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{ stdenv, fetchFromGitHub
, cmake, pkgconfig, wrapQtAppsHook
, boost173, catch2, fmt, lz4, nlohmann_json, rapidjson, zlib, zstd, SDL2
, udev, libusb1, libzip, qtbase, qtwebengine, qttools, ffmpeg
, libpulseaudio, libjack2, alsaLib, sndio, ecasound
, useVulkan ? true, vulkan-loader, vulkan-headers
}:
stdenv.mkDerivation rec {
pname = "yuzu";
version = "482";
src = fetchFromGitHub {
owner = "yuzu-emu";
repo = "yuzu-mainline"; # They use a separate repo for mainline “branch”
rev = "mainline-0-${version}";
sha256 = "1bhkdbhj1dv33qv0np26gzsw65p4z88whjmd6bc7mh2b5lvrjwxm";
fetchSubmodules = true;
};
nativeBuildInputs = [ cmake pkgconfig wrapQtAppsHook ];
buildInputs = [ qtbase qtwebengine qttools boost173 catch2 fmt lz4 nlohmann_json rapidjson zlib zstd SDL2 udev libusb1 libpulseaudio alsaLib sndio ecasound libjack2 libzip ffmpeg ]
++ stdenv.lib.optionals useVulkan [ vulkan-loader vulkan-headers ];
cmakeFlags = [ "-DENABLE_QT_TRANSLATION=ON" "-DYUZU_USE_QT_WEB_ENGINE=ON" "-DUSE_DISCORD_PRESENCE=ON" ]
++ stdenv.lib.optionals (!useVulkan) [ "-DENABLE_VULKAN=No" ];
# Trick the configure system. This prevents a check for submodule directories.
preConfigure = "rm .gitmodules";
# Fix vulkan detection
postFixup = stdenv.lib.optionals useVulkan ''
wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
'';
meta = with stdenv.lib; {
homepage = "https://yuzu-emu.org";
description = "An experimental Nintendo Switch emulator written in C++";
license = with licenses; [
gpl2Plus
# Icons
cc-by-nd-30 cc0
];
maintainers = with maintainers; [ ivar joshuafern ];
platforms = platforms.linux;
};
}
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