped process self.kill_on_drop = false; } if ret.is_ready() { coop.made_progress(); } ret } } /// Keeps track of the exit status of a child process without worrying about /// polling the underlying futures even after they have completed. #[derive(Debug)] enum FusedChild { Child(ChildDropGuard), Done(ExitStatus), } /// Representation of a child process spawned onto an event loop. /// /// # Caveats /// Similar to the behavior to the standard library, and unlike the futures /// paradigm of dropping-implies-cancellation, a spawned process will, by /// default, continue to execute even after the `Child` handle has been dropped. /// /// The `Command::kill_on_drop` method can be used to modify this behavior /// and kill the child process if the `Child` wrapper is dropped before it /// has exited. #[derive(Debug)] pub struct Child { child: FusedChild, /// The handle for writing to the child's standard input (stdin), if it has /// been captured. pub stdin: Option, /// The handle for reading from the child's standard output (stdout), if it /// has been captured. pub stdout: Option, /// The handle for reading from the child's standard error (stderr), if it /// has been captured. pub stderr: Option, } impl Child { /// Returns the OS-assigned process identifier associated with this child /// while it is still running. /// /// Once the child has been polled to completion this will return `None`. /// This is done to avoid confusion on platforms like Unix where the OS /// identifier could be reused once the process has completed. pub fn id(&self) -> Option { match &self.child { FusedChild::Child(child) => Some(child.inner.id()), FusedChild::Done(_) => None, } } /// Attempts to force the child to exit, but does not wait for the request /// to take effect. /// /// On Unix platforms, this is the equivalent to sending a SIGKILL. Note /// that on Unix platforms it is possible for a zombie process to remain /// after a kill is sent; to avoid this, the caller should ensure that either /// `child.wait().await` or `child.try_wait()` is invoked successfully. pub fn start_kill(&mut self) -> io::Result<()> { match &mut self.child { FusedChild::Child(child) => child.kill(), FusedChild::Done(_) => Err(io::Error::new( io::ErrorKind::InvalidInput, "invalid argument: can't kill an exited process", )), } } /// Forces the child to exit. /// /// This is equivalent to sending a SIGKILL on unix platforms. /// /// If the child has to be killed remotely, it is possible to do it using /// a combination of the select! macro and a oneshot channel. In the following /// example, the child will run until completion unless a message is sent on /// the oneshot channel. If that happens, the child is killed immediately /// using the `.kill()` method. /// /// ```no_run /// use tokio::process::Command; /// use tokio::sync::oneshot::channel; /// /// #[tokio::main] /// async fn main() { /// let (send, recv) = channel::<()>(); /// let mut child = Command::new("sleep").arg("1").spawn().unwrap(); /// tokio::spawn(async move { send.send(()) }); /// tokio::select! { /// _ = child.wait() => {} /// _ = recv => child.kill().await.expect("kill failed"), /// } /// } /// ``` pub async fn kill(&mut self) -> io::Result<()> { self.start_kill()?; self.wait().await?; Ok(()) } /// Waits for the child to exit completely, returning the status that it /// exited with. This function will continue to have the same return value /// after it has been called at least once. /// /// The stdin handle to the child process, if any, will be closed /// before waiting. This helps avoid deadlock: it ensures that the /// child does not block waiting for input from the parent, while /// the parent waits for the child to exit. pub async fn wait(&mut self) -> io::Result { match &mut self.child { FusedChild::Done(exit) => Ok(*exit), FusedChild::Child(child) => { let ret = child.await; if let Ok(exit) = ret { self.child = FusedChild::Done(exit); } ret } } } /// Attempts to collect the exit status of the child if it has already /// exited. /// /// This function will not block the calling thread and will only /// check to see if the child process has exited or not. If the child has /// exited then on Unix the process ID is reaped. This function is /// guaranteed to repeatedly return a successful exit status so long as the /// child has already exited. /// /// If the child has exited, then `Ok(Some(status))` is returned. If the /// exit status is not available at this time then `Ok(None)` is returned. /// If an error occurs, then that error is returned. /// /// Note that unlike `wait`, this function will not attempt to drop stdin, /// nor will it wake the current task if the child exits. pub fn try_wait(&mut self) -> io::Result> { match &mut self.child { FusedChild::Done(exit) => Ok(Some(*exit)), FusedChild::Child(guard) => { let ret = guard.inner.try_wait(); if let Ok(Some(exit)) = ret { // Avoid the overhead of trying to kill a reaped process guard.kill_on_drop = false; self.child = FusedChild::Done(exit); } ret } } } /// Returns a future that will resolve to an `Output`, containing the exit /// status, stdout, and stderr of the child process. /// /// The returned future will simultaneously waits for the child to exit and /// collect all remaining output on the stdout/stderr handles, returning an /// `Output` instance. /// /// The stdin handle to the child process, if any, will be closed before /// waiting. This helps avoid deadlock: it ensures that the child does not /// block waiting for input from the parent, while the parent waits for the /// child to exit. /// /// By default, stdin, stdout and stderr are inherited from the parent. In /// order to capture the output into this `Output` it is necessary to create /// new pipes between parent and child. Use `stdout(Stdio::piped())` or /// `stderr(Stdio::piped())`, respectively, when creating a `Command`. pub async fn wait_with_output(mut self) -> io::Result { use crate::future::try_join3; async fn read_to_end(io: Option) -> io::Result> { let mut vec = Vec::new(); if let Some(mut io) = io { crate::io::util::read_to_end(&mut io, &mut vec).await?; } Ok(vec) } drop(self.stdin.take()); let stdout_fut = read_to_end(self.stdout.take()); let stderr_fut = read_to_end(self.stderr.take()); let (status, stdout, stderr) = try_join3(self.wait(), stdout_fut, stderr_fut).await?; Ok(Output { status, stdout, stderr, }) } } /// The standard input stream for spawned children. /// /// This type implements the `AsyncWrite` trait to pass data to the stdin handle of /// handle of a child process asynchronously. #[derive(Debug)] pub struct ChildStdin { inner: imp::ChildStdin, } /// The standard output stream for spawned children. /// /// This type implements the `AsyncRead` trait to read data from the stdout /// handle of a child process asynchronously. #[derive(Debug)] pub struct ChildStdout { inner: imp::ChildStdout, } /// The standard error stream for spawned children. /// /// This type implements the `AsyncRead` trait to read data from the stderr /// handle of a child process asynchronously. #[derive(Debug)] pub struct ChildStderr { inner: imp::ChildStderr, } impl AsyncWrite for ChildStdin { fn poll_write( self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &[u8], ) -> Poll> { self.inner.poll_write(cx, buf) } fn poll_flush(self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll> { Poll::Ready(Ok(())) } fn poll_shutdown(self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll> { Poll::Ready(Ok(())) } } impl AsyncRead for ChildStdout { fn poll_read( self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &mut ReadBuf<'_>, ) -> Poll> { // Safety: pipes support reading into uninitialized memory unsafe { self.inner.poll_read(cx, buf) } } } impl AsyncRead for ChildStderr { fn poll_read( self: Pin<&mut Self>, cx: &mut Context<'_>, buf: &mut ReadBuf<'_>, ) -> Poll> { // Safety: pipes support reading into uninitialized memory unsafe { self.inner.poll_read(cx, buf) } } } #[cfg(unix)] mod sys { use std::os::unix::io::{AsRawFd, RawFd}; use super::{ChildStderr, ChildStdin, ChildStdout}; impl AsRawFd for ChildStdin { fn as_raw_fd(&self) -> RawFd { self.inner.as_raw_fd() } } impl AsRawFd for ChildStdout { fn as_raw_fd(&self) -> RawFd { self.inner.as_raw_fd() } } impl AsRawFd for ChildStderr { fn as_raw_fd(&self) -> RawFd { self.inner.as_raw_fd() } } } #[cfg(windows)] mod sys { use std::os::windows::io::{AsRawHandle, RawHandle}; use super::{ChildStderr, ChildStdin, ChildStdout}; impl AsRawHandle for ChildStdin { fn as_raw_handle(&self) -> RawHandle { self.inner.as_raw_handle() } } impl AsRawHandle for ChildStdout { fn as_raw_handle(&self) -> RawHandle { self.inner.as_raw_handle() } } impl AsRawHandle for ChildStderr { fn as_raw_handle(&self) -> RawHandle { self.inner.as_raw_handle() } } } #[cfg(all(test, not(loom)))] mod test { use super::kill::Kill; use super::ChildDropGuard; use futures::future::FutureExt; use std::future::Future; use std::io; use std::pin::Pin; use std::task::{Context, Poll}; struct Mock { num_kills: usize, num_polls: usize, poll_result: Poll>, } impl Mock { fn new() -> Self { Self::with_result(Poll::Pending) } fn with_result(result: Poll>) -> Self { Self { num_kills: 0, num_polls: 0, poll_result: result, } } } impl Kill for Mock { fn kill(&mut self) -> io::Result<()> { self.num_kills += 1; Ok(()) } } impl Future for Mock { type Output = Result<(), ()>; fn poll(self: Pin<&mut Self>, _cx: &mut Context<'_>) -> Poll { let inner = Pin::get_mut(self); inner.num_polls += 1; inner.poll_result } } #[test] fn kills_on_drop_if_specified() { let mut mock = Mock::new(); { let guard = ChildDropGuard { inner: &mut mock, kill_on_drop: true, }; drop(guard); } assert_eq!(1, mock.num_kills); assert_eq!(0, mock.num_polls); } #[test] fn no_kill_on_drop_by_default() { let mut mock = Mock::new(); { let guard = ChildDropGuard { inner: &mut mock, kill_on_drop: false, }; drop(guard); } assert_eq!(0, mock.num_kills); assert_eq!(0, mock.num_polls); } #[test] fn no_kill_if_already_killed() { let mut mock = Mock::new(); { let mut guard = ChildDropGuard { inner: &mut mock, kill_on_drop: true, }; let _ = guard.kill(); drop(guard); } assert_eq!(1, mock.num_kills); assert_eq!(0, mock.num_polls); } #[test] fn no_kill_if_reaped() { let mut mock_pending = Mock::with_result(Poll::Pending); let mut mock_reaped = Mock::with_result(Poll::Ready(Ok(()))); let mut mock_err = Mock::with_result(Poll::Ready(Err(()))); let waker = futures::task::noop_waker(); let mut context = Context::from_waker(&waker); { let mut guard = ChildDropGuard { inner: &mut mock_pending, kill_on_drop: true, }; let _ = guard.poll_unpin(&mut context); let mut guard = ChildDropGuard { inner: &mut mock_reaped, kill_on_drop: true, }; let _ = guard.poll_unpin(&mut context); let mut guard = ChildDropGuard { inner: &mut mock_err, kill_on_drop: true, }; let _ = guard.poll_unpin(&mut context); } assert_eq!(1, mock_pending.num_kills); assert_eq!(1, mock_pending.num_polls); assert_eq!(0, mock_reaped.num_kills); assert_eq!(1, mock_reaped.num_polls); assert_eq!(1, mock_err.num_kills); assert_eq!(1, mock_err.num_polls); } }