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diff --git a/js/vendor/angular-animate/angular-animate.js b/js/vendor/angular-animate/angular-animate.js
index 42b03e0b5..7bd0d7a3a 100644
--- a/js/vendor/angular-animate/angular-animate.js
+++ b/js/vendor/angular-animate/angular-animate.js
@@ -1,3708 +1,2137 @@
/**
- * @license AngularJS v1.4.0
- * (c) 2010-2015 Google, Inc. http://angularjs.org
+ * @license AngularJS v1.3.15
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
* License: MIT
*/
(function(window, angular, undefined) {'use strict';
-/* jshint ignore:start */
-var noop = angular.noop;
-var extend = angular.extend;
-var jqLite = angular.element;
-var forEach = angular.forEach;
-var isArray = angular.isArray;
-var isString = angular.isString;
-var isObject = angular.isObject;
-var isUndefined = angular.isUndefined;
-var isDefined = angular.isDefined;
-var isFunction = angular.isFunction;
-var isElement = angular.isElement;
-
-var ELEMENT_NODE = 1;
-var COMMENT_NODE = 8;
-
-var NG_ANIMATE_CLASSNAME = 'ng-animate';
-var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
-
-var isPromiseLike = function(p) {
- return p && p.then ? true : false;
-}
-
-function assertArg(arg, name, reason) {
- if (!arg) {
- throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required"));
- }
- return arg;
-}
-
-function mergeClasses(a,b) {
- if (!a && !b) return '';
- if (!a) return b;
- if (!b) return a;
- if (isArray(a)) a = a.join(' ');
- if (isArray(b)) b = b.join(' ');
- return a + ' ' + b;
-}
-
-function packageStyles(options) {
- var styles = {};
- if (options && (options.to || options.from)) {
- styles.to = options.to;
- styles.from = options.from;
- }
- return styles;
-}
-
-function pendClasses(classes, fix, isPrefix) {
- var className = '';
- classes = isArray(classes)
- ? classes
- : classes && isString(classes) && classes.length
- ? classes.split(/\s+/)
- : [];
- forEach(classes, function(klass, i) {
- if (klass && klass.length > 0) {
- className += (i > 0) ? ' ' : '';
- className += isPrefix ? fix + klass
- : klass + fix;
- }
- });
- return className;
-}
-
-function removeFromArray(arr, val) {
- var index = arr.indexOf(val);
- if (val >= 0) {
- arr.splice(index, 1);
- }
-}
-
-function stripCommentsFromElement(element) {
- if (element instanceof jqLite) {
- switch (element.length) {
- case 0:
- return [];
- break;
-
- case 1:
- // there is no point of stripping anything if the element
- // is the only element within the jqLite wrapper.
- // (it's important that we retain the element instance.)
- if (element[0].nodeType === ELEMENT_NODE) {
- return element;
- }
- break;
-
- default:
- return jqLite(extractElementNode(element));
- break;
- }
- }
-
- if (element.nodeType === ELEMENT_NODE) {
- return jqLite(element);
- }
-}
-
-function extractElementNode(element) {
- if (!element[0]) return element;
- for (var i = 0; i < element.length; i++) {
- var elm = element[i];
- if (elm.nodeType == ELEMENT_NODE) {
- return elm;
- }
- }
-}
-
-function $$addClass($$jqLite, element, className) {
- forEach(element, function(elm) {
- $$jqLite.addClass(elm, className);
- });
-}
-
-function $$removeClass($$jqLite, element, className) {
- forEach(element, function(elm) {
- $$jqLite.removeClass(elm, className);
- });
-}
-
-function applyAnimationClassesFactory($$jqLite) {
- return function(element, options) {
- if (options.addClass) {
- $$addClass($$jqLite, element, options.addClass);
- options.addClass = null;
