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authorsimonspa <1677436+simonspa@users.noreply.github.com>2020-04-30 12:16:09 +0200
committerjustinsaji <justinsaji1@gmail.com>2020-05-01 21:55:11 +1000
commit9d1d81ce3285e4bc285e15e9e55a0bf046815d0b (patch)
treea0c6899e24675080f9d70a99ba112b8544aeecf0 /README.md
parent43511ddde95fc9c404c9870fea9bd408ef0582e4 (diff)
Clarify scalabiliy section a bit
Signed-off-by: Simon Spannagel <simonspa@kth.se> Signed-off-by: justinsaji <justinsaji1@gmail.com>
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@@ -57,10 +57,12 @@ Still a call creates a load on the members' browsers (decoding streams) and on t
To make sure a call can sustain the largest number of participants, make sure that:
* each participant has a fast upload and download
-* each participant has a fast enough system (desktop/laptop browser, mobile device browsers will run out of computing power quickly) or uses the Android/iOS app. Best use a desktop browser like Firefox or Chrome. The WebRTC implementation in other browsers is often sub-par. On a laptop, plug in the power - this often results in better CPU performance.
+* each participant has a fast enough system,this means
+ * On a desktop/laptop system, use a browser like Firefix or Chrome. The WebRTC implementation in other browsers is often sub-par. On a laptop, plug in the power - this often results in better CPU performance.
+ * On mobile device, use the Android/iOS app because mobile browsers will run out of computing power quickly
* each participant disables video
-With this setup, 20 users should be doable in a typical setup.
+With this setup, 20 users should be possible in a typical setup.
### Scaling beyond 5-20 users in a call