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path: root/svgbob/src/enhance_circle.rs
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use focus_char::FocusChar;
use fragments::Fragment;
use location::Location;
use location::Direction::{Bottom, BottomLeft, BottomRight, Left, Right, Top, TopLeft, TopRight};
use block::Block::{K, M, O, W, Y};
use point_block::PointBlock;
use fragments::open_circle;

pub trait EnhanceCircle {
    fn enhance_circle(&self) -> (Vec<Fragment>, Vec<Location>);
}

impl<'g> EnhanceCircle for FocusChar<'g> {

    fn enhance_circle(&self) -> (Vec<Fragment>, Vec<Location>) {
        let mut elm = vec![];
        let mut consumed = vec![];

        //let _a = &PointBlock::block(A);
        //let _b = &PointBlock::block(B);
        //let c = &PointBlock::block(C);
        //let _d = &PointBlock::block(D);
        //let e = &PointBlock::block(E);
        //let _f = &PointBlock::block(F);
        //let _g = &PointBlock::block(G);
        //let _h = &PointBlock::block(H);
        //let _i = &PointBlock::block(I);
        //let _j = &PointBlock::block(J);
        //let k = &PointBlock::block(K);
        //let _l = &PointBlock::block(L);
        let m = &PointBlock::block(M);
        //let _n = &PointBlock::block(N);
        let o = &PointBlock::block(O);
        //let _p = &PointBlock::block(P);
        //let _q = &PointBlock::block(Q);
        //let _r = &PointBlock::block(R);
        //let _s = &PointBlock::block(S);
        //let _t = &PointBlock::block(T);
        //let u = &PointBlock::block(U);
        //let _v = &PointBlock::block(V);
        let w = &PointBlock::block(W);
        //let _x = &PointBlock::block(X);
        let y = &PointBlock::block(Y);

        let this = || Location::this();
        let top = || Location::go(Top);
        let bottom = || Location::go(Bottom);
        let left = || Location::go(Left);
        let right = || Location::go(Right);
        let top_left = || Location::go(TopLeft);
        let top_right = || Location::go(TopRight);
        let bottom_left = || Location::go(BottomLeft);
        let bottom_right = || Location::go(BottomRight);

        let top2 = || Location::jump(Top,2);
        let top2_right = || Location::jump(Top,2).right();
        let top2_right2 = || Location::jump(Top,2).go_right(2);
        let top2_right3 = || Location::jump(Top,2).go_right(3);
        let top2_right4 = || Location::jump(Top,2).go_right(4);
        let top2_right5 = || Location::jump(Top,2).go_right(5);
        let top2_left = || Location::jump(Top,2).left();
        let top2_left2 = || Location::jump(Top,2).go_left(2);
        let top2_left3 = || Location::jump(Top,2).go_left(3);
        let top2_left4 = || Location::jump(Top,2).go_left(4);
        let bottom2 = || Location::jump(Bottom,2);
        let bottom2_left = || Location::jump(Bottom,2).left();
        let bottom2_left2 = || Location::jump(Bottom,2).go_left(2);
        let bottom2_left3 = || Location::jump(Bottom,2).go_left(3);
        let bottom2_left4 = || Location::jump(Bottom,2).go_left(4);
        let bottom2_left5 = || Location::jump(Bottom,2).go_left(5);
        let bottom2_right = || Location::jump(Bottom, 2).right();
        let bottom2_right2 = || Location::jump(Bottom, 2).go_right(2);
        let bottom2_right3 = || Location::jump(Bottom, 2).go_right(3);
        let bottom2_right4 = || Location::jump(Bottom, 2).go_right(4);
        //let bottom2_right5 = || Location::jump(Bottom, 2).go_right(5);
        let bottom2_right6 = || Location::jump(Bottom, 2).go_right(6);
        let left2 = || Location::jump(Left,2);
        let right2 = || Location::jump(Right,2);
        let top_right2 = || top().go_right(2);
        let top_left2 = || top().go_left(2);
        let bottom_right2 = || bottom().go_right(2);
        let bottom_left2 = || bottom().go_left(2);

        let top3 = || Location::jump(Top,3);
        let top3_left = || Location::jump(Top,3).left();
        let top3_left2 = || Location::jump(Top,3).go_left(2);
        let top3_right = || Location::jump(Top,3).right();
        let top3_right2 = || Location::jump(Top,3).go_right(2);
        let top3_right3 = || Location::jump(Top,3).go_right(3);
        let bottom3 = || Location::jump(Bottom,3);
        let bottom3_right = || Location::jump(Bottom, 3).right();
        let bottom3_right2 = || Location::jump(Bottom,3).go_right(2);
        let bottom3_right3 = || Location::jump(Bottom,3).go_right(3);
        let bottom3_right4 = || Location::jump(Bottom,3).go_right(4);
        let bottom3_right5 = || Location::jump(Bottom,3).go_right(5);
        let bottom3_left = || Location::jump(Bottom, 3).left();
        let bottom3_left2 = || Location::jump(Bottom,3).go_left(2);
        let bottom3_left3 = || Location::jump(Bottom,3).go_left(3);
        let bottom3_left4 = || Location::jump(Bottom,3).go_left(4);
        //let bottom3_left5 = || Location::jump(Bottom,3).go_left(5);
        let left3 = || Location::jump(Left,3);
        let right3 = || Location::jump(Right,3);
        let top_right3 = || top().go_right(3);
        let top_left3 = || top().go_left(3);
        let bottom_right3 = || bottom().go_right(3);
        //let bottom_left3 = || bottom().go_left(3);

        //let top4 = || Location::jump(Top,4);
        //let bottom4 = || Location::jump(Bottom,4);
        let left4 = || Location::jump(Left,4);
        let right4 = || Location::jump(Right,4);
        let top_right4 = || top().go_right(4);
        let top_left4 = || top().go_left(4);
        let bottom_right4 = || bottom().go_right(4);
        let bottom_left4 = || bottom().go_left(4);

        //let top5 = || Location::jump(Top,5);
        //let bottom5 = || Location::jump(Bottom,5);
        let left5 = || Location::jump(Left,5);
        let right5 = || Location::jump(Right,5);
        let top_right5 = || top().go_right(5);
        let top_left5 = || top().go_left(5);
        let bottom_right5 = || bottom().go_right(5);
        let bottom_left5 = || bottom().go_left(5);

        //let top6 = || Location::jump(Top,6);
        //let bottom6 = || Location::jump(Bottom,6);
        let left6 = || Location::jump(Left,6);
        let right6 = || Location::jump