//! A "print-each-packet" server with Tokio //! //! This server will create a TCP listener, accept connections in a loop, and //! put down in the stdout everything that's read off of each TCP connection. //! //! Because the Tokio runtime uses a thread pool, each TCP connection is //! processed concurrently with all other TCP connections across multiple //! threads. //! //! To see this server in action, you can run this in one terminal: //! //! cargo run --example print\_each\_packet //! //! and in another terminal you can run: //! //! cargo run --example connect 127.0.0.1:8080 //! //! Each line you type in to the `connect` terminal should be written to terminal! //! //! Minimal js example: //! //! ```js //! var net = require("net"); //! //! var listenPort = 8080; //! //! var server = net.createServer(function (socket) { //! socket.on("data", function (bytes) { //! console.log("bytes", bytes); //! }); //! //! socket.on("end", function() { //! console.log("Socket received FIN packet and closed connection"); //! }); //! socket.on("error", function (error) { //! console.log("Socket closed with error", error); //! }); //! //! socket.on("close", function (with_error) { //! if (with_error) { //! console.log("Socket closed with result: Err(SomeError)"); //! } else { //! console.log("Socket closed with result: Ok(())"); //! } //! }); //! //! }); //! //! server.listen(listenPort); //! //! console.log("Listening on:", listenPort); //! ``` //! #![deny(warnings)] extern crate tokio; extern crate tokio_codec; use tokio_codec::BytesCodec; use tokio::net::TcpListener; use tokio::prelude::*; use tokio::codec::Decoder; use std::env; use std::net::SocketAddr; fn main() { // Allow passing an address to listen on as the first argument of this // program, but otherwise we'll just set up our TCP listener on // 127.0.0.1:8080 for connections. let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string()); let addr = addr.parse::().unwrap(); // Next up we create a TCP listener which will listen for incoming // connections. This TCP listener is bound to the address we determined // above and must be associated with an event loop, so we pass in a handle // to our event loop. After the socket's created we inform that we're ready // to go and start accepting connections. let socket = TcpListener::bind(&addr).unwrap(); println!("Listening on: {}", addr); // Here we convert the `TcpListener` to a stream of incoming connections // with the `incoming` method. We then define how to process each element in // the stream with the `for_each` method. // // This combinator, defined on the `Stream` trait, will allow us to define a // computation to happen for all items on the stream (in this case TCP // connections made to the server). The return value of the `for_each` // method is itself a future representing processing the entire stream of // connections, and ends up being our server. let done = socket .incoming() .map_err(|e| println!("failed to accept socket; error = {:?}", e)) .for_each(move |socket| { // Once we're inside this closure this represents an accepted client // from our server. The `socket` is the client connection (similar to // how the standard library operates). // // We're parsing each socket with the `BytesCodec` included in `tokio_io`, // and then we `split` each codec into the reader/writer halves. // // See https://docs.rs/tokio-codec/0.1/src/tokio_codec/bytes_codec.rs.html let framed = BytesCodec::new().framed(socket); let (_writer, reader) = framed.split(); let processor = reader .for_each(|bytes| { println!("bytes: {:?}", bytes); Ok(()) }) // After our copy operation is complete we just print out some helpful // information. .and_then(|()| { println!("Socket received FIN packet and closed connection"); Ok(()) }) .or_else(|err| { println!("Socket closed with error: {:?}", err); // We have to return the error to catch it in the next ``.then` call Err(err) }) .then(|result| { println!("Socket closed with result: {:?}", result); Ok(()) }); // And this is where much of the magic of this server happens. We // crucially want all clients to make progress concurrently, rather than // blocking one on completion of another. To achieve this we use the // `tokio::spawn` function to execute the work in the background. // // This function will transfer ownership of the future (`msg` in this // case) to the Tokio runtime thread pool that. The thread pool will // drive the future to completion. // // Essentially here we're executing a new task to run concurrently, // which will allow all of our clients to be processed concurrently. tokio::spawn(processor) }); // And finally now that we've define what our server is, we run it! // // This starts the Tokio runtime, spawns the server task, and blocks the // current thread until all tasks complete execution. Since the `done` task // never completes (it just keeps accepting sockets), `tokio::run` blocks // forever (until ctrl-c is pressed). tokio::run(done); }