diff options
author | Bernhard Posselt <dev@bernhard-posselt.com> | 2016-02-10 13:35:51 +0100 |
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committer | Bernhard Posselt <dev@bernhard-posselt.com> | 2016-02-10 13:35:58 +0100 |
commit | b4b710fb4379bf9ac1a19d8e9b9708c60380fdb4 (patch) | |
tree | 7385109f579a01c264be93ab3f6a99ff3b57e7c3 /js/vendor/angular-animate/angular-animate.js | |
parent | 7048d4e20198c5134d539c26dd9ed98a7580ef43 (diff) |
try to update to angular 1.5
Diffstat (limited to 'js/vendor/angular-animate/angular-animate.js')
-rw-r--r-- | js/vendor/angular-animate/angular-animate.js | 5607 |
1 files changed, 3793 insertions, 1814 deletions
diff --git a/js/vendor/angular-animate/angular-animate.js b/js/vendor/angular-animate/angular-animate.js index d0a3f54dc..2778fc564 100644 --- a/js/vendor/angular-animate/angular-animate.js +++ b/js/vendor/angular-animate/angular-animate.js @@ -1,2142 +1,4121 @@ /** - * @license AngularJS v1.3.20 - * (c) 2010-2014 Google, Inc. http://angularjs.org + * @license AngularJS v1.5.0 + * (c) 2010-2016 Google, Inc. http://angularjs.org * License: MIT */ (function(window, angular, undefined) {'use strict'; -/* jshint maxlen: false */ +/* jshint ignore:start */ +var noop = angular.noop; +var copy = angular.copy; +var extend = angular.extend; +var jqLite = angular.element; +var forEach = angular.forEach; +var isArray = angular.isArray; +var isString = angular.isString; +var isObject = angular.isObject; +var isUndefined = angular.isUndefined; +var isDefined = angular.isDefined; +var isFunction = angular.isFunction; +var isElement = angular.isElement; + +var ELEMENT_NODE = 1; +var COMMENT_NODE = 8; + +var ADD_CLASS_SUFFIX = '-add'; +var REMOVE_CLASS_SUFFIX = '-remove'; +var EVENT_CLASS_PREFIX = 'ng-'; +var ACTIVE_CLASS_SUFFIX = '-active'; +var PREPARE_CLASS_SUFFIX = '-prepare'; + +var NG_ANIMATE_CLASSNAME = 'ng-animate'; +var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren'; + +// Detect proper transitionend/animationend event names. +var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; + +// If unprefixed events are not supported but webkit-prefixed are, use the latter. +// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. +// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` +// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. +// Register both events in case `window.onanimationend` is not supported because of that, +// do the same for `transitionend` as Safari is likely to exhibit similar behavior. +// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit +// therefore there is no reason to test anymore for other vendor prefixes: +// http://caniuse.com/#search=transition +if (isUndefined(window.ontransitionend) && isDefined(window.onwebkittransitionend)) { + CSS_PREFIX = '-webkit-'; + TRANSITION_PROP = 'WebkitTransition'; + TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; +} else { + TRANSITION_PROP = 'transition'; + TRANSITIONEND_EVENT = 'transitionend'; +} + +if (isUndefined(window.onanimationend) && isDefined(window.onwebkitanimationend)) { + CSS_PREFIX = '-webkit-'; + ANIMATION_PROP = 'WebkitAnimation'; + ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; +} else { + ANIMATION_PROP = 'animation'; + ANIMATIONEND_EVENT = 'animationend'; +} + +var DURATION_KEY = 'Duration'; +var PROPERTY_KEY = 'Property'; +var DELAY_KEY = 'Delay'; +var TIMING_KEY = 'TimingFunction'; +var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; +var ANIMATION_PLAYSTATE_KEY = 'PlayState'; +var SAFE_FAST_FORWARD_DURATION_VALUE = 9999; + +var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY; +var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY; +var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY; +var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY; + +var isPromiseLike = function(p) { + return p && p.then ? true : false; +}; + +var ngMinErr = angular.$$minErr('ng'); +function assertArg(arg, name, reason) { + if (!arg) { + throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required")); + } + return arg; +} + +function mergeClasses(a,b) { + if (!a && !b) return ''; + if (!a) return b; + if (!b) return a; + if (isArray(a)) a = a.join(' '); + if (isArray(b)) b = b.join(' '); + return a + ' ' + b; +} + +function packageStyles(options) { + var styles = {}; + if (options && (options.to || options.from)) { + styles.to = options.to; + styles.from = options.from; + } + return styles; +} + +function pendClasses(classes, fix, isPrefix) { + var className = ''; + classes = isArray(classes) + ? classes + : classes && isString(classes) && classes.length + ? classes.split(/\s+/) + : []; + forEach(classes, function(klass, i) { + if (klass && klass.length > 0) { + className += (i > 0) ? ' ' : ''; + className += isPrefix ? fix + klass + : klass + fix; + } + }); + return className; +} + +function removeFromArray(arr, val) { + var index = arr.indexOf(val); + if (val >= 0) { + arr.splice(index, 1); + } +} + +function stripCommentsFromElement(element) { + if (element instanceof jqLite) { + switch (element.length) { + case 0: + return []; + break; + + case 1: + // there is no point of stripping anything if the element + // is the only element within the jqLite wrapper. + // (it's important that we retain the element instance.) + if (element[0].nodeType === ELEMENT_NODE) { + return element; + } + break; + + default: + return jqLite(extractElementNode(element)); + break; + } + } + + if (element.nodeType === ELEMENT_NODE) { + return jqLite(element); + } +} + +function extractElementNode(element) { + if (!element[0]) return element; + for (var i = 0; i < element.length; i++) { + var elm = element[i]; + if (elm.nodeType == ELEMENT_NODE) { + return elm; + } + } +} + +function $$addClass($$jqLite, element, className) { + forEach(element, function(elm) { + $$jqLite.addClass(elm, className); + }); +} + +function $$removeClass($$jqLite, element, className) { + forEach(element, function(elm) { + $$jqLite.removeClass(elm, className); + }); +} + +function applyAnimationClassesFactory($$jqLite) { + return function(element, options) { + if (options.addClass) { + $$addClass($$jqLite, element, options.addClass); + options.addClass = null; + } + if (options.removeClass) { + $$removeClass($$jqLite, element, options.removeClass); + options.removeClass = null; + } + } +} + +function prepareAnimationOptions(options) { + options = options || {}; + if (!options.$$prepared) { + var domOperation = options.domOperation || noop; + options.domOperation = function() { + options.$$domOperationFired = true; + domOperation(); + domOperation = noop; + }; + options.$$prepared = true; + } + return options; +} + +function applyAnimationStyles(element, options) { + applyAnimationFromStyles(element, options); + applyAnimationToStyles(element, options); +} + +function applyAnimationFromStyles(element, options) { + if (options.from) { + element.css(options.from); + options.from = null; + } +} + +function applyAnimationToStyles(element, options) { + if (options.to) { + element.css(options.to); + options.to = null; + } +} + +function mergeAnimationDetails(element, oldAnimation, newAnimation) { + var target = oldAnimation.options || {}; + var newOptions = newAnimation.options || {}; + + var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || ''); + var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || ''); + var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove); + + if (newOptions.preparationClasses) { + target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses); + delete newOptions.preparationClasses; + } + + // noop is basically when there is no callback; otherwise something has been set + var realDomOperation = target.domOperation !== noop ? target.domOperation : null; + + extend(target, newOptions); + + // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this. + if (realDomOperation) { + target.domOperation = realDomOperation; + } + + if (classes.addClass) { + target.addClass = classes.addClass; + } else { + target.addClass = null; + } + + if (classes.removeClass) { + target.removeClass = classes.removeClass; + } else { + target.removeClass = null; + } + + oldAnimation.addClass = target.addClass; + oldAnimation.removeClass = target.removeClass; + + return target; +} + +function resolveElementClasses(existing, toAdd, toRemove) { + var ADD_CLASS = 1; + var REMOVE_CLASS = -1; + + var flags = {}; + existing = splitClassesToLookup(existing); + + toAdd = splitClassesToLookup(toAdd); + forEach(toAdd, function(value, key) { + flags[key] = ADD_CLASS; + }); + + toRemove = splitClassesToLookup(toRemove); + forEach(toRemove, function(value, key) { + flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS; + }); + + var classes = { + addClass: '', + removeClass: '' + }; + + forEach(flags, function(val, klass) { + var prop, allow; + if (val === ADD_CLASS) { + prop = 'addClass'; + allow = !existing[klass]; + } else if (val === REMOVE_CLASS) { + prop = 'removeClass'; + allow = existing[klass]; + } + if (allow) { + if (classes[prop].length) { + classes[prop] += ' '; + } + classes[prop] += klass; + } + }); + + function splitClassesToLookup(classes) { + if (isString(classes)) { + classes = classes.split(' '); + } + + var obj = {}; + forEach(classes, function(klass) { + // sometimes the split leaves empty string values + // incase extra spaces were applied to the options + if (klass.length) { + obj[klass] = true; + } + }); + return obj; + } + + return classes; +} + +function getDomNode(element) { + return (element instanceof angular.element) ? element[0] : element; +} + +function applyGeneratedPreparationClasses(element, event, options) { + var classes = ''; + if (event) { + classes = pendClasses(event, EVENT_CLASS_PREFIX, true); + } + if (options.addClass) { + classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX)); + } + if (options.removeClass) { + classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX)); + } + if (classes.length) { + options.preparationClasses = classes; + element.addClass(classes); + } +} + +function clearGeneratedClasses(element, options) { + if (options.preparationClasses) { + element.removeClass(options.preparationClasses); + options.preparationClasses = null; + } + if (options.activeClasses) { + element.removeClass(options.activeClasses); + options.activeClasses = null; + } +} + +function blockTransitions(node, duration) { + // we use a negative delay value since it performs blocking + // yet it doesn't kill any existing transitions running on the + // same element which makes this safe for class-based animations + var value = duration ? '-' + duration + 's' : ''; + applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]); + return [TRANSITION_DELAY_PROP, value]; +} + +function blockKeyframeAnimations(node, applyBlock) { + var value = applyBlock ? 