- }
- if (options.removeClass) {
- $$removeClass($$jqLite, element, options.removeClass);
- options.removeClass = null;
- }
- }
-}
-
-function prepareAnimationOptions(options) {
- options = options || {};
- if (!options.$$prepared) {
- var domOperation = options.domOperation || noop;
- options.domOperation = function() {
- options.$$domOperationFired = true;
- domOperation();
- domOperation = noop;
- };
- options.$$prepared = true;
- }
- return options;
-}
-
-function applyAnimationStyles(element, options) {
- applyAnimationFromStyles(element, options);
- applyAnimationToStyles(element, options);
-}
-
-function applyAnimationFromStyles(element, options) {
- if (options.from) {
- element.css(options.from);
- options.from = null;
- }
-}
-
-function applyAnimationToStyles(element, options) {
- if (options.to) {
- element.css(options.to);
- options.to = null;
- }
-}
-
-function mergeAnimationOptions(element, target, newOptions) {
- var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
- var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
- var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
-
- extend(target, newOptions);
-
- if (classes.addClass) {
- target.addClass = classes.addClass;
- } else {
- target.addClass = null;
- }
-
- if (classes.removeClass) {
- target.removeClass = classes.removeClass;
- } else {
- target.removeClass = null;
- }
-
- return target;
-}
-
-function resolveElementClasses(existing, toAdd, toRemove) {
- var ADD_CLASS = 1;
- var REMOVE_CLASS = -1;
-
- var flags = {};
- existing = splitClassesToLookup(existing);
-
- toAdd = splitClassesToLookup(toAdd);
- forEach(toAdd, function(value, key) {
- flags[key] = ADD_CLASS;
- });
-
- toRemove = splitClassesToLookup(toRemove);
- forEach(toRemove, function(value, key) {
- flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
- });
-
- var classes = {
- addClass: '',
- removeClass: ''
- };
-
- forEach(flags, function(val, klass) {
- var prop, allow;
- if (val === ADD_CLASS) {
- prop = 'addClass';
- allow = !existing[klass];
- } else if (val === REMOVE_CLASS) {
- prop = 'removeClass';
- allow = existing[klass];
- }
- if (allow) {
- if (classes[prop].length) {
- classes[prop] += ' ';
- }
- classes[prop] += klass;
- }
- });
-
- function splitClassesToLookup(classes) {
- if (isString(classes)) {
- classes = classes.split(' ');
- }
-
- var obj = {};
- forEach(classes, function(klass) {
- // sometimes the split leaves empty string values
- // incase extra spaces were applied to the options
- if (klass.length) {
- obj[klass] = true;
- }
- });
- return obj;
- }
-
- return classes;
-}
-
-function getDomNode(element) {
- return (element instanceof angular.element) ? element[0] : element;
-}
-
-var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
- var tickQueue = [];
- var cancelFn;
-
- function scheduler(tasks) {
- // we make a copy since RAFScheduler mutates the state
- // of the passed in array variable and this would be difficult
- // to track down on the outside code
- tickQueue.push([].concat(tasks));
- nextTick();
- }
-
- /* waitUntilQuiet does two things:
- * 1. It will run the FINAL `fn` value only when an uncancelled RAF has passed through
- * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
- *
- * The motivation here is that animation code can request more time from the scheduler
- * before the next wave runs. This allows for certain DOM properties such as classes to
- * be resolved in time for the next animation to run.
