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Diffstat (limited to 'js/dav/lib/polyfill/regenerator_runtime.js')
-rw-r--r-- | js/dav/lib/polyfill/regenerator_runtime.js | 564 |
1 files changed, 0 insertions, 564 deletions
diff --git a/js/dav/lib/polyfill/regenerator_runtime.js b/js/dav/lib/polyfill/regenerator_runtime.js deleted file mode 100644 index 4824b237..00000000 --- a/js/dav/lib/polyfill/regenerator_runtime.js +++ /dev/null @@ -1,564 +0,0 @@ -/** - * Copyright (c) 2014, Facebook, Inc. - * All rights reserved. - * - * This source code is licensed under the BSD-style license found in the - * https://raw.github.com/facebook/regenerator/master/LICENSE file. An - * additional grant of patent rights can be found in the PATENTS file in - * the same directory. - */ - -!(function(global) { - "use strict"; - - var hasOwn = Object.prototype.hasOwnProperty; - var undefined; // More compressible than void 0. - var iteratorSymbol = - typeof Symbol === "function" && Symbol.iterator || "@@iterator"; - - var inModule = typeof module === "object"; - var runtime = global.regeneratorRuntime; - if (runtime) { - if (inModule) { - // If regeneratorRuntime is defined globally and we're in a module, - // make the exports object identical to regeneratorRuntime. - module.exports = runtime; - } - // Don't bother evaluating the rest of this file if the runtime was - // already defined globally. - return; - } - - // Define the runtime globally (as expected by generated code) as either - // module.exports (if we're in a module) or a new, empty object. - runtime = global.regeneratorRuntime = inModule ? module.exports : {}; - - function wrap(innerFn, outerFn, self, tryLocsList) { - // If outerFn provided, then outerFn.prototype instanceof Generator. - var generator = Object.create((outerFn || Generator).prototype); - - generator._invoke = makeInvokeMethod( - innerFn, self || null, - new Context(tryLocsList || []) - ); - - return generator; - } - runtime.wrap = wrap; - - // Try/catch helper to minimize deoptimizations. Returns a completion - // record like context.tryEntries[i].completion. This interface could - // have been (and was previously) designed to take a closure to be - // invoked without arguments, but in all the cases we care about we - // already have an existing method we want to call, so there's no need - // to create a new function object. We can even get away with assuming - // the method takes exactly one argument, since that happens to be true - // in every case, so we don't have to touch the arguments object. The - // only additional allocation required is the completion record, which - // has a stable shape and so hopefully should be cheap to allocate. - function tryCatch(fn, obj, arg) { - try { - return { type: "normal", arg: fn.call(obj, arg) }; - } catch (err) { - return { type: "throw", arg: err }; - } - } - - var GenStateSuspendedStart = "suspendedStart"; - var GenStateSuspendedYield = "suspendedYield"; - var GenStateExecuting = "executing"; - var GenStateCompleted = "completed"; - - // Returning this object from the innerFn has the same effect as - // breaking out of the dispatch switch statement. - var ContinueSentinel = {}; - - // Dummy constructor functions that we use as the .constructor and - // .constructor.prototype properties for functions that return Generator - // objects. For full spec compliance, you may wish to configure your - // minifier not to mangle the names of these two functions. - function Generator() {} - function GeneratorFunction() {} - function GeneratorFunctionPrototype() {} - - var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype; - GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; - GeneratorFunctionPrototype.constructor = GeneratorFunction; - GeneratorFunction.displayName = "GeneratorFunction"; - - runtime.isGeneratorFunction = function(genFun) { - var ctor = typeof genFun === "function" && genFun.constructor; - return ctor - ? ctor === GeneratorFunction || - // For the native GeneratorFunction constructor, the best we can - // do is to check its .name property. - (ctor.displayName || ctor.name) === "GeneratorFunction" - : false; - }; - - runtime.mark = function(genFun) { - genFun.__proto__ = GeneratorFunctionPrototype; - genFun.prototype = Object.create(Gp); - return genFun; - }; - - runtime.async = function(innerFn, outerFn, self, tryLocsList) { - return new Promise(function(resolve, reject) { - var generator = wrap(innerFn, outerFn, self, tryLocsList); - var callNext = step.bind(generator, "next"); - var callThrow = step.bind(generator, "throw"); - - function step(method, arg) { - var record = tryCatch(generator[method], generator, arg); - if (record.type === "throw") { - reject(record.arg); - return; - } - - var info = record.arg; - if (info.done) { - resolve(info.value); - } else { - Promise.resolve(info.value).then(callNext, callThrow); - } - } - - callNext(); - }); - }; - - function makeInvokeMethod(innerFn, self, context) { - var state = GenStateSuspendedStart; - - return