'paused' : ''; + var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY; + applyInlineStyle(node, [key, value]); + return [key, value]; +} + +function applyInlineStyle(node, styleTuple) { + var prop = styleTuple[0]; + var value = styleTuple[1]; + node.style[prop] = value; +} + +function concatWithSpace(a,b) { + if (!a) return b; + if (!b) return a; + return a + ' ' + b; +} + +var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) { + var queue, cancelFn; + + function scheduler(tasks) { + // we make a copy since RAFScheduler mutates the state + // of the passed in array variable and this would be difficult + // to track down on the outside code + queue = queue.concat(tasks); + nextTick(); + } + + queue = scheduler.queue = []; + + /* waitUntilQuiet does two things: + * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through + * 2. It will delay the next wave of tasks from running until the quiet `fn` has run. + * + * The motivation here is that animation code can request more time from the scheduler + * before the next wave runs. This allows for certain DOM properties such as classes to + * be resolved in time for the next animation to run. + */ + scheduler.waitUntilQuiet = function(fn) { + if (cancelFn) cancelFn(); + + cancelFn = $$rAF(function() { + cancelFn = null; + fn(); + nextTick(); + }); + }; + + return scheduler; + + function nextTick() { + if (!queue.length) return; + + var items = queue.shift(); + for (var i = 0; i < items.length; i++) { + items[i](); + } + + if (!cancelFn) { + $$rAF(function() { + if (!cancelFn) nextTick(); + }); + } + } +}]; /** - * @ngdoc module - * @name ngAnimate - * @description + * @ngdoc directive + * @name ngAnimateChildren + * @restrict AE + * @element ANY * - * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. + * @description * - * <div doc-module-components="ngAnimate"></div> + * ngAnimateChildren allows you to specify that children of this element should animate even if any + * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move` + * (structural) animation, child elements that also have an active structural animation are not animated. * - * # Usage + * Note that even if `ngAnimteChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation). * - * To see animations in action, all that is required is to define the appropriate CSS classes - * or to register a JavaScript animation via the `myModule.animation()` function. The directives that support animation automatically are: - * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation - * by using the `$animate` service. * - * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: + * @param {string} ngAnimateChildren If the value is empty, `true` or `on`, + * then child animations are allowed. If the value is `false`, child animations are not allowed. * - * | Directive | Supported Animations | - * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| - * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move | - * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave | - * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave | - * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave | - * | {@link ng.directive:ngIf#animations ngIf} | enter and leave | - * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) | - * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) | - * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | - * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) | - * | {@link module:ngMessages#animations ngMessage} | enter and leave | - * - * You can find out more information about animations upon visiting each directive page. - * - * Below is an example of how to apply animations to a directive that supports animation hooks: + * @example + * <example module="ngAnimateChildren" name="ngAnimateChildren" deps="angular-animate.js" animations="true"> + <file name="index.html"> + <div ng-controller="mainController as main"> + <label>Show container? <input type="checkbox" ng-model="main.enterElement" /></label> + <label>Animate children? <input type="checkbox" ng-model="main.animateChildren" /></label> + <hr> + <div ng-animate-children="{{main.animateChildren}}"> + <div ng-if="main.enterElement" class="container"> + List of items: + <div ng-repeat="item in [0, 1, 2, 3]" class="item">Item {{item}}</div> + </div> + </div> + </div> + </file> + <file name="animations.css"> + + .container.ng-enter, + .container.ng-leave { + transition: all ease 1.5s; + } + + .container.ng-enter, + .container.ng-leave-active { + opacity: 0; + } + + .container.ng-leave, + .container.ng-enter-active { + opacity: 1; + } + + .item { + background: firebrick; + color: #FFF; + margin-bottom: 10px; + } + + .item.ng-enter, + .item.ng-leave { + transition: transform 1.5s ease; + } + + .item.ng-enter { + transform: translateX(50px); + } + + .item.ng-enter-active { + transform: translateX(0); + } + </file> + <file name="script.js"> + angular.module('ngAnimateChildren', ['ngAnimate']) + .controller('mainController', function() { + this.animateChildren = false; + this.enterElement = false; + }); + </file> + </example> + */ +var $$AnimateChildrenDirective = ['$interpolate', function($interpolate) { + return { + link: function(scope, element, attrs) { + var val = attrs.ngAnimateChildren; + if (angular.isString(val) && val.length === 0) { //empty attribute + element.data(NG_ANIMATE_CHILDREN_DATA, true); + } else { + // Interpolate and set the value, so that it is available to + // animations that run right after compilation + setData($interpolate(val)(scope)); + attrs.