/* * nheko Copyright (C) 2017 Konstantinos Sideris * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "ui_RoomList.h" #include #include #include #include "RoomInfoListItem.h" #include "RoomList.h" #include "Sync.h" RoomList::RoomList(QWidget *parent) : QWidget(parent) , ui(new Ui::RoomList) { ui->setupUi(this); } RoomList::~RoomList() { delete ui; } RoomInfo RoomList::extractRoomInfo(const State &room_state) { RoomInfo info; auto events = room_state.events(); for (int i = 0; i < events.count(); i++) { if (events[i].type() == "m.room.name") { info.setName(events[i].content().value("name").toString()); } else if (events[i].type() == "m.room.topic") { info.setTopic(events[i].content().value("topic").toString()); } else if (events[i].type() == "m.room.avatar") { info.setAvatarUrl(QUrl(events[i].content().value("url").toString())); } else if (events[i].type() == "m.room.canonical_alias") { if (info.name().isEmpty()) info.setName(events[i].content().value("alias").toString()); } } return info; } void RoomList::setInitialRooms(const Rooms &rooms) { available_rooms_.clear(); for (auto it = rooms.join().constBegin(); it != rooms.join().constEnd(); it++) { RoomInfo info = RoomList::extractRoomInfo(it.value().state()); info.setId(it.key()); if (info.name().isEmpty()) continue; if (!info.avatarUrl().isEmpty()) emit fetchRoomAvatar(info.id(), info.avatarUrl()); RoomInfoListItem *room_item = new RoomInfoListItem(info, ui->scrollArea); connect(room_item, SIGNAL(clicked(const RoomInfo &)), this, SLOT(highlightSelectedRoom(const RoomInfo &))); available_rooms_.insert(it.key(), room_item); ui->scrollVerticalLayout->addWidget(room_item); } // TODO: Move this into its own function. auto first_room = available_rooms_.first(); first_room->setPressedState(true); emit roomChanged(first_room->info()); ui->scrollVerticalLayout->addStretch(1); } void RoomList::highlightSelectedRoom(const RoomInfo &info) { emit roomChanged(info); for (auto it = available_rooms_.constBegin(); it != available_rooms_.constEnd(); it++) { if (it.key() != info.id()) it.value()->setPressedState(false); } } void RoomList::updateRoomAvatar(const QString &roomid, const QImage &avatar_image) { if (!available_rooms_.contains(roomid)) { qDebug() << "Avatar update on non existent room" << roomid; return; } auto list_item = available_rooms_.value(roomid); list_item->setAvatar(avatar_image); } void RoomList::appendRoom(QString name) { Q_UNUSED(name); }