diff options
Diffstat (limited to 'wincolor/src/win.rs')
-rw-r--r-- | wincolor/src/win.rs | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/wincolor/src/win.rs b/wincolor/src/win.rs new file mode 100644 index 00000000..9c3cf76c --- /dev/null +++ b/wincolor/src/win.rs @@ -0,0 +1,223 @@ +use std::io; +use std::mem; + +use kernel32; +use winapi::{DWORD, HANDLE, WORD}; +use winapi::winbase::STD_OUTPUT_HANDLE; +use winapi::wincon::{ + FOREGROUND_BLUE as FG_BLUE, + FOREGROUND_GREEN as FG_GREEN, + FOREGROUND_RED as FG_RED, + FOREGROUND_INTENSITY as FG_INTENSITY, +}; + +const FG_CYAN: DWORD = FG_BLUE | FG_GREEN; +const FG_MAGENTA: DWORD = FG_BLUE | FG_RED; +const FG_YELLOW: DWORD = FG_GREEN | FG_RED; +const FG_WHITE: DWORD = FG_BLUE | FG_GREEN | FG_RED; + +/// A Windows console. +/// +/// This represents a very limited set of functionality available to a Windows +/// console. In particular, it can only change text attributes such as color +/// and intensity. +/// +/// There is no way to "write" to this console. Simply write to +/// stdout or stderr instead, while interleaving instructions to the console +/// to change text attributes. +/// +/// A common pitfall when using a console is to forget to flush writes to +/// stdout before setting new text attributes. +#[derive(Debug)] +pub struct Console { + handle: HANDLE, + start_attr: TextAttributes, + cur_attr: TextAttributes, +} + +unsafe impl Send for Console {} + +impl Drop for Console { + fn drop(&mut self) { + unsafe { kernel32::CloseHandle(self.handle); } + } +} + +impl Console { + /// Create a new Console to stdout. + /// + /// If there was a problem creating the console, then an error is returned. + pub fn stdout() -> io::Result<Console> { + let mut info = unsafe { mem::zeroed() }; + let (handle, res) = unsafe { + let handle = kernel32::GetStdHandle(STD_OUTPUT_HANDLE); + (handle, kernel32::GetConsoleScreenBufferInfo(handle, &mut info)) + }; + if res == 0 { + return Err(io::Error::last_os_error()); + } + let attr = TextAttributes::from_word(info.wAttributes); + Ok(Console { + handle: handle, + start_attr: attr, + cur_attr: attr, + }) + } + + /// Applies the current text attributes. + fn set(&mut self) -> io::Result<()> { + let attr = self.cur_attr.to_word(); + let res = unsafe { + kernel32::SetConsoleTextAttribute(self.handle, attr) + }; + if res == 0 { + return Err(io::Error::last_os_error()); + } + Ok(()) + } + + /// Apply the given intensity and color attributes to the console + /// foreground. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn fg(&mut self, intense: Intense, color: Color) -> io::Result<()> { + self.cur_attr.fg_color = color; + self.cur_attr.fg_intense = intense; + self.set() + } + + /// Apply the given intensity and color attributes to the console + /// background. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn bg(&mut self, intense: Intense, color: Color) -> io::Result<()> { + self.cur_attr.bg_color = color; + self.cur_attr.bg_intense = intense; + self.set() + } + + /// Reset the console text attributes to their original settings. + /// + /// The original settings correspond to the text attributes on the console + /// when this `Console` value was created. + /// + /// If there was a problem setting attributes on the console, then an error + /// is returned. + pub fn reset(&mut self) -> io::Result<()> { + self.cur_attr = self.start_attr; + self.set() + } +} + +/// A representation of text attributes for the Windows console. +#[derive(Copy, Clone, Debug, Eq, PartialEq)] +struct TextAttributes { + fg_color: Color, + fg_intense: Intense, + bg_color: Color, + bg_intense: Intense, +} + +impl TextAttributes { + fn to_word(&self) -> WORD { + let mut w = 0; + w |= self.fg_color.to_fg(); + w |= self.fg_intense.to_fg(); + w |= self.bg_color.to_bg(); + w |= self.bg_intense.to_bg(); + w as WORD + } + + fn from_word(word: WORD) -> TextAttributes { + let attr = word as DWORD; + TextAttributes { + fg_color: Color::from_fg(attr), + fg_intense: Intense::from_fg(attr), + bg_color: Color::from_bg(attr), + bg_intense: Intense::from_bg(attr), + } + } +} + +/// Whether to use intense colors or not. +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub enum Intense { + Yes, + No, +} + +impl Intense { + fn to_bg(&self) -> DWORD { + self.to_fg() << 4 + } + + fn from_bg(word: DWORD) -> Intense { + Intense::from_fg(word >> 4) + } + + fn to_fg(&self) -> DWORD { + match *self { + Intense::No => 0, + Intense::Yes => FG_INTENSITY, + } + } + + fn from_fg(word: DWORD) -> Intense { + if word & FG_INTENSITY > 0 { + Intense::Yes + } else { + Intense::No + } + } +} + +/// The set of available colors for use with a Windows console. +#[derive(Clone, Copy, Debug, Eq, PartialEq)] +pub enum Color { + Black, + Blue, + Green, + Red, + Cyan, + Magenta, + Yellow, + White, +} + +impl Color { + fn to_bg(&self) -> DWORD { + self.to_fg() << 4 + } + + fn from_bg(word: DWORD) -> Color { + Color::from_fg(word >> 4) + } + + fn to_fg(&self) -> DWORD { + match *self { + Color::Black => 0, + Color::Blue => FG_BLUE, + Color::Green => FG_GREEN, + Color::Red => FG_RED, + Color::Cyan => FG_CYAN, + Color::Magenta => FG_MAGENTA, + Color::Yellow => FG_YELLOW, + Color::White => FG_WHITE, + } + } + + fn from_fg(word: DWORD) -> Color { + match word & 0b111 { + FG_BLUE => Color::Blue, + FG_GREEN => Color::Green, + FG_RED => Color::Red, + FG_CYAN => Color::Cyan, + FG_MAGENTA => Color::Magenta, + FG_YELLOW => Color::Yellow, + FG_WHITE => Color::White, + _ => Color::Black, + } + } +} |