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Diffstat (limited to 'js/dav/lib/polyfill/regenerator_runtime.js')
-rw-r--r-- | js/dav/lib/polyfill/regenerator_runtime.js | 564 |
1 files changed, 564 insertions, 0 deletions
diff --git a/js/dav/lib/polyfill/regenerator_runtime.js b/js/dav/lib/polyfill/regenerator_runtime.js new file mode 100644 index 00000000..4824b237 --- /dev/null +++ b/js/dav/lib/polyfill/regenerator_runtime.js @@ -0,0 +1,564 @@ +/** + * Copyright (c) 2014, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under the BSD-style license found in the + * https://raw.github.com/facebook/regenerator/master/LICENSE file. An + * additional grant of patent rights can be found in the PATENTS file in + * the same directory. + */ + +!(function(global) { + "use strict"; + + var hasOwn = Object.prototype.hasOwnProperty; + var undefined; // More compressible than void 0. + var iteratorSymbol = + typeof Symbol === "function" && Symbol.iterator || "@@iterator"; + + var inModule = typeof module === "object"; + var runtime = global.regeneratorRuntime; + if (runtime) { + if (inModule) { + // If regeneratorRuntime is defined globally and we're in a module, + // make the exports object identical to regeneratorRuntime. + module.exports = runtime; + } + // Don't bother evaluating the rest of this file if the runtime was + // already defined globally. + return; + } + + // Define the runtime globally (as expected by generated code) as either + // module.exports (if we're in a module) or a new, empty object. + runtime = global.regeneratorRuntime = inModule ? module.exports : {}; + + function wrap(innerFn, outerFn, self, tryLocsList) { + // If outerFn provided, then outerFn.prototype instanceof Generator. + var generator = Object.create((outerFn || Generator).prototype); + + generator._invoke = makeInvokeMethod( + innerFn, self || null, + new Context(tryLocsList || []) + ); + + return generator; + } + runtime.wrap = wrap; + + // Try/catch helper to minimize deoptimizations. Returns a completion + // record like context.tryEntries[i].completion. This interface could + // have been (and was previously) designed to take a closure to be + // invoked without arguments, but in all the cases we care about we + // already have an existing method we want to call, so there's no need + // to create a new function object. We can even get away with assuming + // the method takes exactly one argument, since that happens to be true + // in every case, so we don't have to touch the arguments object. The + // only additional allocation required is the completion record, which + // has a stable shape and so hopefully should be cheap to allocate. + function tryCatch(fn, obj, arg) { + try { + return { type: "normal", arg: fn.call(obj, arg) }; + } catch (err) { + return { type: "throw", arg: err }; + } + } + + var GenStateSuspendedStart = "suspendedStart"; + var GenStateSuspendedYield = "suspendedYield"; + var GenStateExecuting = "executing"; + var GenStateCompleted = "completed"; + + // Returning this object from the innerFn has the same effect as + // breaking out of the dispatch switch statement. + var ContinueSentinel = {}; + + // Dummy constructor functions that we use as the .constructor and + // .constructor.prototype properties for functions that return Generator + // objects. For full spec compliance, you may wish to configure your + // minifier not to mangle the names of these two functions. + function Generator() {} + function GeneratorFunction() {} + function GeneratorFunctionPrototype() {} + + var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype; + GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; + GeneratorFunctionPrototype.constructor = GeneratorFunction; + GeneratorFunction.displayName = "GeneratorFunction"; + + runtime.isGeneratorFunction = function(genFun) { + var ctor = typeof genFun === "function" && genFun.constructor; + return ctor + ? ctor === GeneratorFunction || + // For the native GeneratorFunction constructor, the best we can + // do is to check its .name property. + (ctor.displayName || ctor.name) === "GeneratorFunction" + : false; + }; + + runtime.mark = function(genFun) { + genFun.__proto__ = GeneratorFunctionPrototype; + genFun.prototype = Object.create(Gp); + return genFun; + }; + + runtime.async = function(innerFn, outerFn, self, tryLocsList) { + return new Promise(function(resolve, reject) { + var generator = wrap(innerFn, outerFn, self, tryLocsList); + var callNext = step.bind(generator, "next"); + var callThrow = step.bind(generator, "throw"); + + function step(method, arg) { + var record = tryCatch(generator[method], generator, arg); + if (record.type === "throw") { + reject(record.arg); + return; + } + + var info = record.arg; + if (info.done) { + resolve(info.value); + } else { + Promise.resolve(info.value).then(callNext, callThrow); + } + } + + callNext(); + }); + }; + + function makeInvokeMethod(innerFn, self, context) { + var state = GenStateSuspendedStart; + + return