$observe('ngAnimateChildren', setData); + } + + function setData(value) { + value = value === 'on' || value === 'true'; + element.data(NG_ANIMATE_CHILDREN_DATA, value); + } + } + }; +}]; + +var ANIMATE_TIMER_KEY = '$$animateCss'; + +/** + * @ngdoc service + * @name $animateCss + * @kind object * - * ```html - * <style type="text/css"> - * .slide.ng-enter, .slide.ng-leave { - * -webkit-transition:0.5s linear all; - * transition:0.5s linear all; - * } + * @description + * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes + * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT + * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or + * directives to create more complex animations that can be purely driven using CSS code. * - * .slide.ng-enter { } /* starting animations for enter */ - * .slide.ng-enter.ng-enter-active { } /* terminal animations for enter */ - * .slide.ng-leave { } /* starting animations for leave */ - * .slide.ng-leave.ng-leave-active { } /* terminal animations for leave */ - * </style> + * Note that only browsers that support CSS transitions and/or keyframe animations are capable of + * rendering animations triggered via `$animateCss` (bad news for IE9 and lower). * - * <!-- - * the animate service will automatically add .ng-enter and .ng-leave to the element - * to trigger the CSS transition/animations - * --> - * <ANY class="slide" ng-include="..."></ANY> - * ``` + * ## Usage + * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that + * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however, + * any automatic control over cancelling animations and/or preventing animations from being run on + * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to + * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger + * the CSS animation. * - * Keep in mind that, by default, if an animation is running, any child elements cannot be animated - * until the parent element's animation has completed. This blocking feature can be overridden by - * placing the `ng-animate-children` attribute on a parent container tag. + * The example below shows how we can create a folding animation on an element using `ng-if`: * * ```html - * <div class="slide-animation" ng-if="on" ng-animate-children> - * <div class="fade-animation" ng-if="on"> - * <div class="explode-animation" ng-if="on"> - * ... - * </div> - * </div> + * <!-- notice the `fold-animation` CSS class --> + * <div ng-if="onOff" class="fold-animation"> + * This element will go BOOM * </div> + * <button ng-click="onOff=true">Fold In</button> * ``` * - * When the `on` expression value changes and an animation is triggered then each of the elements within - * will all animate without the block being applied to child elements. - * - * ## Are animations run when the application starts? - * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid - * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work, - * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering - * layout changes in the application will trigger animations as normal. - * - * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular - * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests - * are complete. - * - * ## CSS-defined Animations - * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes - * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported - * and can be used to play along with this naming structure. - * - * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: + * Now we create the **JavaScript animation** that will trigger the CSS transition: * - * ```html - * <style type="text/css"> - * /* - * The animate class is apart of the element and the ng-enter class - * is attached to the element once the enter animation event is triggered - * */ - * .reveal-animation.ng-enter { - * -webkit-transition: 1s linear all; /* Safari/Chrome */ - * transition: 1s linear all; /* All other modern browsers and IE10+ */ - * - * /* The animation preparation code */ - * opacity: 0; - * } + * ```js + * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { + * return { + * enter: function(element, doneFn) { + * var height = element[0].offsetHeight; + * return $animateCss(element, { + * from: { height:'0px' }, + * to: { height:height + 'px' }, + * duration: 1 // one second + * }); + * } + * } + * }]); + * ``` * - * /* - * Keep in mind that you want to combine both CSS - * classes together to avoid any CSS-specificity - * conflicts - * */ - * .reveal-animation.ng-enter.ng-enter-active { - * /* The animation code itself */ - * opacity: 1; - * } - * </style> + * ## More Advanced Uses * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> - * ``` + * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks + * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code. * - * The following code below demonstrates how to perform animations using **CSS animations** with Angular: + * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation, + * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with + * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order + * to provide a working animation that will run in CSS. * - * ```html - * <style type="text/css"> - * .reveal-animation.ng-enter { - * -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */ - * animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */ - * } - * @-webkit-keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * @keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * </style> + * The example below showcases a more advanced version of the `.fold-animation` from the example above: * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> + * ```js + * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { + * return { + * enter: function(element, doneFn) { + * var height = element[0].offsetHeight; + * return $animateCss(element, { + * addClass: 'red large-text pulse-twice', + * easing: 'ease-out', + * from: { height:'0px' }, + * to: { height:height + 'px' }, + * duration: 1 // one second + * }); + * } + * } + * }]); * ``` * - * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. - * - * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add - * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically - * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be - * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end - * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element - * has no CSS transition/animation classes applied to it. - * - * ### Structural transition animations - * - * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition - * value to force the browser into rendering the styles defined in the setup (`.ng-enter`, `.ng-leave` - * or `.ng-move`) class. This means that any active transition animations operating on the element - * will be cut off to make way for the enter, leave or move animation. - * - * ### Class-based transition animations - * - * Class-based transitions refer to transition animations that are triggered when a CSS class is - * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`, - * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`). - * They are different when compared to structural animations since they **do not cancel existing - * animations** nor do they **block successive transitions** from rendering on the same element. - * This distinction allows for **multiple class-based transitions** to be performed on the same element. - * - * In addition to ngAnimate supporting the default (natural) functionality of class-based transition - * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the - * developer in further styling the element throughout the transition animation. Earlier versions - * of ngAnimate may have caused natural CSS transitions to break and not render properly due to - * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class - * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of - * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS - * class transitions are compatible with ngAnimate. - * - * There is, however, one special case when dealing with class-based transitions in ngAnimate. - * When rendering class-based transitions that make use of the setup and active CSS classes - * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define - * the transition value **on the active CSS class** and not the setup class. + * Since we're adding/removing CSS classes then the CSS transition will also pick those up: * * ```css - * .fade-add { - * /* remember to place a 0s transition here - * to ensure that the styles are applied instantly - * even if the element already has a transition style */ - * transition:0s linear all; + * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code, + * the CSS classes below will be transitioned despite them being defined as regular CSS classes */ + * .red { background:red; } + * .large-text { font-size:20px; } * - * /* starting CSS styles */ - * opacity:1; - * } - * .fade-add.fade-add-active { - * /* this will be the length of the animation */ - * transition:1s linear all; - * opacity:0; + * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */ + * .pulse-twice { + * animation: 0.5s pulse linear 2; + * -webkit-animation: 0.5s pulse linear 2; * } - * ``` - * - * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it - * has a duration of zero. This may not be required, however, incase the browser is unable to render - * the styling present in this CSS class instantly then it could be that the browser is attempting - * to perform an unnecessary transition. * - * This workaround, however, does not apply to standard class-based transitions that are rendered - * when a CSS class containing a transition is applied to an element: + * @keyframes pulse { + * from { transform: scale(0.5); } + * to { transform: scale(1.5); } + * } * - * ```css - * /* this works as expected */ - * .fade { - * transition:1s linear all; - * opacity:0; + * @-webkit-keyframes pulse { + * from { -webkit-transform: scale(0.5); } + * to { -webkit-transform: scale(1.5); } * } * ``` * - * Please keep this in mind when coding the CSS markup that will be used within class-based transitions. - * Also, try not to mix the two class-based animation flavors together since the CSS code may become - * overly complex. - * - * - * ### Preventing Collisions With Third Party Libraries - * - * Some third-party frameworks place animation duration defaults across many element or className - * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which - * is expecting actual animations on these elements and has to wait for their completion. - * - * You can prevent this unwanted behavior by using a prefix on all your animation classes: + * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen. * - * ```css - * /* prefixed with animate- */ - * .animate-fade-add.animate-fade-add |