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#include "soundio/soundmanager.h"

#include <portaudio.h>

#include <QLibrary>
#include <QtDebug>
#include <cstring> // for memcpy and strcmp

#include "control/controlobject.h"
#include "control/controlproxy.h"
#include "engine/enginebuffer.h"
#include "engine/enginemaster.h"
#include "engine/sidechain/enginenetworkstream.h"
#include "engine/sidechain/enginesidechain.h"
#include "moc_soundmanager.cpp"
#include "soundio/sounddevice.h"
#include "soundio/sounddevicenetwork.h"
#include "soundio/sounddevicenotfound.h"
#include "soundio/sounddeviceportaudio.h"
#include "soundio/soundmanagerutil.h"
#include "util/cmdlineargs.h"
#include "util/compatibility.h"
#include "util/defs.h"
#include "util/sample.h"
#include "util/sleep.h"
#include "util/version.h"
#include "vinylcontrol/defs_vinylcontrol.h"

typedef PaError (*SetJackClientName)(const char *name);

namespace {

#define CPU_OVERLOAD_DURATION 500 // in ms

struct DeviceMode {
    SoundDevicePointer pDevice;
    bool isInput;
    bool isOutput;
};

#ifdef __LINUX__
const unsigned int kSleepSecondsAfterClosingDevice = 5;
#endif
} // anonymous namespace

SoundManager::SoundManager(UserSettingsPointer pConfig,
                           EngineMaster *pMaster)
        : m_pMaster(pMaster),
          m_pConfig(pConfig),
          m_paInitialized(false),
          m_config(this),
          m_pErrorDevice(NULL),
          m_underflowHappened(0),
          m_underflowUpdateCount(0) {
    // TODO(xxx) some of these ControlObject are not needed by soundmanager, or are unused here.
    // It is possible to take them out?
    m_pControlObjectSoundStatusCO = new ControlObject(
            ConfigKey("[SoundManager]", "status"));
    m_pControlObjectSoundStatusCO->set(SOUNDMANAGER_DISCONNECTED);

    m_pControlObjectVinylControlGainCO = new ControlObject(
            ConfigKey(VINYL_PREF_KEY, "gain"));

    m_pMasterAudioLatencyOverloadCount = new ControlProxy("[Master]",
            "audio_latency_overload_count");

    m_pMasterAudioLatencyOverload = new ControlProxy("[Master]",
            "audio_latency_overload");

    //Hack because PortAudio samplerate enumeration is slow as hell on Linux (ALSA dmix sucks, so we can't blame PortAudio)
    m_samplerates.push_back(44100);
    m_samplerates.push_back(48000);
    m_samplerates.push_back(96000);

    m_pNetworkStream = QSharedPointer<EngineNetworkStream>(
            new EngineNetworkStream(2, 0));

    queryDevices();

    if (!m_config.readFromDisk()) {
        m_config.loadDefaults(this, SoundManagerConfig::ALL);
    }
    checkConfig();
    m_config.writeToDisk(); // in case anything changed by applying defaults
}

SoundManager::~SoundManager() {
    // Clean up devices.
    const bool sleepAfterClosing = false;
    clearDeviceList(sleepAfterClosing);

    if (m_paInitialized) {
        Pa_Terminate();
        m_paInitialized = false;
    }
    // vinyl control proxies and input buffers are freed in closeDevices, called
    // by clearDeviceList -- bkgood

    delete m_pControlObjectSoundStatusCO;
    delete m_pControlObjectVinylControlGainCO;
    delete m_pMasterAudioLatencyOverloadCount;
    delete m_pMasterAudioLatencyOverload;
}

QList<SoundDevicePointer> SoundManager::getDeviceList(
        const QString& filterAPI, bool bOutputDevices, bool bInputDevices) const {
    //qDebug() << "SoundManager::getDeviceList";

    if (filterAPI == "None") {
        return QList<SoundDevicePointer>();
    }

    // Create a list of sound devices filtered to match given API and
    // input/output.
    QList<SoundDevicePointer> filteredDeviceList;

    for (const auto& pDevice: m_devices) {
        // Skip devices that don't match the API, don't have input channels when
        // we want input devices, or don't have output channels when we want
        // output devices. If searching for both input and output devices,
        // make sure to include any devices that have >0 channels.
        bool hasOutputs = pDevice->getNumOutputChannels() >= 0;
        bool hasInputs = pDevice->getNumInputChannels() >= 0;
        if (pDevice->getHostAPI() != filterAPI ||
                (bOutputDevices && !bInputDevices && !hasOutputs) ||
                (bInputDevices && !bOutputDevices && !hasInputs) ||
                (!hasInputs && !hasOutputs)) {
            continue;
        }
        filteredDeviceList.push_back(pDevice);
    }
    return filteredDeviceList;
}

QList<QString> SoundManager::getHostAPIList() const {
    QList<QString> apiList;

    for (PaHostApiIndex i = 0; i < Pa_GetHostApiCount(); i++) {
        const PaHostApiInfo* api = Pa_GetHostApiInfo(i);
        if (api && QString(api->name) != "skeleton implementation") {
            apiList.push_back(api->name);
        }
    }

    return apiList;
}

void SoundManager::closeDevices(bool sleepAfterClosing) {
    //qDebug() << "SoundManager::closeDevices()";

    bool closed = false;
    for (const auto& pDevice: qAsConst(m_devices)) {
        if (pDevice->isOpen()) {
            // NOTE(rryan): As of 2009 (?) it has been safe to close() a SoundDevice
            // while callbacks are active.
            pDevice->close();
            closed = true;
        }
    }

    if (closed && sleepAfterClosing) {
#ifdef __LINUX__
        // Sleep for 5 sec to allow asynchronously sound APIs like "pulse" to free
        // its resources as well
        sleep(kSleepSecondsAfterClosingDevice);
#endif
    }

    // TODO(rryan): Should we do this before SoundDevice::close()? No! Because
    // then the callback may be running when we call
    // onInputDisconnected/onOutputDisconnected.
    for (const auto& pDevice: qAsConst(m_devices)) {
        for (const auto& in: pDevice->inputs()) {
            // Need to tell all registered AudioDestinations for this AudioInput
            // that the input was disconnected.
            for (auto it = m_registeredDestinations.constFind(in);
                 it != m_registeredDestinations.constEnd() && it.key() == in; ++it) {
                it.value()->onInputUnconfigured(in);
                m_pMaster->onInputDisconnected(in);
            }
        }
        for (const auto& out: pDevice->outputs()) {
            // Need to tell all registered AudioSources for this AudioOutput
            // that the output was disconnected.
            for (auto it = m_registeredSources.constFind(out);
                 it != m_registeredSources.constEnd() && it.key() == out; ++it) {
                it.value()->onOutputDisconnected(out);
            }
        }
    }

    while (!m_inputBuffers.isEmpty()) {
        CSAMPLE* pBuffer = m_inputBuffers.takeLast();
        if (pBuffer != NULL) {
            SampleUtil::free(pBuffer);
        }
    }
    m_inputBuffers.clear();

    // Indicate to the rest of Mixxx that sound is disconnected.
    m_pControlObjectSoundStatusCO->set(SOUNDMANAGER_DISCONNECTED);
}

void SoundManager