function invoke(method, arg) { + if (state === GenStateExecuting) { + throw new Error("Generator is already running"); + } + + if (state === GenStateCompleted) { + // Be forgiving, per 25.3.3.3.3 of the spec: + // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume + return doneResult(); + } + + while (true) { + var delegate = context.delegate; + if (delegate) { + if (method === "return" || + (method === "throw" && delegate.iterator[method] === undefined)) { + // A return or throw (when the delegate iterator has no throw + // method) always terminates the yield* loop. + context.delegate = null; + + // If the delegate iterator has a return method, give it a + // chance to clean up. + var returnMethod = delegate.iterator["return"]; + if (returnMethod) { + var record = tryCatch(returnMethod, delegate.iterator, arg); + if (record.type === "throw") { + // If the return method threw an exception, let that + // exception prevail over the original return or throw. + method = "throw"; + arg = record.arg; + continue; + } + } + + if (method === "return") { + // Continue with the outer return, now that the delegate + // iterator has been terminated. + continue; + } + } + + var record = tryCatch( + delegate.iterator[method], + delegate.iterator, + arg + ); + + if (record.type === "throw") { + context.delegate = null; + + // Like returning generator.throw(uncaught), but without the + // overhead of an extra function call. + method = "throw"; + arg = record.arg; + continue; + } + + // Delegate generator ran and handled its own exceptions so + // regardless of what the method was, we continue as if it is + // "next" with an undefined arg. + method = "next"; + arg = undefined; + + var info = record.arg; + if (info.done) { + context[delegate.resultName] = info.value; + context.next = delegate.nextLoc; + } else { + state = GenStateSuspendedYield; + return info; + } + + context.delegate = null; + } + + if (method === "next") { + if (state === GenStateSuspendedYield) { + context.sent = arg; + } else { + delete context.sent; + } + + } else if (method === "throw") { + if (state === GenStateSuspendedStart) { + state = GenStateCompleted; + throw arg; + } + + if (context.dispatchException(arg)) { + // If the dispatched exception was caught by a catch block, + // then let that catch block handle the exception normally. + method = "next"; + arg = undefined; + } + + } else if (method === "return") { + context.abrupt("return", arg); + } + + state = GenStateExecuting; + + var record = tryCatch(innerFn, self, context); + if (record.type === "normal") { + // If an exception is thrown from innerFn, we leave state === + // GenStateExecuting and loop back for another invocation. + state = context.done + ? GenStateCompleted + : GenStateSuspendedYield; + + var info = { + value: record.arg, + done: context.done + }; + + if (record.arg === ContinueSentinel) { + if (context.delegate && method === "next") { + // Deliberately forget the last sent value so that we don't + // accidentally pass it on to the delegate. + arg = undefined; + } + } else { + return info; + } + + } else if (record.type === "throw") { + state = GenStateCompleted; + // Dispatch the exception by looping back around to the + // context.dispatchException(arg) call above. + method = "throw"; + arg = record.arg; + } + } + }; + } + + function defineGeneratorMethod(method) { + Gp[method] = function(arg) { + return this._invoke(method, arg); + }; + } + defineGeneratorMethod("next"); + defineGeneratorMethod("throw"); + defineGeneratorMethod("return"); + + Gp[iteratorSymbol] = function() { + return this; + }; + + Gp.toString = function() { + return "[object Generator]"; + }; + + function pushTryEntry(locs) { + var entry = { tryLoc: locs[0] }; + + if (1 in locs) { + entry.catchLoc = locs[1]; + } + + if (2 in locs) { + entry.finallyLoc = locs[2]; + entry.afterLoc = locs[3]; + } + + this.tryEntries.push(entry); + } + + function resetTryEntry(entry) { + var record = entry.completion || {}; + record.type = "normal"; + delete record.arg; + entry.completion = record; + } + + function Context(tryLocsList) { + // The root entry object (effectively a try statement without a catch + // or a finally block) gives us a place to store values thrown from + // locations where there is no enclosing try statement. + this.tryEntries = [{ tryLoc: "root" }]; + tryLocsList.forEach(pushTryEntry, this); + this.reset(); + } + + runtime.keys = function(object) { + var keys = []; + for (var key in object) { + keys.push(key); + } + keys.reverse(); + + // Rather than returning an object with a next method, we keep + // things simple and return the next function itself. + return function next() { + while (keys.length) { + var key = keys.pop(); + if (key in object) { + next.value = key; + next.done = false; + return next; + } + } + + // To avoid creating an additional object, we just hang the .value + // and .done properties off the next function object itself. This + // also ensures that the minifier