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author | Bernhard Posselt <dev@bernhard-posselt.com> | 2014-09-13 03:05:47 +0200 |
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committer | Bernhard Posselt <dev@bernhard-posselt.com> | 2014-09-13 03:05:47 +0200 |
commit | 218f7821cb9ccb23a0c2c37548fdadadcc8c59f0 (patch) | |
tree | 0233309afeff5bfa82a905a4668f447fedf85768 /js/vendor/angular-animate/angular-animate.js | |
parent | bb3a3d9c30b2bc7e68c2c622c48900c5b277b139 (diff) |
remove angular-animate from build, update bower packages
Diffstat (limited to 'js/vendor/angular-animate/angular-animate.js')
-rw-r--r-- | js/vendor/angular-animate/angular-animate.js | 1880 |
1 files changed, 0 insertions, 1880 deletions
diff --git a/js/vendor/angular-animate/angular-animate.js b/js/vendor/angular-animate/angular-animate.js deleted file mode 100644 index 7b25c2489..000000000 --- a/js/vendor/angular-animate/angular-animate.js +++ /dev/null @@ -1,1880 +0,0 @@ -/** - * @license AngularJS v1.3.0-rc.0 - * (c) 2010-2014 Google, Inc. http://angularjs.org - * License: MIT - */ -(function(window, angular, undefined) {'use strict'; - -/* jshint maxlen: false */ - -/** - * @ngdoc module - * @name ngAnimate - * @description - * - * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. - * - * <div doc-module-components="ngAnimate"></div> - * - * # Usage - * - * To see animations in action, all that is required is to define the appropriate CSS classes - * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: - * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation - * by using the `$animate` service. - * - * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: - * - * | Directive | Supported Animations | - * |-----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| - * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | - * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | - * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | - * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | - * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | - * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove (the CSS class(es) present) | - * | {@link ng.directive:ngShow#usage_animations ngShow} & {@link ng.directive:ngHide#usage_animations ngHide} | add and remove (the ng-hide class value) | - * | {@link ng.directive:form#usage_animations form} & {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | - * | {@link ngMessages.directive:ngMessage#usage_animations ngMessages} | add and remove (ng-active & ng-inactive) | - * | {@link ngMessages.directive:ngMessage#usage_animations ngMessage} | enter and leave | - * - * You can find out more information about animations upon visiting each directive page. - * - * Below is an example of how to apply animations to a directive that supports animation hooks: - * - * ```html - * <style type="text/css"> - * .slide.ng-enter, .slide.ng-leave { - * -webkit-transition:0.5s linear all; - * transition:0.5s linear all; - * } - * - * .slide.ng-enter { } /* starting animations for enter */ - * .slide.ng-enter.ng-enter-active { } /* terminal animations for enter */ - * .slide.ng-leave { } /* starting animations for leave */ - * .slide.ng-leave.ng-leave-active { } /* terminal animations for leave */ - * </style> - * - * <!-- - * the animate service will automatically add .ng-enter and .ng-leave to the element - * to trigger the CSS transition/animations - * --> - * <ANY class="slide" ng-include="..."></ANY> - * ``` - * - * Keep in mind that, by default, if an animation is running, any child elements cannot be animated - * until the parent element's animation has completed. This blocking feature can be overridden by - * placing the `ng-animate-children` attribute on a parent container tag. - * - * ```html - * <div class="slide-animation" ng-if="on" ng-animate-children> - * <div class="fade-animation" ng-if="on"> - * <div class="explode-animation" ng-if="on"> - * ... - * </div> - * </div> - * </div> - * ``` - * - * When the `on` expression value changes and an animation is triggered then each of the elements within - * will all animate without the block being applied to child elements. - * - * ## Are animations run when the application starts? - * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid - * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work, - * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering - * layout changes in the application will trigger animations as normal. - * - * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular - * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests - * are complete. - * - * <h2>CSS-defined Animations</h2> - * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes - * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported - * and can be used to play along with this naming structure. - * - * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: - * - * ```html - * <style type="text/css"> - * /* - * The animate class is apart of the element and the ng-enter class - * is attached to the element once the enter animation event is triggered - * */ - * .reveal-animation.ng-enter { - * -webkit-transition: 1s linear all; /* Safari/Chrome */ - * transition: 1s linear