function invoke(method, arg) { - if (state === GenStateExecuting) { - throw new Error("Generator is already running"); - } - - if (state === GenStateCompleted) { - // Be forgiving, per 25.3.3.3.3 of the spec: - // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume - return doneResult(); - } - - while (true) { - var delegate = context.delegate; - if (delegate) { - if (method === "return" || - (method === "throw" && delegate.iterator[method] === undefined)) { - // A return or throw (when the delegate iterator has no throw - // method) always terminates the yield* loop. - context.delegate = null; - - // If the delegate iterator has a return method, give it a - // chance to clean up. - var returnMethod = delegate.iterator["return"]; - if (returnMethod) { - var record = tryCatch(returnMethod, delegate.iterator, arg); - if (record.type === "throw") { - // If the return method threw an exception, let that - // exception prevail over the original return or throw. - method = "throw"; - arg = record.arg; - continue; - } - } - - if (method === "return") { - // Continue with the outer return, now that the delegate - // iterator has been terminated. - continue; - } - } - - var record = tryCatch( - delegate.iterator[method], - delegate.iterator, - arg - ); - - if (record.type === "throw") { - context.delegate = null; - - // Like returning generator.throw(uncaught), but without the - // overhead of an extra function call. - method = "throw"; - arg = record.arg; - continue; - } - - // Delegate generator ran and handled its own exceptions so - // regardless of what the method was, we continue as if it is - // "next" with an undefined arg. - method = "next"; - arg = undefined; - - var info = record.arg; - if (info.done) { - context[delegate.resultName] = info.value; - context.next = delegate.nextLoc; - } else { - state = GenStateSuspendedYield; - return info; - } - - context.delegate = null; - } - - if (method === "next") { - if (state === GenStateSuspendedYield) { - context.sent = arg; - } else { - delete context.sent; - } - - } else if (method === "throw") { - if (state === GenStateSuspendedStart) { - state = GenStateCompleted; - throw arg; - } - - if (context.dispatchException(arg)) { - // If the dispatched exception was caught by a catch block, - // then let that catch block handle the exception normally. - method = "next"; - arg = undefined; - } - - } else if (method === "return") { - context.abrupt("return", arg); - } - - state = GenStateExecuting; - - var record = tryCatch(innerFn, self, context); - if (record.type === "normal") { - // If an exception is thrown from innerFn, we leave state === - // GenStateExecuting and loop back for another invocation. - state = context.done - ? GenStateCompleted - : GenStateSuspendedYield; - - var info = { - value: record.arg, - done: context.done - }; - - if (record.arg === ContinueSentinel) { - if (context.delegate && method === "next") { - // Deliberately forget the last sent value so that we don't - // accidentally pass it on to the delegate. - arg = undefined; - } - } else { - return info; - } - - } else if (record.type === "throw") { - state = GenStateCompleted; - // Dispatch the exception by looping back around to the - // context.dispatchException(arg) call above. - method = "throw"; - arg = record.arg; - } - } - }; - } - - function defineGeneratorMethod(method) { - Gp[method] = function(arg) { - return this._invoke(method, arg); - }; - } - defineGeneratorMethod("next"); - defineGeneratorMethod("throw"); - defineGeneratorMethod("return"); - - Gp[iteratorSymbol] = function() { - return this; - }; - - Gp.toString = function() { - return "[object Generator]"; - }; - - function pushTryEntry(locs) { - var entry = { tryLoc: locs[0] }; - - if (1 in locs) { - entry.catchLoc = locs[1]; - } - - if (2 in locs) { - entry.finallyLoc = locs[2]; - entry.afterLoc = locs[3]; - } - - this.tryEntries.push(entry); - } - - function resetTryEntry(entry) { - var record = entry.completion || {}; - record.type = "normal"; - delete record.arg; - entry.completion = record; - } - - function Context(tryLocsList) { - // The root entry object (effectively a try statement without a catch - // or a finally block) gives us a place to store values thrown from - // locations where there is no enclosing try statement. - this.tryEntries = [{ tryLoc: "root" }]; - tryLocsList.forEach(pushTryEntry, this); - this.reset(); - } - - runtime.keys = function(object) { - var keys = []; - for (var key in object) { - keys.push(key); - } - keys.reverse(); - - // Rather than returning an object with a next method, we keep - // things simple and return the next function itself. - return function next() { - while (keys.length) { - var key = keys.pop(); - if (key in object) { - next.value = key; - next.done = false; - return next; - } - } - - // To avoid creating an additional object, we just hang the .value - // and .done properties off the next function object itself. This - // also ensures that the minifier will not anonymize the