paint($mixed); } function paintIf($mixed, $conditional) { $Debugger =& Debugger::instance(); return $Debugger->paintIf($mixed, $conditional); } function paintWhen($mixed, $scopes = array()) { $Debugger =& Debugger::instance(); return $Debugger->paintWhen($mixed, $scopes); } function paintIfWhen($mixed, $conditional, $scopes = array()) { $Debugger =& Debugger::instance(); return $Debugger->paintIfWhen($mixed, $conditional, $scopes); } function addScope($id = false) { $Debugger =& Debugger::instance(); return $Debugger->addScope($id); } function removeScope($id) { $Debugger =& Debugger::instance(); return $Debugger->removeScope($id); } function resetScopes() { $Debugger =& Debugger::instance(); return $Debugger->resetScopes(); } function isInScopes($array = array()) { $Debugger =& Debugger::instance(); return $Debugger->isInScopes($array); } /**#@-*/ /** * The debugging singleton. Most interesting stuff happens here. */ class Debugger { public $shouldPaint = false; public $paints = 0; public $current_scopes = array(); public $scope_nextID = 1; public $add_pre = true; public function Debugger() { $this->add_pre = !extension_loaded('xdebug'); } public static function &instance() { static $soleInstance = false; if (!$soleInstance) $soleInstance = new Debugger(); return $soleInstance; } public function paintIf($mixed, $conditional) { if (!$conditional) return; $this->paint($mixed); } public function paintWhen($mixed, $scopes = array()) { if (!$this->isInScopes($scopes)) return; $this->paint($mixed); } public function paintIfWhen($mixed, $conditional, $scopes = array()) { if (!$conditional) return; if (!$this->isInScopes($scopes)) return; $this->paint($mixed); } public function paint($mixed) { $this->paints++; if($this->add_pre) echo '
';
        var_dump($mixed);
        if($this->add_pre) echo '
'; } public function addScope($id = false) { if ($id == false) { $id = $this->scope_nextID++; } $this->current_scopes[$id] = true; } public function removeScope($id) { if (isset($this->current_scopes[$id])) unset($this->current_scopes[$id]); } public function resetScopes() { $this->current_scopes = array(); $this->scope_nextID = 1; } public function isInScopes($scopes = array()) { if (empty($this->current_scopes)) { return false; } if (!is_array($scopes)) { $scopes = array($scopes); } foreach ($scopes as $scope_id) { if (empty($this->current_scopes[$scope_id])) { return false; } } if (empty($scopes)) { if ($this->scope_nextID == 1) { return false; } for($i = 1; $i < $this->scope_nextID; $i++) { if (empty($this->current_scopes[$i])) { return false; } } } return true; } } // vim: et sw=4 sts=4