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authorzowoq <59103226+zowoq@users.noreply.github.com>2021-01-20 09:25:11 +1000
committerzowoq <59103226+zowoq@users.noreply.github.com>2021-01-20 10:53:10 +1000
commit6d986d2e8d7eff1cdb67e73ea70a27dcc4c24a1e (patch)
tree4eb5de23fd8633f3ae206efee703bcf43d416423 /pkgs
parent759a2cd563283f4f262bb54f480bae0e34e5d1d4 (diff)
SDL_gfx: use spaces for indentation
Diffstat (limited to 'pkgs')
-rw-r--r--pkgs/development/libraries/SDL_gfx/default.nix34
1 files changed, 17 insertions, 17 deletions
diff --git a/pkgs/development/libraries/SDL_gfx/default.nix b/pkgs/development/libraries/SDL_gfx/default.nix
index 3696e485ad72..606820120dc0 100644
--- a/pkgs/development/libraries/SDL_gfx/default.nix
+++ b/pkgs/development/libraries/SDL_gfx/default.nix
@@ -17,23 +17,23 @@ stdenv.mkDerivation rec {
meta = with stdenv.lib; {
description = "SDL graphics drawing primitives and support functions";
- longDescription =
- '' The SDL_gfx library evolved out of the SDL_gfxPrimitives code
- which provided basic drawing routines such as lines, circles or
- polygons and SDL_rotozoom which implemented a interpolating
- rotozoomer for SDL surfaces.
-
- The current components of the SDL_gfx library are:
-
- * Graphic Primitives (SDL_gfxPrimitves.h)
- * Rotozoomer (SDL_rotozoom.h)
- * Framerate control (SDL_framerate.h)
- * MMX image filters (SDL_imageFilter.h)
- * Custom Blit functions (SDL_gfxBlitFunc.h)
-
- The library is backwards compatible to the above mentioned
- code. Its is written in plain C and can be used in C++ code.
- '';
+ longDescription = ''
+ The SDL_gfx library evolved out of the SDL_gfxPrimitives code
+ which provided basic drawing routines such as lines, circles or
+ polygons and SDL_rotozoom which implemented a interpolating
+ rotozoomer for SDL surfaces.
+
+ The current components of the SDL_gfx library are:
+
+ * Graphic Primitives (SDL_gfxPrimitves.h)
+ * Rotozoomer (SDL_rotozoom.h)
+ * Framerate control (SDL_framerate.h)
+ * MMX image filters (SDL_imageFilter.h)
+ * Custom Blit functions (SDL_gfxBlitFunc.h)
+
+ The library is backwards compatible to the above mentioned
+ code. Its is written in plain C and can be used in C++ code.
+ '';
homepage = "https://sourceforge.net/projects/sdlgfx/";
license = licenses.zlib;