all; /* All other modern browsers and IE10+ */ - * - * /* The animation preparation code */ - * opacity: 0; - * } - * - * /* - * Keep in mind that you want to combine both CSS - * classes together to avoid any CSS-specificity - * conflicts - * */ - * .reveal-animation.ng-enter.ng-enter-active { - * /* The animation code itself */ - * opacity: 1; - * } - * </style> - * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> - * ``` - * - * The following code below demonstrates how to perform animations using **CSS animations** with Angular: - * - * ```html - * <style type="text/css"> - * .reveal-animation.ng-enter { - * -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */ - * animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */ - * } - * @-webkit-keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * @keyframes enter_sequence { - * from { opacity:0; } - * to { opacity:1; } - * } - * </style> - * - * <div class="view-container"> - * <div ng-view class="reveal-animation"></div> - * </div> - * ``` - * - * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. - * - * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add - * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically - * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be - * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end - * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element - * has no CSS transition/animation classes applied to it. - * - * ### Structural transition animations - * - * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition - * value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave - * or .ng-move) class. This means that any active transition animations operating on the element - * will be cut off to make way for the enter, leave or move animation. - * - * ### Class-based transition animations - * - * Class-based transitions refer to transition animations that are triggered when a CSS class is - * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`, - * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`). - * They are different when compared to structural animations since they **do not cancel existing - * animations** nor do they **block successive transitions** from rendering on the same element. - * This distinction allows for **multiple class-based transitions** to be performed on the same element. - * - * In addition to ngAnimate supporting the default (natural) functionality of class-based transition - * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the - * developer in further styling the element throughout the transition animation. Earlier versions - * of ngAnimate may have caused natural CSS transitions to break and not render properly due to - * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class - * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of - * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS - * class transitions are compatible with ngAnimate. - * - * There is, however, one special case when dealing with class-based transitions in ngAnimate. - * When rendering class-based transitions that make use of the setup and active CSS classes - * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define - * the transition value **on the active CSS class** and not the setup class. - * - * ```css - * .fade-add { - * /* remember to place a 0s transition here - * to ensure that the styles are applied instantly - * even if the element already has a transition style */ - * transition:0s linear all; - * - * /* starting CSS styles */ - * opacity:1; - * } - * .fade-add.fade-add-active { - * /* this will be the length of the animation */ - * transition:1s linear all; - * opacity:0; - * } - * ``` - * - * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it - * has a duration of zero. This may not be required, however, incase the browser is unable to render - * the styling present in this CSS class instantly then it could be that the browser is attempting - * to perform an unnecessary transition. - * - * This workaround, however, does not apply to standard class-based transitions that are rendered - * when a CSS class containing a transition is applied to an element: - * - * ```css - * .fade { - * /* this works as expected */ - * transition:1s linear all; - * opacity:0; - * } - * ``` - * - * Please keep this in mind when coding the CSS markup that will be used within class-based transitions. - * Also, try not to mix the two class-based animation flavors together since the CSS code may become - * overly complex. - * - * ### CSS Staggering Animations - * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a - * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be - * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for - * the animation. The style property expected within the stagger class can either be a **transition-delay** or an - * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). - * - * ```css - * .my-animation.ng-enter { - * /* standard transition code */ - * -webkit-transition: 1s linear all; - * transition: 1s linear all; - * opacity:0; - * } - * .my-animation.ng-enter-stagger { - * /* this will have a 100ms delay between each successive leave animation */ - * -webkit-transition-delay: 