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#include "waveform/sharedglcontext.h"
#include <QtDebug>
#include <QGLContext>
#include <QGLFormat>
#include <QGLWidget>
QGLWidget* SharedGLContext::s_pSharedGLWidget = nullptr;
// static
void SharedGLContext::setWidget(QGLWidget* pWidget) {
s_pSharedGLWidget = pWidget;
qDebug() << "Set root GL Context widget valid:"
<< pWidget << (pWidget && pWidget->isValid());
if (pWidget) {
const QGLContext* pContext = pWidget->context();
qDebug() << "Created root GL Context valid:" << pContext
<< (pContext && pContext->isValid());
QGLFormat format = pWidget->format();
qDebug() << "Root GL Context format:";
qDebug() << "Double Buffering:" << format.doubleBuffer();
qDebug() << "Swap interval:" << format.swapInterval();
qDebug() << "Depth buffer:" << format.depth();
qDebug() << "Direct rendering:" << format.directRendering();
qDebug() << "Has overlay:" << format.hasOverlay();
qDebug() << "RGBA:" << format.rgba();
qDebug() << "Sample buffers:" << format.sampleBuffers();
qDebug() << "Samples:" << format.samples();
qDebug() << "Stencil buffers:" << format.stencil();
qDebug() << "Stereo:" << format.stereo();
}
}
// static
QGLWidget* SharedGLContext::getWidget() {
return s_pSharedGLWidget;
}
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