will not anonymize the function. + next.done = true; + return next; + }; + }; + + function values(iterable) { + if (iterable) { + var iteratorMethod = iterable[iteratorSymbol]; + if (iteratorMethod) { + return iteratorMethod.call(iterable); + } + + if (typeof iterable.next === "function") { + return iterable; + } + + if (!isNaN(iterable.length)) { + var i = -1, next = function next() { + while (++i < iterable.length) { + if (hasOwn.call(iterable, i)) { + next.value = iterable[i]; + next.done = false; + return next; + } + } + + next.value = undefined; + next.done = true; + + return next; + }; + + return next.next = next; + } + } + + // Return an iterator with no values. + return { next: doneResult }; + } + runtime.values = values; + + function doneResult() { + return { value: undefined, done: true }; + } + + Context.prototype = { + constructor: Context, + + reset: function() { + this.prev = 0; + this.next = 0; + this.sent = undefined; + this.done = false; + this.delegate = null; + + this.tryEntries.forEach(resetTryEntry); + + // Pre-initialize at least 20 temporary variables to enable hidden + // class optimizations for simple generators. + for (var tempIndex = 0, tempName; + hasOwn.call(this, tempName = "t" + tempIndex) || tempIndex < 20; + ++tempIndex) { + this[tempName] = null; + } + }, + + stop: function() { + this.done = true; + + var rootEntry = this.tryEntries[0]; + var rootRecord = rootEntry.completion; + if (rootRecord.type === "throw") { + throw rootRecord.arg; + } + + return this.rval; + }, + + dispatchException: function(exception) { + if (this.done) { + throw exception; + } + + var context = this; + function handle(loc, caught) { + record.type = "throw"; + record.arg = exception; + context.next = loc; + return !!caught; + } + + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + var record = entry.completion; + + if (entry.tryLoc === "root") { + // Exception thrown outside of any try block that could handle + // it, so set the completion value of the entire function to + // throw the exception. + return handle("end"); + } + + if (entry.tryLoc <= this.prev) { + var hasCatch = hasOwn.call(entry, "catchLoc"); + var hasFinally = hasOwn.call(entry, "finallyLoc"); + + if (hasCatch && hasFinally) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } else if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else if (hasCatch) { + if (this.prev < entry.catchLoc) { + return handle(entry.catchLoc, true); + } + + } else if (hasFinally) { + if (this.prev < entry.finallyLoc) { + return handle(entry.finallyLoc); + } + + } else { + throw new Error("try statement without catch or finally"); + } + } + } + }, + + abrupt: function(type, arg) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc <= this.prev && + hasOwn.call(entry, "finallyLoc") && + this.prev < entry.finallyLoc) { + var finallyEntry = entry; + break; + } + } + + if (finallyEntry && + (type === "break" || + type === "continue") && + finallyEntry.tryLoc <= arg && + arg <= finallyEntry.finallyLoc) { + // Ignore the finally entry if control is not jumping to a + // location outside the try/catch block. + finallyEntry = null; + } + + var record = finallyEntry ? finallyEntry.completion : {}; + record.type = type; + record.arg = arg; + + if (finallyEntry) { + this.next = finallyEntry.finallyLoc; + } else { + this.complete(record); + } + + return ContinueSentinel; + }, + + complete: function(record, afterLoc) { + if (record.type === "throw") { + throw record.arg; + } + + if (record.type === "break" || + record.type === "continue") { + this.next = record.arg; + } else if (record.type === "return") { + this.rval = record.arg; + this.next = "end"; + } else if (record.type === "normal" && afterLoc) { + this.next = afterLoc; + } + }, + + finish: function(finallyLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.finallyLoc === finallyLoc) { + this.complete(entry.completion, entry.afterLoc); + resetTryEntry(entry); + return ContinueSentinel; + } + } + }, + + "catch": function(tryLoc) { + for (var i = this.tryEntries.length - 1; i >= 0; --i) { + var entry = this.tryEntries[i]; + if (entry.tryLoc === tryLoc) { + var record = entry.completion; + if (record.type === "throw") { + var thrown = record.arg; + resetTryEntry(entry); + } + return thrown; + } + } + + // The context.catch method must only be called with a location + // argument that corresponds to a known catch block. + throw new Error("illegal catch attempt"); + }, + + delegateYield: function(iterable, resultName, nextLoc) { + this.delegate = { + iterator: values(iterable), + resultName: resultName, + nextLoc: nextLoc + }; + + return ContinueSentinel; + } + }; +})( + // Among the various tricks for obtaining a reference to the global + // object, this seems to be the most reliable technique that does not + // use indirect eval (which violates Content Security Policy). + typeof global === "object" ? global : + typeof window === "object" ? window : + typeof self === "object" ? self : this +); |