0.1s; - * transition-delay: 0.1s; - * - * /* in case the stagger doesn't work then these two values - * must be set to 0 to avoid an accidental CSS inheritance */ - * -webkit-transition-duration: 0s; - * transition-duration: 0s; - * } - * .my-animation.ng-enter.ng-enter-active { - * /* standard transition styles */ - * opacity:1; - * } - * ``` - * - * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations - * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this - * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation - * will also be reset if more than 10ms has passed after the last animation has been fired. - * - * The following code will issue the **ng-leave-stagger** event on the element provided: - * - * ```js - * var kids = parent.children(); - * - * $animate.leave(kids[0]); //stagger index=0 - * $animate.leave(kids[1]); //stagger index=1 - * $animate.leave(kids[2]); //stagger index=2 - * $animate.leave(kids[3]); //stagger index=3 - * $animate.leave(kids[4]); //stagger index=4 - * - * $timeout(function() { - * //stagger has reset itself - * $animate.leave(kids[5]); //stagger index=0 - * $animate.leave(kids[6]); //stagger index=1 - * }, 100, false); - * ``` - * - * Stagger animations are currently only supported within CSS-defined animations. - * - * ## JavaScript-defined Animations - * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not - * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. - * - * ```js - * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. - * var ngModule = angular.module('YourApp', ['ngAnimate']); - * ngModule.animation('.my-crazy-animation', function() { - * return { - * enter: function(element, done) { - * //run the animation here and call done when the animation is complete - * return function(cancelled) { - * //this (optional) function will be called when the animation - * //completes or when the animation is cancelled (the cancelled - * //flag will be set to true if cancelled). - * }; - * }, - * leave: function(element, done) { }, - * move: function(element, done) { }, - * - * //animation that can be triggered before the class is added - * beforeAddClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is added - * addClass: function(element, className, done) { }, - * - * //animation that can be triggered before the class is removed - * beforeRemoveClass: function(element, className, done) { }, - * - * //animation that can be triggered after the class is removed - * removeClass: function(element, className, done) { } - * }; - * }); - * ``` - * - * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run - * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits - * the element's CSS class attribute value and then run the matching animation event function (if found). - * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will - * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). - * - * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. - * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, - * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation - * or transition code that is defined via a stylesheet). - * - */ - -angular.module('ngAnimate', ['ng']) - - /** - * @ngdoc provider - * @name $animateProvider - * @description - * - * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. - * When an animation is triggered, the $animate service will query the $animate service to find any animations that match - * the provided name value. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * - */ - .directive('ngAnimateChildren', function() { - var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; - return function(scope, element, attrs) { - var val = attrs.ngAnimateChildren; - if (angular.isString(val) && val.length === 0) { //empty attribute - element.data(NG_ANIMATE_CHILDREN, true); - } else { - scope.$watch(val, function(value) { - element.data(NG_ANIMATE_CHILDREN, !!value); - }); - } - }; - }) - - //this private service is only used within CSS-enabled animations - //IE8 + IE9 do not support rAF natively, but that is fine since they - //also don't support transitions and keyframes which means that the code - //below will never be used by the two browsers. - .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { - var bod = $document[0].body; - return function(fn) { - //the returned function acts as the cancellation function - return $$rAF(function() { - //the line below will force the browser to perform a repaint - //so that all the animated elements within the animation frame - //will be properly updated and drawn on screen. This is - //required to perform multi-class CSS based animations with - //Firefox. DO NOT REMOVE THIS LINE. - var a = bod.offsetWidth + 1; - fn(); - }); - }; - }]) - - .config(['$provide', '$animateProvider', function($provide, $animateProvider) { - var noop = angular.noop; - var forEach = angular.forEach; - var selectors = $animateProvider.