use super::{Context, Module, RootModuleConfig}; use crate::configs::character::CharacterConfig; /// Creates a module for the prompt character /// /// The character segment prints an arrow character in a color dependant on the exit- /// code of the last executed command: /// - If the exit-code was "0", the arrow will be formatted with `style_success` /// (green by default) /// - If the exit-code was anything else, the arrow will be formatted with /// `style_failure` (red by default) pub fn module<'a>(context: &'a Context) -> Option> { enum ShellEditMode { Normal, Insert, }; const ASSUMED_MODE: ShellEditMode = ShellEditMode::Insert; // TODO: extend config to more modes let mut module = context.new_module("character"); let config: CharacterConfig = CharacterConfig::try_load(module.config); module.get_prefix().set_value(""); let arguments = &context.arguments; let exit_success = arguments.value_of("status_code").unwrap_or("0") == "0"; let shell = std::env::var("STARSHIP_SHELL").unwrap_or_default(); let keymap = arguments.value_of("keymap").unwrap_or("viins"); // Match shell "keymap" names to normalized vi modes // NOTE: in vi mode, fish reports normal mode as "default". // Unfortunately, this is also the name of the non-vi default mode. // We do some environment detection in src/init.rs to translate. // The result: in non-vi fish, keymap is always reported as "insert" let mode = match (shell.as_str(), keymap) { ("fish", "default") | ("zsh", "vicmd") => ShellEditMode::Normal, _ => ASSUMED_MODE, }; if exit_success { module.set_style(config.style_success); } else { module.set_style(config.style_failure); }; /* If an error symbol is set in the config, use symbols to indicate success/failure, in addition to color */ if config.use_symbol_for_status && !exit_success { module.create_segment("error_symbol", &config.error_symbol) } else { match mode { ShellEditMode::Normal => module.create_segment("vicmd_symbol", &config.vicmd_symbol), ShellEditMode::Insert => module.create_segment("symbol", &config.symbol), } }; Some(module) }