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author | Sebastian Neubauer <Sebastian.Neubauer@amd.com> | 2022-12-20 23:36:16 +0100 |
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committer | Sebastian Neubauer <Sebastian.Neubauer@amd.com> | 2022-12-20 23:36:37 +0100 |
commit | 4e3db444a5b574837e0b3c4a62349ba8cde296b4 (patch) | |
tree | 7c9e9aa4fb8c26b9f3b0d5bbdbe619c552641942 | |
parent | 83d95200e70cce4e46f32e3c98f8ed071198cec4 (diff) |
directx-shader-compiler: 1.7.2207 -> 1.7.2212
-rw-r--r-- | pkgs/tools/graphics/directx-shader-compiler/default.nix | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/pkgs/tools/graphics/directx-shader-compiler/default.nix b/pkgs/tools/graphics/directx-shader-compiler/default.nix index 31102443d850..192dd7e88f79 100644 --- a/pkgs/tools/graphics/directx-shader-compiler/default.nix +++ b/pkgs/tools/graphics/directx-shader-compiler/default.nix @@ -2,7 +2,7 @@ stdenv.mkDerivation rec { pname = "directx-shader-compiler"; - version = "1.7.2207"; + version = "1.7.2212"; # Put headers in dev, there are lot of them which aren't necessary for # using the compiler binary. @@ -12,7 +12,7 @@ stdenv.mkDerivation rec { owner = "microsoft"; repo = "DirectXShaderCompiler"; rev = "v${version}"; - hash = "sha256-yvhraZPJ6ocsg7/22/AzDbl/Rz7qXRQiXBxE1zB1QPA="; + hash = "sha256-/FuG6ThvA3XMlHhnshRJpKC+vf4LM8/hurUoPagpTqA="; fetchSubmodules = true; }; |