//! A "hello world" echo server with Tokio //! //! This server will create a TCP listener, accept connections in a loop, and //! write back everything that's read off of each TCP connection. //! //! Because the Tokio runtime uses a thread pool, each TCP connection is //! processed concurrently with all other TCP connections across multiple //! threads. //! //! To see this server in action, you can run this in one terminal: //! //! cargo run --example echo //! //! and in another terminal you can run: //! //! cargo run --example connect 127.0.0.1:8080 //! //! Each line you type in to the `connect` terminal should be echo'd back to //! you! If you open up multiple terminals running the `connect` example you //! should be able to see them all make progress simultaneously. #![deny(warnings)] extern crate tokio; use tokio::io; use tokio::net::TcpListener; use tokio::prelude::*; use std::env; use std::net::SocketAddr; fn main() -> Result<(), Box> { // Allow passing an address to listen on as the first argument of this // program, but otherwise we'll just set up our TCP listener on // 127.0.0.1:8080 for connections. let addr = env::args().nth(1).unwrap_or("127.0.0.1:8080".to_string()); let addr = addr.parse::()?; // Next up we create a TCP listener which will listen for incoming // connections. This TCP listener is bound to the address we determined // above and must be associated with an event loop, so we pass in a handle // to our event loop. After the socket's created we inform that we're ready // to go and start accepting connections. let socket = TcpListener::bind(&addr)?; println!("Listening on: {}", addr); // Here we convert the `TcpListener` to a stream of incoming connections // with the `incoming` method. We then define how to process each element in // the stream with the `for_each` method. // // This combinator, defined on the `Stream` trait, will allow us to define a // computation to happen for all items on the stream (in this case TCP // connections made to the server). The return value of the `for_each` // method is itself a future representing processing the entire stream of // connections, and ends up being our server. let done = socket.incoming() .map_err(|e| println!("failed to accept socket; error = {:?}", e)) .for_each(move |socket| { // Once we're inside this closure this represents an accepted client // from our server. The `socket` is the client connection (similar to // how the standard library operates). // // We just want to copy all data read from the socket back onto the // socket itself (e.g. "echo"). We can use the standard `io::copy` // combinator in the `tokio-core` crate to do precisely this! // // The `copy` function takes two arguments, where to read from and where // to write to. We only have one argument, though, with `socket`. // Luckily there's a method, `Io::split`, which will split an Read/Write // stream into its two halves. This operation allows us to work with // each stream independently, such as pass them as two arguments to the // `copy` function. // // The `copy` function then returns a future, and this future will be // resolved when the copying operation is complete, resolving to the // amount of data that was copied. let (reader, writer) = socket.split(); let amt = io::copy(reader, writer); // After our copy operation is complete we just print out some helpful // information. let msg = amt.then(move |result| { match result { Ok((amt, _, _)) => println!("wrote {} bytes", amt), Err(e) => println!("error: {}", e), } Ok(()) }); // And this is where much of the magic of this server happens. We // crucially want all clients to make progress concurrently, rather than // blocking one on completion of another. To achieve this we use the // `tokio::spawn` function to execute the work in the background. // // This function will transfer ownership of the future (`msg` in this // case) to the Tokio runtime thread pool that. The thread pool will // drive the future to completion. // // Essentially here we're executing a new task to run concurrently, // which will allow all of our clients to be processed concurrently. tokio::spawn(msg) }); // And finally now that we've define what our server is, we run it! // // This starts the Tokio runtime, spawns the server task, and blocks the // current thread until all tasks complete execution. Since the `done` task // never completes (it just keeps accepting sockets), `tokio::run` blocks // forever (until ctrl-c is pressed). tokio::run(done); Ok(()) }