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path: root/svgbob/src/optimizer.rs
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use element::Element;
use element::Feature::{OpenCircle, BigOpenCircle};
use loc::Loc;
use settings::Settings;
use element::Stroke;

pub struct Optimizer {
    elements: Vec<Vec<Vec<Element>>>,
}

impl Optimizer {
    pub fn new(elements: Vec<Vec<Vec<Element>>>) -> Optimizer {
        Optimizer {
            elements: elements,
        }
    }


    fn get(&self, loc: &Loc) -> Option<&Vec<Element>> {
        match self.elements.get(loc.y as usize) {
            Some(row) => row.get(loc.x as usize),
            None => None,
        }
    }



    // return the reduced element and the index of the matching element on this location
    fn reduce(&self, elm1: &Element, loc2: &Loc) -> Option<(Vec<Element>, usize)> {
        // try all the elments of this location
        if let Some(elements2) = self.get(loc2){
            if elements2.len() > 0 {
                for (i,elm2) in elements2.iter().enumerate(){
                    // use the element that can be reduced with
                    if let Some(reduced) = elm1.reduce(&elm2){
                        let mut new_reduced = vec![];
                        new_reduced.push(reduced);
                        new_reduced.sort();
                        new_reduced.dedup();
                        return Some((new_reduced, i));
                    }
                }
            }
        }
        None
        
    }
    /// trace the and try to reduce this element against the elements
    /// at this location(loc),
    /// returns the reduced element, the location and index of the consumed element
    fn trace_elements(&self, element: &Element, loc: &Loc) -> (Vec<Element>, Vec<(Loc, usize)>) {
        //trace to the right first
        let right = loc.right();
        let bottom = loc.bottom();
        let bottom_right = loc.bottom_right();
        let bottom_left = loc.bottom_left();
        if let Some((all_reduced, elm_index)) = self.reduce(element, &right){
            let mut all_consumed:Vec<(Loc, usize)> = vec![];
            let mut only_reduced = vec![];
            for reduced_elm in all_reduced{
                let (reduced, consumed) = self.trace_elements(&reduced_elm, &right);
                all_consumed.push((right.clone(), elm_index));
                all_consumed.extend(consumed);
                only_reduced = reduced;
            }
            (only_reduced, all_consumed)
        }
        else if let Some((all_reduced, elm_index)) = self.reduce(element, &bottom){
            let mut all_consumed = vec![];
            let mut only_reduced = vec![];
            for reduced_elm in all_reduced{
                let (reduced, consumed) = self.trace_elements(&reduced_elm, &bottom);
                all_consumed.push((bottom.clone(), elm_index));
                all_consumed.extend(consumed);
                only_reduced = reduced;
            }
            (only_reduced, all_consumed)
        }
        else if let Some((all_reduced, elm_index)) = self.reduce(element, &bottom_right){
            let mut all_consumed = vec![];
            let mut only_reduced = vec![];
            for reduced_elm in all_reduced{
                let (reduced, consumed) = self.trace_elements(&reduced_elm, &bottom_right);
                all_consumed.push((bottom_right.clone(), elm_index));
                all_consumed.extend(consumed);
                only_reduced = reduced;
            }
            (only_reduced, all_consumed)
        }
        else if let Some((all_reduced, elm_index)) = self.reduce(element, &bottom_left){
            let mut all_consumed = vec![];
            let mut only_reduced = vec![];
            for reduced_elm in all_reduced{
                let (reduced, consumed) = self.trace_elements(&reduced_elm, &bottom_left);
                all_consumed.push((bottom_left.clone(),elm_index));
                all_consumed.extend(consumed);
                only_reduced = reduced;
            }
            (only_reduced, all_consumed)
        }
        else{
            (vec![element.to_owned()], vec![])
        }
    }

    fn reduce_all_elements(&self, all_elements: &Vec<Vec<Vec<Element>>>) -> Vec<Vec<Vec<Element>>> {
        let mut all_reduced:Vec<Vec<Vec<Element>>> = vec![];
        for row in all_elements{
            let mut row_reduced:Vec<Vec<Element>> = vec![];
            for cell in row{
                let reduced:Vec<Element> = self.reduce_cell_elements(&cell);
                row_reduced.push(reduced);
            }
            all_reduced.push(row_reduced);
        }
        all_reduced
    }

    /// try to reduce the elements at this cell
    fn reduce_cell_elements(&self, elements: &Vec<Element>)->Vec<Element>{
        let mut consumed = vec![]; 
        let mut all_reduced = vec![];
        for (i, elm) in elements.iter().enumerate(){
            let mut cell_reduced = vec![];
            for (j, elm2) in elements.iter().enumerate(){
                if i != j {
                    if !consumed.contains(&j){
                        if let Some(reduced) = elm.reduce(elm2){
                            cell_reduced.push(reduced);
                            consumed.push(j);
                        }
                    }
                }
            }
            if cell_reduced.len() > 0 {
                all_reduced.extend(cell_reduced);
            }
            else{
                all_reduced.push(elm.clone());
            }
        }
        all_reduced
    }

    /// grouped elements together that shares some end_points
    fn group_elements<'e>(&self, elements: Vec<Element>) -> Vec<Vec<Element>> {
        let mut consumed = vec![]; 
        let mut all_group = vec![];
        for (i, elm) in elements.iter().enumerate(){
            if !consumed.contains(&i){
                let mut cell_group = vec![];
                cell_group.push(elm.clone());
                consumed.push(i);
                for (j, elm2) in elements.iter().enumerate(){
                    if !consumed.contains(&j){
                        if cell_group.iter().any(|e|e.shares_endpoints(&elm2)){
                            cell_group.push(elm2.clone());
                            consumed.push(j);
                        }
                    }
                }
                all_group.push(cell_group);
            }
        }
        all_group
    }

    // TODO: order the elements in such a way that
    // the start -> end -> start chains nicely
    pub fn optimize(&self, settings: &Settings) -> Vec<Vec<Element>> {
        let mut tracing_consumed_locs: Vec<(Loc,usize)> = vec![];
        let mut optimized = vec![];

        for (y, line) in self.elements.iter().enumerate() {
            for (x, cell) in line.iter().enumerate() {
                let loc = &Loc::new(x as i32, y as i32);
                //let reduced = self.reduce_cell_elements(&cell);
                for (elm_index, elm) in cell.iter().enumerate() {
                    if !tracing_consumed_locs.contains(&(loc.clone(),elm_index)){
                        let (traced, consumed) = self.trace_elements(elm, loc);
                        optimized.extend(traced);
                        tracing_consumed_locs.extend(consumed);
                    }
                }
            }
        }
        optimized.sort();
        optimized.dedup();
        let arranged = self.arrange_elements(optimized);
        self.group_elements(arranged)
    }

    /// arrange elements listing in the svg document
    fn arrange_elements(&self, elements: Vec<Element>) -> Vec<Element> {
        let mut merged = vec![];
        let mut solid_lines = vec![];
        let mut dashed_lines = vec![];
        let mut featured_circle_solid_lines = vec![];
        let mut solid_arcs = vec!