$$selectors; - var isArray = angular.isArray; - - var ELEMENT_NODE = 1; - var NG_ANIMATE_STATE = '$$ngAnimateState'; - var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; - var NG_ANIMATE_CLASS_NAME = 'ng-animate'; - var rootAnimateState = {running: true}; - - function extractElementNode(element) { - for(var i = 0; i < element.length; i++) { - var elm = element[i]; - if (elm.nodeType == ELEMENT_NODE) { - return elm; - } - } - } - - function prepareElement(element) { - return element && angular.element(element); - } - - function stripCommentsFromElement(element) { - return angular.element(extractElementNode(element)); - } - - function isMatchingElement(elm1, elm2) { - return extractElementNode(elm1) == extractElementNode(elm2); - } - - $provide.decorator('$animate', - ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', - function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) { - - $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); - - // Wait until all directive and route-related templates are downloaded and - // compiled. The $templateRequest.totalPendingRequests variable keeps track of - // all of the remote templates being currently downloaded. If there are no - // templates currently downloading then the watcher will still fire anyway. - var deregisterWatch = $rootScope.$watch( - function() { return $templateRequest.totalPendingRequests; }, - function(val, oldVal) { - if (val !== 0) return; - deregisterWatch(); - - // Now that all templates have been downloaded, $animate will wait until - // the post digest queue is empty before enabling animations. By having two - // calls to $postDigest calls we can ensure that the flag is enabled at the - // very end of the post digest queue. Since all of the animations in $animate - // use $postDigest, it's important that the code below executes at the end. - // This basically means that the page is fully downloaded and compiled before - // any animations are triggered. - $rootScope.$$postDigest(function() { - $rootScope.$$postDigest(function() { - rootAnimateState.running = false; - }); - }); - } - ); - - var globalAnimationCounter = 0; - var classNameFilter = $animateProvider.classNameFilter(); - var isAnimatableClassName = !classNameFilter - ? function() { return true; } - : function(className) { - return classNameFilter.test(className); - }; - - function classBasedAnimationsBlocked(element, setter) { - var data = element.data(NG_ANIMATE_STATE) || {}; - if (setter) { - data.running = true; - data.structural = true; - element.data(NG_ANIMATE_STATE, data); - } - return data.disabled || (data.running && data.structural); - } - - function runAnimationPostDigest(fn) { - var cancelFn, defer = $$q.defer(); - defer.promise.$$cancelFn = function() { - cancelFn && cancelFn(); - }; - $rootScope.$$postDigest(function() { - cancelFn = fn(function() { - defer.resolve(); - }); - }); - return defer.promise; - } - - function resolveElementClasses(element, cache, runningAnimations) { - runningAnimations = runningAnimations || {}; - var map = {}; - - forEach(cache.add, function(className) { - if (className && className.length) { - map[className] = map[className] || 0; - map[className]++; - } - }); - - forEach(cache.remove, function(className) { - if (className && className.length) { - map[className] = map[className] || 0; - map[className]--; - } - }); - - var lookup = []; - forEach(runningAnimations, function(data, selector) { - forEach(selector.split(' '), function(s) { - lookup[s]=data; - }); - }); - - var toAdd = [], toRemove = []; - forEach(map, function(status, className) { - var hasClass = element.hasClass(className); - var matchingAnimation = lookup[className] || {}; - - // When addClass and removeClass is called then $animate will check to - // see if addClass and removeClass cancel each other out. When there are - // more calls to removeClass than addClass then the count falls below 0 - // and then the removeClass animation will be allowed. Otherwise if the - // count is above 0 then that means an addClass animation will commence. - // Once an animation is allowed then the code will also check to see if - // there exists any on-going animation that is already adding or remvoing - // the matching CSS class. - if (status < 0) { - //does it have the class or will it have the class - if (hasClass || matchingAnimation.event == 'addClass') { - toRemove.push(className); - } - } else if (status > 0) { - //is the class missing or will it be removed? - if (!hasClass || matchingAnimation.event == 'removeClass') { - toAdd.push(className); - } - } - }); - - return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')]; - } - - function lookup(name) { - if (name) { - var matches = [], - flagMap = {}, - classes = name.substr(1).split('.'); - - //the empty string value is the default animation - //operation which performs CSS transition and keyframe - //animations sniffing. This is always included for each - //element animation procedure if the browser supports - //transitions and/or keyframe animations. The default - //animation is added to the top of the list to prevent - //any previous animations from affecting the element styling - //prior to the element being animated. - if ($sniffer.transitions || $sniffer.animations) { - matches.push($injector.get(selectors[''])); - } - - for(var i=0; i < classes.length; i++) { - var klass = classes[i], - selectorFactoryName = selectors[klass]; - if (selectorFactoryName && !flagMap[klass]) { - matches.push($injector.get(selectorFactoryName)); - flagMap[klass] = true; - } - } - return