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#include "test/mockedenginebackendtest.h"
#include "track/beatgrid.h"
#include "util/memory.h"

class BeatsTranslateTest : public MockedEngineBackendTest {
};

TEST_F(BeatsTranslateTest, SimpleTranslateMatch) {
    // Set up BeatGrids for decks 1 and 2.
    const double bpm = 60.0;
    const double firstBeat = 0.0;
    auto grid1 = mixxx::BeatGrid::makeBeatGrid(
            m_pTrack1->getSampleRate(), QString(), bpm, firstBeat);
    m_pTrack1->trySetBeats(grid1, false);
    ASSERT_DOUBLE_EQ(firstBeat, grid1->findClosestBeat(0));

    auto grid2 = mixxx::BeatGrid::makeBeatGrid(
            m_pTrack2->getSampleRate(), QString(), bpm, firstBeat);
    m_pTrack2->trySetBeats(grid2, false);
    ASSERT_DOUBLE_EQ(firstBeat, grid2->findClosestBeat(0));

    // Seek deck 1 forward a bit.
    const double delta = 2222.0;
    m_pChannel1->getEngineBuffer()->slotControlSeekAbs(delta);
    ProcessBuffer();
    EXPECT_TRUE(m_pChannel1->getEngineBuffer()->getVisualPlayPos() > 0);

    // Make both decks playing.
    ControlObject::getControl(m_sGroup1, "play")->set(1.0);
    ControlObject::getControl(m_sGroup2, "play")->set(1.0);
    ProcessBuffer();
    // Manually set the "bpm" control... I would like to figure out why this
    // doesn't get set naturally, but this will do for now.
    auto pBpm1 = std::make_unique<ControlProxy>(m_sGroup1, "bpm");
    auto pBpm2 = std::make_unique<ControlProxy>(m_sGroup1, "bpm");
    pBpm1->set(bpm);
    pBpm2->set(bpm);
    ProcessBuffer();

    // Push the button on deck 2.
    auto pTranslateMatchAlignment = std::make_unique<ControlProxy>(
        m_sGroup2, "beats_translate_match_alignment");
    pTranslateMatchAlignment->set(1.0);
    ProcessBuffer();

    // Deck 1 is +delta away from its closest beat (which is at 0).
    // Deck 2 was left at 0. We translated grid 2 so that it is also +delta
    // away from its closest beat, so that beat should be at -delta.
    mixxx::BeatsPointer beats = m_pTrack2->getBeats();
    ASSERT_DOUBLE_EQ(-delta, beats->findClosestBeat(0));
}