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/***************************************************************************
playerinfo.h - Helper class to have easy access
to a lot of data (singleton)
-------------------
copyright : (C) 2007 by Wesley Stessens
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef MIXER_PLAYERINFO_H
#define MIXER_PLAYERINFO_H
#include <QObject>
#include <QMutex>
#include <QMap>
#include <QTimerEvent>
#include "control/controlproxy.h"
#include "track/track.h"
class PlayerInfo : public QObject {
Q_OBJECT
public:
static PlayerInfo& instance();
static void destroy();
TrackPointer getTrackInfo(const QString& group);
void setTrackInfo(const QString& group, const TrackPointer& trackInfoObj);
TrackPointer getCurrentPlayingTrack();
int getCurrentPlayingDeck();
QMap<QString, TrackPointer> getLoadedTracks();
bool isTrackLoaded(const TrackPointer& pTrack) const;
bool isFileLoaded(const QString& track_location) const;
signals:
void currentPlayingDeckChanged(int deck);
void currentPlayingTrackChanged(TrackPointer pTrack);
void trackLoaded(QString group, TrackPointer pTrack);
void trackUnloaded(QString group, TrackPointer pTrack);
private:
class DeckControls {
public:
DeckControls(QString& group)
: m_play(group, "play"),
m_pregain(group, "pregain"),
m_volume(group, "volume"),
m_orientation(group, "orientation") {
}
ControlProxy m_play;
ControlProxy m_pregain;
ControlProxy m_volume;
ControlProxy m_orientation;
};
void clearControlCache();
void timerEvent(QTimerEvent* pTimerEvent);
void updateCurrentPlayingDeck();
DeckControls* getDeckControls(int i);
PlayerInfo();
virtual ~PlayerInfo();
mutable QMutex m_mutex;
ControlProxy* m_pCOxfader;
// QMap is faster than QHash for small count of elements < 50
QMap<QString, TrackPointer> m_loadedTrackMap;
int m_currentlyPlayingDeck;
QList<DeckControls*> m_deckControlList;
static PlayerInfo* m_pPlayerinfo;
};
#endif /* MIXER_PLAYERINFO_H */
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