- */
- scheduler.waitUntilQuiet = function(fn) {
- if (cancelFn) cancelFn();
-
- cancelFn = $$rAF(function() {
- cancelFn = null;
- fn();
- nextTick();
- });
- };
-
- return scheduler;
-
- function nextTick() {
- if (!tickQueue.length) return;
-
- var updatedQueue = [];
- for (var i = 0; i < tickQueue.length; i++) {
- var innerQueue = tickQueue[i];
- runNextTask(innerQueue);
- if (innerQueue.length) {
- updatedQueue.push(innerQueue);
- }
- }
- tickQueue = updatedQueue;
-
- if (!cancelFn) {
- $$rAF(function() {
- if (!cancelFn) nextTick();
- });
- }
- }
-
- function runNextTask(tasks) {
- var nextTask = tasks.shift();
- nextTask();
- }
-}];
-
-var $$AnimateChildrenDirective = [function() {
- return function(scope, element, attrs) {
- var val = attrs.ngAnimateChildren;
- if (angular.isString(val) && val.length === 0) { //empty attribute
- element.data(NG_ANIMATE_CHILDREN_DATA, true);
- } else {
- attrs.$observe('ngAnimateChildren', function(value) {
- value = value === 'on' || value === 'true';
- element.data(NG_ANIMATE_CHILDREN_DATA, value);
- });
- }
- };
-}];
+/* jshint maxlen: false */
/**
- * @ngdoc service
- * @name $animateCss
- * @kind object
- *
+ * @ngdoc module
+ * @name ngAnimate
* @description
- * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
- * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
- * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
- * directives to create more complex animations that can be purely driven using CSS code.
*
- * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
- * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the `myModule.animation()` function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive | Supported Animations |
+ * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
+ * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
+ * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
+ * | {@link module:ngMessages#animations ngMessage} | enter and leave |
+ *
+ * You can find out more information about animations upon visiting each directive page.
*
- * ## Usage
- * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
- * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
- * any automatic control over cancelling animations and/or preventing animations from being run on
- * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
- * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
- * the CSS animation.
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
*
- * The example below shows how we can create a folding animation on an element using `ng-if`:
+ * ```html
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ * -webkit-transition:0.5s linear all;
+ * transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
+ * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/
+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
+ * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * ```
+ *
+ * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
+ * until the parent element's animation has completed. This blocking feature can be overridden by
+ * placing the `ng-animate-children` attribute on a parent container tag.
*
* ```html
- * <!-- notice the `fold-animation` CSS class -->
- * <div ng-if="onOff" class="fold-animation">
- * This element will go BOOM
+ * <div class="slide-animation" ng-if="on" ng-animate-children>
+ * <div class="fade-animation" ng-if="on">
+ * <div class="explode-animation" ng-if="on">
+ * ...
+ * </div>
+ * </div>
* </div>
- * <button ng-click="onOff=true">Fold In</button>
* ```
*
- * Now we create the **JavaScript animation** that will trigger the CSS transition:
+ * When the `on` expression value changes and an animation is triggered then each of the elements within
+ * will all animate without the block being applied to child elements.
*
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
- * ```
+ * ## Are animations run when the application starts?
+ * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
+ * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
+ * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
+ * layout changes in the application will trigger animations as normal.
*
- * ## More Advanced Uses
+ * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
+ * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
+ * are complete.
*
- * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
- * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
+ * ## CSS-defined Animations
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
*
- * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
- * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
- * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
- * to provide a working animation that will run in CSS.
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
*
- * The example below showcases a more advanced version of the `.fold-animation` from the example above:
+ * ```html
+ * <style type="text/css">
+ * /&#42;
+ * The animate class is apart of the element and the ng-enter class
+ * is attached to the element once the enter animation event is triggered
+ * &#42;/
+ * .reveal-animation.ng-enter {
+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
+ *
+ * /&#42; The animation preparation code &#42;/
+ * opacity: 0;
+ * }
*
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * addClass: 'red large-text pulse-twice',
- * easing: 'ease-out',
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
+ * /&#42;
+ * Keep in mind that you want to combine both CSS
+ * classes together to avoid any CSS-specificity
+ * conflicts
+ * &#42;/
+ * .reveal-animation.ng-enter.ng-enter-active {
+ * /&#42; The animation code itself &#42;/
+ * opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
* ```
*
- * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
*
- * ```css
- * /&#42; since a hardcoded duration value of 1 was provided in the JavaScript animation code,
- * the CSS classes below will be transitioned despite them being defined as regular CSS classes &#42;/
- * .red { background:red; }
- * .large-text { font-size:20px; }
- *
- * /&#42; we can also use a keyframe animation and $animateCss will make it work alongside the transition &#42;/
- * .pulse-twice {
- * animation: 0.5s pulse linear 2;
- * -webkit-animation: 0.5s pulse linear 2;
+ * ```html
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
* }
+ * @-webkit-keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * @keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * ### Structural transition animations
+ *
+ * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
+ * value to force the browser into rendering the styles defined in the setup (`.ng-enter`, `.ng-leave`
+ * or `.ng-move`) class. This means that any active transition animations operating on the element
+ * will be cut off to make way for the enter, leave or move animation.
