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authorLinus Heckemann <git@sphalerite.org>2016-12-09 00:02:44 +0000
committerRobert Helgesson <robert@rycee.net>2016-12-11 08:57:35 +0100
commit9aca55e79d62468ef230350026b41947d0472309 (patch)
treed5ea50e078fe0ab4cd5e38693b068fe69e7421a2 /pkgs/games/endless-sky
parentf9281609aef096cac905cd1081aacc9193ad273f (diff)
endless sky: init at 0.9.4
Diffstat (limited to 'pkgs/games/endless-sky')
-rw-r--r--pkgs/games/endless-sky/default.nix46
-rw-r--r--pkgs/games/endless-sky/fixes.patch45
2 files changed, 91 insertions, 0 deletions
diff --git a/pkgs/games/endless-sky/default.nix b/pkgs/games/endless-sky/default.nix
new file mode 100644
index 000000000000..f993ad1b8e09
--- /dev/null
+++ b/pkgs/games/endless-sky/default.nix
@@ -0,0 +1,46 @@
+{ stdenv, fetchFromGitHub
+, SDL2, libpng, libjpeg, glew, openal, scons
+}:
+
+let
+ version = "0.9.4";
+
+in
+stdenv.mkDerivation rec {
+ name = "endless-sky-${version}";
+
+ src = fetchFromGitHub {
+ owner = "endless-sky";
+ repo = "endless-sky";
+ rev = "v${version}";
+ sha256 = "1mirdcpap0a280j472lhmhqg605b7glvdr4l93qcapk8an8d46m7";
+ };
+
+ enableParallelBuilding = true;
+
+ buildInputs = [
+ SDL2 libpng libjpeg glew openal scons
+ ];
+
+ patches = [
+ ./fixes.patch
+ ];
+
+ buildPhase = ''
+ scons -j$NIX_BUILD_CORES PREFIX="$out"
+ '';
+
+ installPhase = ''
+ scons -j$NIX_BUILD_CORES install PREFIX="$out"
+ '';
+
+ meta = with stdenv.lib; {
+ description = "A sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control";
+ homepage = "https://endless-sky.github.io/";
+ license = with licenses; [
+ gpl3Plus cc-by-sa-30 cc-by-sa-40 publicDomain
+ ];
+ maintainers = with maintainers; [ lheckemann ];
+ platforms = with platforms; allBut darwin;
+ };
+}
diff --git a/pkgs/games/endless-sky/fixes.patch b/pkgs/games/endless-sky/fixes.patch
new file mode 100644
index 000000000000..cad7a6acaed0
--- /dev/null
+++ b/pkgs/games/endless-sky/fixes.patch
@@ -0,0 +1,45 @@
+diff --git a/SConstruct b/SConstruct
+index 48fd080..419b40d 100644
+--- a/SConstruct
++++ b/SConstruct
+@@ -1,7 +1,7 @@
+ import os
+
+ # Load any environment variables that alter the build.
+-env = Environment()
++env = Environment(ENV = os.environ)
+ if 'CCFLAGS' in os.environ:
+ env.Append(CCFLAGS = os.environ['CCFLAGS'])
+ if 'CXXFLAGS' in os.environ:
+@@ -55,7 +55,7 @@ sky = env.Program("endless-sky", Glob("build/" + env["mode"] + "/*.cpp"))
+
+
+ # Install the binary:
+-env.Install("$DESTDIR$PREFIX/games", sky)
++env.Install("$DESTDIR$PREFIX/bin", sky)
+
+ # Install the desktop file:
+ env.Install("$DESTDIR$PREFIX/share/applications", "endless-sky.desktop")
+diff --git a/source/Files.cpp b/source/Files.cpp
+index c8c8957..d196459 100644
+--- a/source/Files.cpp
++++ b/source/Files.cpp
+@@ -114,15 +114,9 @@ void Files::Init(const char * const *argv)
+ if(resources.back() != '/')
+ resources += '/';
+ #if defined __linux__ || defined __FreeBSD__ || defined __DragonFly__
+- // Special case, for Linux: the resource files are not in the same place as
+- // the executable, but are under the same prefix (/usr or /usr/local).
+- static const string LOCAL_PATH = "/usr/local/";
+- static const string STANDARD_PATH = "/usr/";
+- static const string RESOURCE_PATH = "share/games/endless-sky/";
+- if(!resources.compare(0, LOCAL_PATH.length(), LOCAL_PATH))
+- resources = LOCAL_PATH + RESOURCE_PATH;
+- else if(!resources.compare(0, STANDARD_PATH.length(), STANDARD_PATH))
+- resources = STANDARD_PATH + RESOURCE_PATH;
++ // Workaround for NixOS. Not sure how to proceed with other OSes, feedback
++ // is welcome.
++ resources += "../share/games/endless-sky/";
+ #elif defined __APPLE__
+ // Special case for Mac OS X: the resources are in ../Resources relative to
+ // the folder the binary is in.