function. - next.done = true; - return next; - }; - }; - - function values(iterable) { - if (iterable) { - var iteratorMethod = iterable[iteratorSymbol]; - if (iteratorMethod) { - return iteratorMethod.call(iterable); - } - - if (typeof iterable.next === "function") { - return iterable; - } - - if (!isNaN(iterable.length)) { - var i = -1, next = function next() { - while (++i < iterable.length) { - if (hasOwn.call(iterable, i)) { - next.value = iterable[i]; - next.done = false; - return next; - } - } - - next.value = undefined; - next.done = true; - - return next; - }; - - return next.next = next; - } - } - - // Return an iterator with no values. - return { next: doneResult }; - } - runtime.values = values; - - function doneResult() { - return { value: undefined, done: true }; - } - - Context.prototype = { - constructor: Context, - - reset: function() { - this.prev = 0; - this.next = 0; - this.sent = undefined; - this.done = false; - this.delegate = null; - - this.tryEntries.forEach(resetTryEntry); - - // Pre-initialize at least 20 temporary variables to enable hidden - // class optimizations for simple generators. - for (var tempIndex = 0, tempName; - hasOwn.call(this, tempName = "t" + tempIndex) || tempIndex < 20; - ++tempIndex) { - this[tempName] = null; - } - }, - - stop: function() { - this.done = true; - - var rootEntry = this.tryEntries[0]; - var rootRecord = rootEntry.completion; - if (rootRecord.type === "throw") { - throw rootRecord.arg; - } - - return this.rval; - }, - - dispatchException: function(exception) { - if (this.done) { - throw exception; - } - - var context = this; - function handle(loc, caught) { - record.type = "throw"; - record.arg = exception; - context.next = loc; - return !!caught; - } - - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - var record = entry.completion; - - if (entry.tryLoc === "root") { - // Exception thrown outside of any try block that could handle - // it, so set the completion value of the entire function to - // throw the exception. - return handle("end"); - } - - if (entry.tryLoc <= this.prev) { - var hasCatch = hasOwn.call(entry, "catchLoc"); - var hasFinally = hasOwn.call(entry, "finallyLoc"); - - if (hasCatch && hasFinally) { - if (this.prev < entry.catchLoc) { - return handle(entry.catchLoc, true); - } else if (this.prev < entry.finallyLoc) { - return handle(entry.finallyLoc); - } - - } else if (hasCatch) { - if (this.prev < entry.catchLoc) { - return handle(entry.catchLoc, true); - } - - } else if (hasFinally) { - if (this.prev < entry.finallyLoc) { - return handle(entry.finallyLoc); - } - - } else { - throw new Error("try statement without catch or finally"); - } - } - } - }, - - abrupt: function(type, arg) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.tryLoc <= this.prev && - hasOwn.call(entry, "finallyLoc") && - this.prev < entry.finallyLoc) { - var finallyEntry = entry; - break; - } - } - - if (finallyEntry && - (type === "break" || - type === "continue") && - finallyEntry.tryLoc <= arg && - arg <= finallyEntry.finallyLoc) { - // Ignore the finally entry if control is not jumping to a - // location outside the try/catch block. - finallyEntry = null; - } - - var record = finallyEntry ? finallyEntry.completion : {}; - record.type = type; - record.arg = arg; - - if (finallyEntry) { - this.next = finallyEntry.finallyLoc; - } else { - this.complete(record); - } - - return ContinueSentinel; - }, - - complete: function(record, afterLoc) { - if (record.type === "throw") { - throw record.arg; - } - - if (record.type === "break" || - record.type === "continue") { - this.next = record.arg; - } else if (record.type === "return") { - this.rval = record.arg; - this.next = "end"; - } else if (record.type === "normal" && afterLoc) { - this.next = afterLoc; - } - }, - - finish: function(finallyLoc) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.finallyLoc === finallyLoc) { - this.complete(entry.completion, entry.afterLoc); - resetTryEntry(entry); - return ContinueSentinel; - } - } - }, - - "catch": function(tryLoc) { - for (var i = this.tryEntries.length - 1; i >= 0; --i) { - var entry = this.tryEntries[i]; - if (entry.tryLoc === tryLoc) { - var record = entry.completion; - if (record.type === "throw") { - var thrown = record.arg; - resetTryEntry(entry); - } - return thrown; - } - } - - // The context.catch method must only be called with a location - // argument that corresponds to a known catch block. - throw new Error("illegal catch attempt"); - }, - - delegateYield: function(iterable, resultName, nextLoc) { - this.delegate = { - iterator: values(iterable), - resultName: resultName, - nextLoc: nextLoc - }; - - return ContinueSentinel; - } - }; -})( - // Among the various tricks for obtaining a reference to the global - // object, this seems to be the most reliable technique that does not - // use indirect eval (which violates Content Security Policy). - typeof global === "object" ? global : - typeof window === "object" ? window : - typeof self === "object" ? self : this -); |