+ *
+ * ### Class-based transition animations
+ *
+ * Class-based transitions refer to transition animations that are triggered when a CSS class is
+ * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
+ * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
+ * They are different when compared to structural animations since they **do not cancel existing
+ * animations** nor do they **block successive transitions** from rendering on the same element.
+ * This distinction allows for **multiple class-based transitions** to be performed on the same element.
+ *
+ * In addition to ngAnimate supporting the default (natural) functionality of class-based transition
+ * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
+ * developer in further styling the element throughout the transition animation. Earlier versions
+ * of ngAnimate may have caused natural CSS transitions to break and not render properly due to
+ * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
+ * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
+ * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
+ * class transitions are compatible with ngAnimate.
+ *
+ * There is, however, one special case when dealing with class-based transitions in ngAnimate.
+ * When rendering class-based transitions that make use of the setup and active CSS classes
+ * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
+ * the transition value **on the active CSS class** and not the setup class.
+ *
+ * ```css
+ * .fade-add {
+ * /&#42; remember to place a 0s transition here
+ * to ensure that the styles are applied instantly
+ * even if the element already has a transition style &#42;/
+ * transition:0s linear all;
*
- * @keyframes pulse {
- * from { transform: scale(0.5); }
- * to { transform: scale(1.5); }
+ * /&#42; starting CSS styles &#42;/
+ * opacity:1;
* }
+ * .fade-add.fade-add-active {
+ * /&#42; this will be the length of the animation &#42;/
+ * transition:1s linear all;
+ * opacity:0;
+ * }
+ * ```
*
- * @-webkit-keyframes pulse {
- * from { -webkit-transform: scale(0.5); }
- * to { -webkit-transform: scale(1.5); }
+ * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
+ * has a duration of zero. This may not be required, however, incase the browser is unable to render
+ * the styling present in this CSS class instantly then it could be that the browser is attempting
+ * to perform an unnecessary transition.
+ *
+ * This workaround, however, does not apply to standard class-based transitions that are rendered
+ * when a CSS class containing a transition is applied to an element:
+ *
+ * ```css
+ * /&#42; this works as expected &#42;/
+ * .fade {
+ * transition:1s linear all;
+ * opacity:0;
* }
* ```
*
- * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
+ * Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
+ * Also, try not to mix the two class-based animation flavors together since the CSS code may become
+ * overly complex.
+ *
*
- * ## How the Options are handled
+ * ### Preventing Collisions With Third Party Libraries
+ *
+ * Some third-party frameworks place animation duration defaults across many element or className
+ * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
+ * is expecting actual animations on these elements and has to wait for their completion.
+ *
+ * You can prevent this unwanted behavior by using a prefix on all your animation classes:
+ *
+ * ```css
+ * /&#42; prefixed with animate- &#42;/
+ * .animate-fade-add.animate-fade-add-active {
+ * transition:1s linear all;
+ * opacity:0;
+ * }
+ * ```
*
- * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
- * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
- * styles using the `from` and `to` properties.
