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authorjsaji <52266412+jsaji@users.noreply.github.com>2020-05-01 23:16:18 +1000
committerGitHub <noreply@github.com>2020-05-01 23:16:18 +1000
commite68e59dfa93949605fdbed52fbbbef0d9f633edb (patch)
tree0d3b82132d31c00f414eb82368fd7f38e749e136 /README.md
parent9b62eaa704bade1907ddb51b50690b8c03234f32 (diff)
parentaa09e1c38a89b4d4a9c3b6018c97d3efcfdebfe0 (diff)
Merge branch 'master' into readme_fixes_2
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@@ -58,9 +58,10 @@ Still a call creates a load on the participants' browsers (decoding streams) and
To make sure a call can sustain the largest number of participants, make sure that:
* each participant has a fast upload and download.
* each participant has a fast enough system. This means:
- * on a desktop/laptop system, use a browser like Firefox or Chrome. The WebRTC implementation in other browsers is often sub-par. On a laptop, plug in the power - this often results in better CPU performance.
- * on mobile device, use the Android/iOS app because mobile browsers will run out of computing power quickly.
-* each participant disables video.
+ * on a desktop/laptop system, a browser like Firefox or Chrome should be used. The WebRTC implementation in other browsers is often sub-par. On a laptop, the power cord should be plugged in - this often results in better CPU performance.
+ * on mobile devices, the Android/iOS apps should be used because mobile browsers will run out of computing power quickly.
+* all participant disables their video streams.
+
With this setup, 20 users should be possible in a typical setup.