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# Windows OneCore targets.
#
# OneCore is new API stability "contract" that transcends Desktop, IoT and
# Mobile[?] Windows editions. It's a set up "umbrella" libraries that
# export subset of Win32 API that are common to all Windows 10 devices.
#
# OneCore Configuration temporarly dedicated for console applications
# due to disabled event logging, which is incompatible with one core.
# Error messages are provided via standard error only.
# TODO: extend error handling to use ETW based eventing
# (Or rework whole error messaging)
my %targets = (
"VC-WIN32-ONECORE" => {
inherit_from => [ "VC-WIN32" ],
# /NODEFAULTLIB:kernel32.lib is needed, because MSVCRT.LIB has
# hidden reference to kernel32.lib, but we don't actually want
# it in "onecore" build.
lflags => add("/NODEFAULTLIB:kernel32.lib"),
defines => add("OPENSSL_SYS_WIN_CORE"),
ex_libs => "onecore.lib",
},
"VC-WIN64A-ONECORE" => {
inherit_from => [ "VC-WIN64A" ],
lflags => add("/NODEFAULTLIB:kernel32.lib"),
defines => add("OPENSSL_SYS_WIN_CORE"),
ex_libs => "onecore.lib",
},
# Windows on ARM targets. ARM compilers are additional components in
# VS2017, i.e. they are not installed by default. And when installed,
# there are no "ARM Tool Command Prompt"s on Start menu, you have
# to locate vcvarsall.bat and act accordingly. VC-WIN32-ARM has
# received limited testing with evp_test.exe on Windows 10 IoT Core,
# but not VC-WIN64-ARM, no hardware... In other words they are not
# actually supported...
#
# Another thing to keep in mind [in cross-compilation scenario such
# as this one] is that target's file system has nothing to do with
# compilation system's one. This means that you're are likely to use
# --prefix and --openssldir with target-specific values. 'nmake install'
# step is effectively meaningless in cross-compilation case, though
# it might be useful to 'nmake install DESTDIR=S:\ome\where' where you
# can point Visual Studio to when compiling custom application code.
"VC-WIN32-ARM" => {
inherit_from => [ "VC-noCE-common" ],
defines => add("_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE",
"OPENSSL_SYS_WIN_CORE"),
bn_ops => "BN_LLONG RC4_CHAR",
lflags => add("/NODEFAULTLIB:kernel32.lib"),
ex_libs => "onecore.lib",
multilib => "-arm",
},
"VC-WIN64-ARM" => {
inherit_from => [ "VC-noCE-common" ],
defines => add("_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE",
"OPENSSL_SYS_WIN_CORE"),
bn_ops => "SIXTY_FOUR_BIT RC4_CHAR",
lflags => add("/NODEFAULTLIB:kernel32.lib"),
ex_libs => "onecore.lib",
multilib => "-arm64",
},
# Universal Windows Platform (UWP) App Support
# TODO
#
# The 'disable' attribute should have 'uplink'.
# however, these are checked in some 'inherit_from', which is processed
# very early, before the 'disable' attributes are seen.
# This is a problem that needs to be resolved in Configure first.
#
# But if you want to build library with Windows 10 Version 1809 SDK or
# earlier, the 'disable' attribute should also have 'asm'.
"VC-WIN32-UWP" => {
inherit_from => [ "VC-WIN32-ONECORE" ],
lflags => add("/APPCONTAINER"),
defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
"_WIN32_WINNT=0x0A00"),
dso_scheme => "",
disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
ex_libs => "WindowsApp.lib",
},
"VC-WIN64A-UWP" => {
inherit_from => [ "VC-WIN64A-ONECORE" ],
lflags => add("/APPCONTAINER"),
defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
"_WIN32_WINNT=0x0A00"),
dso_scheme => "",
disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
ex_libs => "WindowsApp.lib",
},
"VC-WIN32-ARM-UWP" => {
inherit_from => [ "VC-WIN32-ARM" ],
lflags => add("/APPCONTAINER"),
defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
"_WIN32_WINNT=0x0A00"),
dso_scheme => "",
disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
ex_libs => "WindowsApp.lib",
},
"VC-WIN64-ARM-UWP" => {
inherit_from => [ "VC-WIN64-ARM" ],
lflags => add("/APPCONTAINER"),
defines => add("WINAPI_FAMILY=WINAPI_FAMILY_APP",
"_WIN32_WINNT=0x0A00"),
dso_scheme => "",
disable => [ 'ui-console', 'stdio', 'async', 'uplink' ],
ex_libs => "WindowsApp.lib",
},
);
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