+ * You then configure `$animate` to enforce this prefix:
*
* ```js
- * var animator = $animateCss(element, {
- * from: { background:'red' },
- * to: { background:'blue' }
- * });
- * animator.start();
+ * $animateProvider.classNameFilter(/animate-/);
* ```
+ * </div>
+ *
+ * ### CSS Staggering Animations
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
*
* ```css
- * .rotating-animation {
- * animation:0.5s rotate linear;
- * -webkit-animation:0.5s rotate linear;
+ * .my-animation.ng-enter {
+ * /&#42; standard transition code &#42;/
+ * -webkit-transition: 1s linear all;
+ * transition: 1s linear all;
+ * opacity:0;
* }
+ * .my-animation.ng-enter-stagger {
+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
+ * -webkit-transition-delay: 0.1s;
+ * transition-delay: 0.1s;
*
- * @keyframes rotate {
- * from { transform: rotate(0deg); }
- * to { transform: rotate(360deg); }
+ * /&#42; in case the stagger doesn't work then these two values
+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
+ * -webkit-transition-duration: 0s;
+ * transition-duration: 0s;
* }
- *
- * @-webkit-keyframes rotate {
- * from { -webkit-transform: rotate(0deg); }
- * to { -webkit-transform: rotate(360deg); }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /&#42; standard transition styles &#42;/
+ * opacity:1;
* }
* ```
*
- * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
- * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
- * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
- * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
- * and spread across the transition and keyframe animation.
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
*
- * ## What is returned
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
*
- * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
- * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
- * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
+ * ```js
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * ```
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * ## JavaScript-defined Animations
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
*
* ```js
- * var animator = $animateCss(element, { ... });
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ * return {
+ * enter: function(element, done) {
+ * //run the animation here and call done when the animation is complete
+ * return function(cancelled) {
+ * //this (optional) function will be called when the animation
+ * //completes or when the animation is cancelled (the cancelled
+ * //flag will be set to true if cancelled).
+ * };
+ * },
+ * leave: function(element, done) { },
+ * move: function(element, done) { },
+ *
+ * //animation that can be triggered before the class is added
+ * beforeAddClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is added
+ * addClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered before the class is removed
+ * beforeRemoveClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is removed
+ * removeClass: function(element, className, done) { }
+ * };
+ * });
* ```
*
- * Now what do the contents of our `animator` variable look like:
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ *
+ * ### Applying Directive-specific Styles to an Animation
+ * In some cases a directive or service may want to provide `$animate` with extra details that the animation will
+ * include into its animation. Let's say for example we wanted to render an animation that animates an element
+ * towards the mouse coordinates as to where the user clicked last. By collecting the X/Y coordinates of the click
+ * (via the event parameter) we can set the `top` and `left` styles into an object and pass that into our function
+ * call to `$animate.addClass`.
*
* ```js
- * {
- * // starts the animation
- * start: Function,
+ * canvas.on('click', function(e) {
+ * $animate.addClass(element, 'on', {
+ * to: {
+ * left : e.client.x + 'px',
+ * top : e.client.y + 'px'
+ * }
+ * }):
+ * });
+ * ```
*
- * // ends (aborts) the animation
- * end: Function
- * }
+ * Now when the animation runs, and a transition or keyframe animation is picked up, then the animation itself will
+ * also include and transition the styling of the `left` and `top` properties into its running animation. If we want
+ * to provide some starting animation values then we can do so by placing the starting animations styles into an object
+ * called `from` in the same object as the `to` animations.
+ *
+ * ```js
+ * canvas.on('click', function(e) {
+ * $animate.addClass(element, 'on', {
+ * from: {
+ * position: 'absolute',
+ * left: '0px',
+ * top: '0px'
+ * },
+ * to: {
+ * left : e.client.x + 'px',
+ * top : e.client.y + 'px'
+ * }
+ * }):
+ * });
* ```
*
- * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
- * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and stlyes may have been
- * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
- * and that changing them will not reconfigure the parameters of the animation.
- *
- * ### runner.done() vs runner.then()
- * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
- * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
- * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
- * unless you really need a digest to kick off afterwards.
- *
- * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
- * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code). Check the [animation code above](#usage) to see how this works.
- *
- * @param {DOMElement} element the element that will be animated
- * @param {object} options the animation-related options that will be applied during the animation
- *
- * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
- * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
- * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
- * * `transition` - The raw CSS transition style that will be used (e.g. `1s linear all`).
- * * `keyframe` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
- * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
- * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
- * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
- * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
- * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
- * is provided then the animation will