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{ stdenv, fetchFromGitHub, which, pkg-config, SDL2, libGL, openalSoft
, curl, speex, opusfile, libogg, libvorbis, libopus, libjpeg, mumble, freetype
}:
stdenv.mkDerivation {
pname = "ioquake3-git";
version = "2020-12-26";
src = fetchFromGitHub {
owner = "ioquake";
repo = "ioq3";
rev = "05180e32dcfb9a4552e1b9652b56127248a9950c";
sha256 = "0hcxxa1ambpdwhg7nb5hvb32g49rl5p9dcflpzcv5cax9drn166i";
};
nativeBuildInputs = [ which pkg-config ];
buildInputs = [
SDL2 libGL openalSoft curl speex opusfile libogg libvorbis libopus libjpeg
freetype mumble
];
enableParallelBuilding = true;
makeFlags = [ "USE_INTERNAL_LIBS=0" "USE_FREETYPE=1" "USE_OPENAL_DLOPEN=0" "USE_CURL_DLOPEN=0" ];
installTargets = [ "copyfiles" ];
installFlags = [ "COPYDIR=$(out)" ];
preInstall = ''
mkdir -p $out/baseq3
'';
meta = with stdenv.lib; {
homepage = "https://ioquake3.org/";
description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
license = licenses.gpl2Only;
platforms = platforms.linux;
maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
};
}
|