matches; - } - } - - function animationRunner(element, animationEvent, className) { - //transcluded directives may sometimes fire an animation using only comment nodes - //best to catch this early on to prevent any animation operations from occurring - var node = element[0]; - if (!node) { - return; - } - - var classNameAdd; - var classNameRemove; - if (isArray(className)) { - classNameAdd = className[0]; - classNameRemove = className[1]; - if (!classNameAdd) { - className = classNameRemove; - animationEvent = 'removeClass'; - } else if (!classNameRemove) { - className = classNameAdd; - animationEvent = 'addClass'; - } else { - className = classNameAdd + ' ' + classNameRemove; - } - } - - var isSetClassOperation = animationEvent == 'setClass'; - var isClassBased = isSetClassOperation || - animationEvent == 'addClass' || - animationEvent == 'removeClass'; - - var currentClassName = element.attr('class'); - var classes = currentClassName + ' ' + className; - if (!isAnimatableClassName(classes)) { - return; - } - - var beforeComplete = noop, - beforeCancel = [], - before = [], - afterComplete = noop, - afterCancel = [], - after = []; - - var animationLookup = (' ' + classes).replace(/\s+/g,'.'); - forEach(lookup(animationLookup), function(animationFactory) { - var created = registerAnimation(animationFactory, animationEvent); - if (!created && isSetClassOperation) { - registerAnimation(animationFactory, 'addClass'); - registerAnimation(animationFactory, 'removeClass'); - } - }); - - function registerAnimation(animationFactory, event) { - var afterFn = animationFactory[event]; - var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; - if (afterFn || beforeFn) { - if (event == 'leave') { - beforeFn = afterFn; - //when set as null then animation knows to skip this phase - afterFn = null; - } - after.push({ - event : event, fn : afterFn - }); - before.push({ - event : event, fn : beforeFn - }); - return true; - } - } - - function run(fns, cancellations, allCompleteFn) { - var animations = []; - forEach(fns, function(animation) { - animation.fn && animations.push(animation); - }); - - var count = 0; - function afterAnimationComplete(index) { - if (cancellations) { - (cancellations[index] || noop)(); - if (++count < animations.length) return; - cancellations = null; - } - allCompleteFn(); - } - - //The code below adds directly to the array in order to work with - //both sync and async animations. Sync animations are when the done() - //operation is called right away. DO NOT REFACTOR! - forEach(animations, function(animation, index) { - var progress = function() { - afterAnimationComplete(index); - }; - switch(animation.event) { - case 'setClass': - cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress)); - break; - case 'addClass': - cancellations.push(animation.fn(element, classNameAdd || className, progress)); - break; - case 'removeClass': - cancellations.push(animation.fn(element, classNameRemove || className, progress)); - break; - default: - cancellations.push(animation.fn(element, progress)); - break; - } - }); - - if (cancellations && cancellations.length === 0) { - allCompleteFn(); - } - } - - return { - node : node, - event : animationEvent, - className : className, - isClassBased : isClassBased, - isSetClassOperation : isSetClassOperation, - before : function(allCompleteFn) { - beforeComplete = allCompleteFn; - run(before, beforeCancel, function() { - beforeComplete = noop; - allCompleteFn(); - }); - }, - after : function(allCompleteFn) { - afterComplete = allCompleteFn; - run(after, afterCancel, function() { - afterComplete = noop; - allCompleteFn(); - }); - }, - cancel : function() { - if (beforeCancel) { - forEach(beforeCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - beforeComplete(true); - } - if (afterCancel) { - forEach(afterCancel, function(cancelFn) { - (cancelFn || noop)(true); - }); - afterComplete(true); - } - } - }; - } - - /** - * @ngdoc service - * @name $animate - * @kind object - * - * @description - * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. - * When any of these operations are run, the $animate service - * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) - * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. - * - * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives - * will work out of the box without any extra configuration. - * - * Requires the {@link ngAnimate `ngAnimate`} module to be installed. - * - * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. - * ## Callback Promises - * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The - * promise itself is then resolved once the animation has completed itself, has been cancelled or has been - * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still - * call the resolve function of the animation.) - * - * ```js - * $animate.enter(element, container).then(function() { - * //...this is called once the animation is complete... - * }); - * ``` - * - * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope, - * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using - * `$scope.$apply(...)`; - * - * ```js - * $animate.leave(element).then(function() { - * $scope.$apply(function() { - * $location.path('/new-page'); - * }); - * }); - * ``` |